File Agenda.php
has 830 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
/**
*
* @package Gems
Gems_Agenda
has 55 functions (exceeds 20 allowed). Consider refactoring. Open
class Gems_Agenda extends \Gems_Loader_TargetLoaderAbstract
{
/**
*
* @var \Gems_Agenda_Appointment[]
The class Gems_Agenda has 18 public methods. Consider refactoring Gems_Agenda to keep number of public methods under 10. Open
class Gems_Agenda extends \Gems_Loader_TargetLoaderAbstract
{
/**
*
* @var \Gems_Agenda_Appointment[]
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- Exclude checks
TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
The class Gems_Agenda has an overall complexity of 157 which is very high. The configured complexity threshold is 50. Open
class Gems_Agenda extends \Gems_Loader_TargetLoaderAbstract
{
/**
*
* @var \Gems_Agenda_Appointment[]
- Exclude checks
Function matchFilters
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
public function matchFilters($to)
{
$filters = $this->loadDefaultFilters();
$output = array();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function matchLocation
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
public function matchLocation($name, $organizationId, $create = true)
{
$cacheId = __CLASS__ . '_' . __FUNCTION__;
$matches = $this->cache->load($cacheId);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getLocationsWithOrganization
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
public function getLocationsWithOrganization()
{
$cacheId = __CLASS__ . '_' . __FUNCTION__;
if ($results = $this->cache->load($cacheId)) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function matchActivity
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
public function matchActivity($name, $organizationId, $create = true)
{
$cacheId = __CLASS__ . '_' . __FUNCTION__;
$matches = $this->cache->load($cacheId);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function matchProcedure
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
public function matchProcedure($name, $organizationId, $create = true)
{
$cacheId = __CLASS__ . '_' . __FUNCTION__;
$matches = $this->cache->load($cacheId);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getFieldData
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected function getFieldData()
{
return array(
'gap_id_organization' => array(
'label' => $this->_('Organization'),
Function matchHealthcareStaff
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
public function matchHealthcareStaff($name, $organizationId, $create = true)
{
$cacheId = __CLASS__ . '_' . __FUNCTION__;
$matches = $this->cache->load($cacheId);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getEpisodesForRespId
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
public function getEpisodesForRespId($respondentId, $orgId, $where = null)
{
$select = $this->db->select();
$select->from('gems__episodes_of_care')
->where('gec_id_user = ?', $respondentId)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method matchProcedure
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function matchProcedure($name, $organizationId, $create = true)
{
$cacheId = __CLASS__ . '_' . __FUNCTION__;
$matches = $this->cache->load($cacheId);
Method matchActivity
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function matchActivity($name, $organizationId, $create = true)
{
$cacheId = __CLASS__ . '_' . __FUNCTION__;
$matches = $this->cache->load($cacheId);
Method matchLocation
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function matchLocation($name, $organizationId, $create = true)
{
$cacheId = __CLASS__ . '_' . __FUNCTION__;
$matches = $this->cache->load($cacheId);
The class Gems_Agenda has 53 public methods and attributes. Consider reducing the number of public items to less than 45. Open
class Gems_Agenda extends \Gems_Loader_TargetLoaderAbstract
{
/**
*
* @var \Gems_Agenda_Appointment[]
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- Exclude checks
ExcessivePublicCount
Since: 0.1
A large number of public methods and attributes declared in a class can indicate the class may need to be broken up as increased effort will be required to thoroughly test it.
Example
public class Foo {
public $value;
public $something;
public $var;
// [... more more public attributes ...]
public function doWork() {}
public function doMoreWork() {}
public function doWorkAgain() {}
// [... more more public methods ...]
