Gbarnett374/new_website

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A file should declare new symbols (classes, functions, constants, etc.) and cause no other side effects, or it should execute logic with side effects, but should not do both. The first symbol is defined on line 8 and the first side effect is on line 2.
Open

<?php 
Severity: Minor
Found in scripts/user_tracking.php by phpcodesniffer

A file should declare new symbols (classes, functions, constants, etc.) and cause no other side effects, or it should execute logic with side effects, but should not do both. The first symbol is defined on line 10 and the first side effect is on line 2.
Open

<?php

Missing class import via use statement (line '67', column '19').
Open

        throw new Exception("Error truncating the table {$tableName}");
Severity: Minor
Found in scripts/db_cleanup_script.php by phpmd

MissingImport

Since: 2.7.0

Importing all external classes in a file through use statements makes them clearly visible.

Example

function make() {
    return new \stdClass();
}

Source http://phpmd.org/rules/cleancode.html#MissingImport

The method sendEmail has a boolean flag argument $error, which is a certain sign of a Single Responsibility Principle violation.
Open

function sendEmail($truncated, $tableSize, $tableName, $error = false)
Severity: Minor
Found in scripts/db_cleanup_script.php by phpmd

BooleanArgumentFlag

Since: 1.4.0

A boolean flag argument is a reliable indicator for a violation of the Single Responsibility Principle (SRP). You can fix this problem by extracting the logic in the boolean flag into its own class or method.

Example

class Foo {
    public function bar($flag = true) {
    }
}

Source https://phpmd.org/rules/cleancode.html#booleanargumentflag

The method sendEmail uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
Open

    } else {
        $msg .= "{$tableName} is currently {$tableSize} MB";
    }
Severity: Minor
Found in scripts/db_cleanup_script.php by phpmd

ElseExpression

Since: 1.4.0

An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

Example

class Foo
{
    public function bar($flag)
    {
        if ($flag) {
            // one branch
        } else {
            // another branch
        }
    }
}

Source https://phpmd.org/rules/cleancode.html#elseexpression

Avoid assigning values to variables in if clauses and the like (line '18', column '9').
Open

function getTableSize($dbc, $dbName, $tableName, $threshold)
{
    $sql = "SELECT table_name AS 'Table', 
    ROUND(((data_length + index_length) / 1024 / 1024), 2) AS 'Size_MB' 
    FROM information_schema.TABLES 
Severity: Minor
Found in scripts/db_cleanup_script.php by phpmd

IfStatementAssignment

Since: 2.7.0

Assignments in if clauses and the like are considered a code smell. Assignments in PHP return the right operand as their result. In many cases, this is an expected behavior, but can lead to many difficult to spot bugs, especially when the right operand could result in zero, null or an empty string and the like.

Example

class Foo
{
    public function bar($flag)
    {
        if ($foo = 'bar') { // possible typo
            // ...
        }
        if ($baz = 0) { // always false
            // ...
        }
    }
}

Source http://phpmd.org/rules/cleancode.html#ifstatementassignment

The method getTableSize uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them.
Open

        } else {
            sendEmail(false, $row['Size_MB'], $tableName);
        }
Severity: Minor
Found in scripts/db_cleanup_script.php by phpmd

ElseExpression

Since: 1.4.0

An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.

Example

class Foo
{
    public function bar($flag)
    {
        if ($flag) {
            // one branch
        } else {
            // another branch
        }
    }
}

Source https://phpmd.org/rules/cleancode.html#elseexpression

logUser accesses the super-global variable $_SERVER.
Open

function logUser($dbc)
{
    $ipAddress = $dbc->real_escape_string($_SERVER['REMOTE_ADDR']);
    $userAgent = $dbc->real_escape_string($_SERVER['HTTP_USER_AGENT']);

Severity: Minor
Found in scripts/user_tracking.php by phpmd

Superglobals

Since: 0.2

Accessing a super-global variable directly is considered a bad practice. These variables should be encapsulated in objects that are provided by a framework, for instance.

Example

class Foo {
    public function bar() {
        $name = $_POST['foo'];
    }
}

Source

logUser accesses the super-global variable $_SERVER.
Open

function logUser($dbc)
{
    $ipAddress = $dbc->real_escape_string($_SERVER['REMOTE_ADDR']);
    $userAgent = $dbc->real_escape_string($_SERVER['HTTP_USER_AGENT']);

Severity: Minor
Found in scripts/user_tracking.php by phpmd

Superglobals

Since: 0.2

Accessing a super-global variable directly is considered a bad practice. These variables should be encapsulated in objects that are provided by a framework, for instance.

