src/Service/OperationEngine/OperationProcessor/SubmarineAttack.php
<?php
declare(strict_types=1);
namespace FrankProjects\UltimateWarfare\Service\OperationEngine\OperationProcessor;
use FrankProjects\UltimateWarfare\Service\OperationEngine\OperationProcessor;
final class SubmarineAttack extends OperationProcessor
{
protected const int GAME_UNIT_SUBMARINE_ID = 403;
protected const int GAME_UNIT_SHIP_ID = 303;
protected const int SHIPS_KILLED_PER_SUBMARINE = 1;
public function getFormula(): float
{
$specialOps = $this->getSpecialOps();
$guards = $this->getGuards();
$total_units = $specialOps + $guards + 1;
return (3 * $specialOps / (2 * $total_units)) - (3 * $guards / (2 * $total_units)) - $this->operation->getDifficulty() + $this->getRandomChance();
}
public function processPreOperation(): void
{
// Do nothing
}
public function processSuccess(): void
{
$ships = 0;
foreach ($this->region->getWorldRegionUnits() as $worldRegionUnit) {
if ($worldRegionUnit->getGameUnit()->getId() == self::GAME_UNIT_SHIP_ID) {
$ships = $ships + $worldRegionUnit->getAmount();
}
}
if (($this->amount * self::SHIPS_KILLED_PER_SUBMARINE) > $ships) {
foreach ($this->region->getWorldRegionUnits() as $worldRegionUnit) {
if ($worldRegionUnit->getGameUnit()->getId() == self::GAME_UNIT_SHIP_ID) {
$this->worldRegionUnitRepository->remove($worldRegionUnit);
$this->addToOperationLog("You sunk {$ships} {$worldRegionUnit->getGameUnit()->getNameMulti()}!");
}
}
$this->addToOperationLog("You sunk all ships!");
$reportText = "Somebody launched a Submarine attack against region {$this->region->getX()}, {$this->region->getY()} and sunk all ships.";
$this->reportCreator->createReport($this->getTargetRegionPlayer(), time(), $reportText);
} else {
$shipsDestroyed = $this->amount * self::SHIPS_KILLED_PER_SUBMARINE;
foreach ($this->region->getWorldRegionUnits() as $worldRegionUnit) {
if ($worldRegionUnit->getGameUnit()->getId() == self::GAME_UNIT_SHIP_ID) {
$worldRegionUnit->setAmount($worldRegionUnit->getAmount() - $shipsDestroyed);
$this->worldRegionUnitRepository->save($worldRegionUnit);
$this->addToOperationLog(
"You sunk {$shipsDestroyed} {$worldRegionUnit->getGameUnit()->getNameMulti()}!"
);
}
}
$reportText = "Somebody launched a Submarine attack against region {$this->region->getX()}, {$this->region->getY()} and sunk {$shipsDestroyed} ships.";
$this->reportCreator->createReport($this->getTargetRegionPlayer(), time(), $reportText);
}
}
public function processFailed(): void
{
$specialOpsLost = intval($this->getSpecialOps() * 0.05);
$submarinesLost = intval($this->amount * 0.2);
foreach ($this->playerRegion->getWorldRegionUnits() as $worldRegionUnit) {
if ($worldRegionUnit->getGameUnit()->getId() === self::GAME_UNIT_SPECIAL_OPS_ID) {
$worldRegionUnit->setAmount(intval($worldRegionUnit->getAmount() - $specialOpsLost));
$this->worldRegionUnitRepository->save($worldRegionUnit);
}
if ($worldRegionUnit->getGameUnit()->getId() === self::GAME_UNIT_SUBMARINE_ID) {
$worldRegionUnit->setAmount(intval($worldRegionUnit->getAmount() - $submarinesLost));
$this->worldRegionUnitRepository->save($worldRegionUnit);
}
}
$reportText = "{$this->getPlayerRegionPlayer()->getName()} tried to launch a Submarine attack against region {$this->region->getX()}, {$this->region->getY()} but failed.";
$this->reportCreator->createReport($this->getTargetRegionPlayer(), time(), $reportText);
$this->addToOperationLog(
"We failed our Submarine attack and lost {$specialOpsLost} Special Ops and {$submarinesLost} Submarines"
);
}
public function processPostOperation(): void
{
$player = $this->getTargetRegionPlayer();
$player->getNotifications()->setAttacked(true);
$this->playerRepository->save($player);
}
}