}
Source https://phpmd.org/rules/codesize.html#excessivepubliccount
Method matchHealthcareStaff
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function matchHealthcareStaff($name, $organizationId, $create = true)
{
$cacheId = __CLASS__ . '_' . __FUNCTION__;
$matches = $this->cache->load($cacheId);
Method getLocationsWithOrganization
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function getLocationsWithOrganization()
{
$cacheId = __CLASS__ . '_' . __FUNCTION__;
if ($results = $this->cache->load($cacheId)) {
Method getAppointments
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function getAppointments($respondentId, $organizationId, $patientNr = null, $where = null)
{
$select = $this->_getAppointmentSelect();
if ($where) {
Function getAppointments
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public function getAppointments($respondentId, $organizationId, $patientNr = null, $where = null)
{
$select = $this->_getAppointmentSelect();
if ($where) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getAppointment
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
public function getAppointment($appointmentData)
{
if (! $appointmentData) {
throw new \Gems_Exception_Coding('Provide at least the apppointment id when requesting an appointment.');
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function loadDefaultFilters
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
protected function loadDefaultFilters()
{
if ($this->_filters) {
return $this->_filters;
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
The class Gems_Agenda has 1453 lines of code. Current threshold is 1000. Avoid really long classes. Open
class Gems_Agenda extends \Gems_Loader_TargetLoaderAbstract
{
/**
*
* @var \Gems_Agenda_Appointment[]
- Exclude checks
The method matchProcedure() has a Cyclomatic Complexity of 11. The configured cyclomatic complexity threshold is 10. Open
public function matchProcedure($name, $organizationId, $create = true)
{
$cacheId = __CLASS__ . '_' . __FUNCTION__;
$matches = $this->cache->load($cacheId);
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method matchActivity() has a Cyclomatic Complexity of 11. The configured cyclomatic complexity threshold is 10. Open
public function matchActivity($name, $organizationId, $create = true)
{
$cacheId = __CLASS__ . '_' . __FUNCTION__;
$matches = $this->cache->load($cacheId);
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The method matchHealthcareStaff() has a Cyclomatic Complexity of 10. The configured cyclomatic complexity threshold is 10. Open
public function matchHealthcareStaff($name, $organizationId, $create = true)
{
$cacheId = __CLASS__ . '_' . __FUNCTION__;
$matches = $this->cache->load($cacheId);
- Read upRead up
- Exclude checks
CyclomaticComplexity
Since: 0.1
Complexity is determined by the number of decision points in a method plus one for the method entry. The decision points are 'if', 'while', 'for', and 'case labels'. Generally, 1-4 is low complexity, 5-7 indicates moderate complexity, 8-10 is high complexity, and 11+ is very high complexity.
Example
// Cyclomatic Complexity = 11
class Foo {
1 public function example() {
2 if ($a == $b) {
3 if ($a1 == $b1) {
fiddle();
4 } elseif ($a2 == $b2) {
fiddle();
} else {
fiddle();
}
5 } elseif ($c == $d) {
6 while ($c == $d) {
fiddle();
}
7 } elseif ($e == $f) {
8 for ($n = 0; $n < $h; $n++) {
fiddle();
}
} else {
switch ($z) {
9 case 1:
fiddle();
break;
10 case 2:
fiddle();
break;
11 case 3:
fiddle();
break;
default:
fiddle();
break;
}
}
}
}
Source https://phpmd.org/rules/codesize.html#cyclomaticcomplexity
The class Gems_Agenda has a coupling between objects value of 22. Consider to reduce the number of dependencies under 13. Open
class Gems_Agenda extends \Gems_Loader_TargetLoaderAbstract
{
/**
*
* @var \Gems_Agenda_Appointment[]
- Read upRead up
- Exclude checks
CouplingBetweenObjects
Since: 1.1.0
A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability
Example
class Foo {
/**
* @var \foo\bar\X
*/
private $x = null;
/**
* @var \foo\bar\Y
*/
private $y = null;
/**
* @var \foo\bar\Z
*/
private $z = null;
public function setFoo(\Foo $foo) {}
public function setBar(\Bar $bar) {}
public function setBaz(\Baz $baz) {}
/**
* @return \SplObjectStorage
* @throws \OutOfRangeException
* @throws \InvalidArgumentException
* @throws \ErrorException
*/
public function process(\Iterator $it) {}
// ...
