Fullscreen/squid

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Class Plotter has 21 methods (exceeds 20 allowed). Consider refactoring.
Open

  class Plotter
    attr_accessor :paddings
    # @param [Prawn::Document] a PDF document to wrap in a Plotter instance.
    def initialize(pdf, bottom:)
      @pdf = pdf
Severity: Minor
Found in lib/squid/plotter.rb - About 2 hrs to fix

    Method for has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
    Open

        def self.for(series, minmax:, height:, labels:, stack:, formats:)
          @min = Hash.new 0
          @max = Hash.new 0
          min, max = minmax
          offset = -> (value) { value * height.to_f / (max-min) }
    Severity: Minor
    Found in lib/squid/point.rb - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method item has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
    Open

        def item(point, color, w, fill, index, count)
          padding = w / 8
    
          with transparency: 0.95, fill_color: color, stroke_color: color do
            yield point, w, index, padding
    Severity: Minor
    Found in lib/squid/plotter.rb - About 55 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method item has 6 arguments (exceeds 4 allowed). Consider refactoring.
    Open

        def item(point, color, w, fill, index, count)
    Severity: Minor
    Found in lib/squid/plotter.rb - About 45 mins to fix

      Method draw_chart has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

          def draw_chart(axis, second_axis: false)
            args = {minmax: axis.minmax, height: grid_height, stack: stack?}
            args[:labels] = items_of labels, skip_first_if: second_axis
            args[:formats] = items_of formats, skip_first_if: second_axis
            points = Point.for axis.data, **args
      Severity: Minor
      Found in lib/squid/graph.rb - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

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