src/Service/OperationEngine/OperationProcessor/MissileAttack.php
<?php
declare(strict_types=1);
namespace FrankProjects\UltimateWarfare\Service\OperationEngine\OperationProcessor;
use FrankProjects\UltimateWarfare\Entity\GameUnitType;
use FrankProjects\UltimateWarfare\Service\OperationEngine\OperationProcessor;
final class MissileAttack extends OperationProcessor
{
public function getFormula(): float
{
$specialOps = $this->getSpecialOps();
$guards = $this->getGuards();
$total_units = $specialOps + $guards + 1;
return (3 * $specialOps / (2 * $total_units)) - (3 * $guards / (2 * $total_units)) - $this->operation->getDifficulty() + $this->getRandomChance();
}
public function processPreOperation(): void
{
foreach ($this->playerRegion->getWorldRegionUnits() as $worldRegionUnit) {
if ($worldRegionUnit->getGameUnit()->getId() === $this->operation->getGameUnit()->getId()) {
$worldRegionUnit->setAmount($worldRegionUnit->getAmount() - $this->amount);
$this->worldRegionUnitRepository->save($worldRegionUnit);
}
}
}
public function processSuccess(): void
{
$totalBuildings = 0;
foreach ($this->region->getWorldRegionUnits() as $worldRegionUnit) {
if ($worldRegionUnit->getGameUnit()->getGameUnitType()->getId() == GameUnitType::GAME_UNIT_TYPE_BUILDINGS) {
$totalBuildings = $totalBuildings + $worldRegionUnit->getAmount();
}
}
if (($this->amount / 2) > $totalBuildings) {
$buildingsDestroyed = $totalBuildings;
foreach ($this->region->getWorldRegionUnits() as $worldRegionUnit) {
if ($worldRegionUnit->getGameUnit()->getGameUnitType()->getId() == GameUnitType::GAME_UNIT_TYPE_BUILDINGS) {
$this->worldRegionUnitRepository->remove($worldRegionUnit);
$this->addToOperationLog(
"You destroyed all {$worldRegionUnit->getGameUnit()->getName()} buildings!"
);
}
}
$reportText = "{$this->playerRegion->getPlayer()->getName()} launched a missile attack against region {$this->region->getX()}, {$this->region->getY()} and destroyed all buildings.";
$this->reportCreator->createReport($this->region->getPlayer(), time(), $reportText);
} else {
$buildingsDestroyed = intval($this->amount / 2);
foreach ($this->region->getWorldRegionUnits() as $worldRegionUnit) {
if ($worldRegionUnit->getGameUnit()->getGameUnitType()->getId() == GameUnitType::GAME_UNIT_TYPE_BUILDINGS) {
$percentage = $worldRegionUnit->getAmount() / $totalBuildings;
$destroyed = intval($buildingsDestroyed * $percentage);
$worldRegionUnit->setAmount($worldRegionUnit->getAmount() - $destroyed);
$this->worldRegionUnitRepository->save($worldRegionUnit);
$this->addToOperationLog(
"You destroyed {$destroyed} {$worldRegionUnit->getGameUnit()->getName()} buildings!"
);
}
}
$reportText = "{$this->playerRegion->getPlayer()->getName()} launched a missile attack against region {$this->region->getX()}, {$this->region->getY()} and destroyed {$buildingsDestroyed} buildings.";
$this->reportCreator->createReport($this->region->getPlayer(), time(), $reportText);
}
$this->addToOperationLog("You destroyed {$buildingsDestroyed} buildings!");
}
public function processFailed(): void
{
$troopsLost = intval($this->getSpecialOps() * 0.05);
foreach ($this->playerRegion->getWorldRegionUnits() as $worldRegionUnit) {
if ($worldRegionUnit->getGameUnit()->getId() === self::GAME_UNIT_SPECIAL_OPS_ID) {
$worldRegionUnit->setAmount(intval($worldRegionUnit->getAmount() - $troopsLost));
$this->worldRegionUnitRepository->save($worldRegionUnit);
}
}
$reportText = "{$this->playerRegion->getPlayer()->getName()} tried to launch a missile attack against region {$this->region->getX()}, {$this->region->getY()} but failed.";
$this->reportCreator->createReport($this->region->getPlayer(), time(), $reportText);
$this->addToOperationLog("We failed our Missile Attack and lost {$troopsLost} Special Ops");
}
public function processPostOperation(): void
{
$player = $this->region->getPlayer();
$player->getNotifications()->setAttacked(true);
$this->playerRepository->save($player);
}
}