}
Source https://phpmd.org/rules/design.html#couplingbetweenobjects
Similar blocks of code found in 2 locations. Consider refactoring. Open
public function matchActivity($name, $organizationId, $create = true)
{
$cacheId = __CLASS__ . '_' . __FUNCTION__;
$matches = $this->cache->load($cacheId);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 346.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public function matchProcedure($name, $organizationId, $create = true)
{
$cacheId = __CLASS__ . '_' . __FUNCTION__;
$matches = $this->cache->load($cacheId);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 346.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
public function getActivities($organizationId = null)
{
$cacheId = __CLASS__ . '_' . __FUNCTION__ . '_' . $organizationId;
if ($results = $this->cache->load($cacheId)) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 155.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
public function getHealthcareStaff($organizationId = null)
{
$cacheId = __CLASS__ . '_' . __FUNCTION__ . '_' . $organizationId;
if ($results = $this->cache->load($cacheId)) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 155.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
public function getProcedures($organizationId = null)
{
$cacheId = __CLASS__ . '_' . __FUNCTION__ . '_' . $organizationId;
if ($results = $this->cache->load($cacheId)) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 155.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public function addActivity($name, $organizationId)
{
$model = new \MUtil_Model_TableModel('gems__agenda_activities');
\Gems_Model::setChangeFieldsByPrefix($model, 'gaa');
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 112.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public function addProcedure($name, $organizationId)
{
$model = new \MUtil_Model_TableModel('gems__agenda_procedures');
\Gems_Model::setChangeFieldsByPrefix($model, 'gapr');
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 112.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Avoid excessively long variable names like $appointmentDisplayFormat. Keep variable name length under 20. Open
public $appointmentDisplayFormat = 'dd-MM-yyyy HH:mm';
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LongVariable
Since: 0.2
Detects when a field, formal or local variable is declared with a long name.
Example
class Something {
protected $reallyLongIntName = -3; // VIOLATION - Field
public static function main( array $interestingArgumentsList[] ) { // VIOLATION - Formal
$otherReallyLongName = -5; // VIOLATION - Local
for ($interestingIntIndex = 0; // VIOLATION - For
$interestingIntIndex < 10;
$interestingIntIndex++ ) {
}
}
}
Source https://phpmd.org/rules/naming.html#longvariable
Avoid using short method names like Gems_Agenda::_(). The configured minimum method name length is 3. Open
public function _($text, $locale = null)
{
return $this->translateAdapter->_($text, $locale);
}
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ShortMethodName
Since: 0.2
Detects when very short method names are used.
Example
class ShortMethod {
public function a( $index ) { // Violation
}
}
Source https://phpmd.org/rules/naming.html#shortmethodname
Avoid variables with short names like $to. Configured minimum length is 3. Open
public function matchFilters($to)
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ShortVariable
Since: 0.2
Detects when a field, local, or parameter has a very short name.
Example
class Something {
private $q = 15; // VIOLATION - Field
public static function main( array $as ) { // VIOLATION - Formal
$r = 20 + $this->q; // VIOLATION - Local
for (int $i = 0; $i < 10; $i++) { // Not a Violation (inside FOR)
$r += $this->q;
}
}
}
Source https://phpmd.org/rules/naming.html#shortvariable
Avoid variables with short names like $db. Configured minimum length is 3. Open
protected $db;
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ShortVariable
Since: 0.2
Detects when a field, local, or parameter has a very short name.
Example
class Something {
private $q = 15; // VIOLATION - Field
public static function main( array $as ) { // VIOLATION - Formal
$r = 20 + $this->q; // VIOLATION - Local
for (int $i = 0; $i < 10; $i++) { // Not a Violation (inside FOR)
$r += $this->q;
}
}
}
Source https://phpmd.org/rules/naming.html#shortvariable
The method _ is not named in camelCase. Open
public function _($text, $locale = null)
{
return $this->translateAdapter->_($text, $locale);
}
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CamelCaseMethodName
Since: 0.2
It is considered best practice to use the camelCase notation to name methods.
Example
class ClassName {
public function get_name() {
}
}