Example

class Foo {
    public function bar() {
        $name = $_POST['foo'];
    }
}

Source

Line exceeds 120 characters; contains 121 characters
Open

 * @param  [bool]|[string] $error - Set to false by default, if there is an error then it will contain the error message.

Whitespace found at end of line
Open

 * Grabs the user info from $_SERVER and inserts it into a table. 
Severity: Minor
Found in scripts/user_tracking.php by phpcodesniffer

Expected '===' and instead saw '=='.
Open

        if(anchor.attr('href') == "#page-top"){
Severity: Minor
Found in assets/js/gb.js by eslint

Require === and !== (eqeqeq)

It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

  • [] == false
  • [] == ![]
  • 3 == "03"

If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

Rule Details

This rule is aimed at eliminating the type-unsafe equality operators.

Examples of incorrect code for this rule:

/*eslint eqeqeq: "error"*/

if (x == 42) { }

if ("" == text) { }

if (obj.getStuff() != undefined) { }

The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

Options

always

The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

Examples of incorrect code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a == b
foo == true
bananas != 1
value == undefined
typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

Examples of correct code for the "always" option:

/*eslint eqeqeq: ["error", "always"]*/

a === b
foo === true
bananas !== 1
value === undefined
typeof foo === 'undefined'
'hello' !== 'world'
0 === 0
true === true
foo === null

This rule optionally takes a second argument, which should be an object with the following supported properties:

  • "null": Customize how this rule treats null literals. Possible values:
    • always (default) - Always use === or !==.
    • never - Never use === or !== with null.
    • ignore - Do not apply this rule to null.

smart

The "smart" option enforces the use of === and !== except for these cases:

  • Comparing two literal values
  • Evaluating the value of typeof
  • Comparing against null

Examples of incorrect code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

// comparing two variables requires ===
a == b

// only one side is a literal
foo == true
bananas != 1

// comparing to undefined requires ===
value == undefined

Examples of correct code for the "smart" option:

/*eslint eqeqeq: ["error", "smart"]*/

typeof foo == 'undefined'
'hello' != 'world'
0 == 0
true == true
foo == null

allow-null

Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

["error", "always", {"null": "ignore"}]

When Not To Use It

If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

Whitespace found at end of line
Open

<?php 
Severity: Minor
Found in scripts/user_tracking.php by phpcodesniffer

'offset' is already defined.
Open

                var offset = 80;
Severity: Minor
Found in assets/js/gb.js by eslint

disallow variable redeclaration (no-redeclare)

In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

Rule Details

This rule is aimed at eliminating variables that have multiple declarations in the same scope.

Examples of incorrect code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
var a = 10;

Examples of correct code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
// ...
a = 10;

Options

This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

builtinGlobals

Examples of incorrect code for the { "builtinGlobals": true } option:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/

var Object = 0;

Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
/*eslint-env browser*/

var top = 0;

The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

'offset' is already defined.
Open

                var offset = 45;
Severity: Minor
Found in assets/js/gb.js by eslint

disallow variable redeclaration (no-redeclare)

In JavaScript, it's possible to redeclare the same variable name using var. This can lead to confusion as to where the variable is actually declared and initialized.

Rule Details

This rule is aimed at eliminating variables that have multiple declarations in the same scope.

Examples of incorrect code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
var a = 10;

Examples of correct code for this rule:

/*eslint no-redeclare: "error"*/

var a = 3;
// ...
a = 10;

Options

This rule takes one optional argument, an object with a boolean property "builtinGlobals". It defaults to false. If set to true, this rule also checks redeclaration of built-in globals, such as Object, Array, Number...

builtinGlobals

Examples of incorrect code for the { "builtinGlobals": true } option:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/

var Object = 0;

Examples of incorrect code for the { "builtinGlobals": true } option and the browser environment:

/*eslint no-redeclare: ["error", { "builtinGlobals": true }]*/
/*eslint-env browser*/

var top = 0;

The browser environment has many built-in global variables (for example, top). Some of built-in global variables cannot be redeclared. Source: http://eslint.org/docs/rules/

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