Showing 46 of 46 total issues
Function reconnect
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
reconnect() {
const self = this;
const ws = this.ws;
self._attempts = 0;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function main
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
function* main() {
// let { mapper, commandEmitter, commandHandler, stateEmitter, stateHandler } =
yield before();
const user = {};
Function reconnect
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
reconnect() {
const self = this;
const ws = this.ws;
self._attempts = 0;
Function reconnect
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
const cb = co.wrap(function* reconnect() {
if (self._attempts >= self.WEBSOCKET_RECONNECT_MAX_ATTEMPTS) {
return false;
}
Function onMessage
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
onMessage(message, flags = {}) {
if (flags.binary) {
throw new Error('Binary flag not yet supported =)');
} else {
const data = JSON.parse(message);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function replay
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
replay() {
const self = this;
return co(function* replay() {
self._replaying = true;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (this.txChannel) {
this.txChannel.close();
this.tx.close.bind(this.tx, callback);
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 49.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
get queueName() {
return this._options.queue.name !== undefined ? this._options.queue.name : this.name;
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 49.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (this.rxChannel) {
this.rxChannel.close();
this.rx.close.bind(this.rx, callback);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 49.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
get exchangeName() {
return this._options.exchange.name !== undefined ? this._options.exchange.name : this.name;
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 49.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function _defineGettersSetters
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
static _defineGettersSetters(constructor) {
const schema = constructor.SCHEMA;
if (schema && schema.properties) {
// eslint-disable-next-line no-restricted-syntax
for (const key in schema.properties) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function close
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
close(callback) {
if (this.ws) {
if (this._supervisor) {
this._supervisor.removeAllListeners();
this._supervisor.close(1000, '');
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
return co(main.apply(null, process.argv.slice(2)))
.then(console.log, console.error);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 45.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
return co(main.apply(null, process.argv.slice(2)))
.then(console.log, console.error);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 45.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
This generator function does not have 'yield'. Open
* close() {
- Read upRead up
- Exclude checks
Disallow generator functions that do not have yield
(require-yield)
Rule Details
This rule generates warnings for generator functions that do not have the yield
keyword.
Examples
Examples of incorrect code for this rule:
/*eslint require-yield: "error"*/
/*eslint-env es6*/
function* foo() {
return 10;
}
Examples of correct code for this rule:
/*eslint require-yield: "error"*/
/*eslint-env es6*/
function* foo() {
yield 5;
return 10;
}
function foo() {
return 10;
}
// This rule does not warn on empty generator functions.
function* foo() { }
When Not To Use It
If you don't want to notify generator functions that have no yield
expression, then it's safe to disable this rule.
Related Rules
- [require-await](require-await.md) Source: http://eslint.org/docs/rules/
Calls to require() should use string literals Open
schema = require(path); // eslint-disable-line global-require
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- Exclude checks
For more information visit Source: http://eslint.org/docs/rules/
Do not access Object.prototype method 'hasOwnProperty' from target object. Open
} else if (obj.hasOwnProperty('schema')) {
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- Exclude checks
Disallow use of Object.prototypes builtins directly (no-prototype-builtins)
In ECMAScript 5.1, Object.create
was added, which enables the creation of objects with a specified [[Prototype]]
. Object.create(null)
is a common pattern used to create objects that will be used as a Map. This can lead to errors when it is assumed that objects will have properties from Object.prototype
. This rule prevents calling Object.prototype
methods directly from an object.
Rule Details
This rule disallows calling some Object.prototype
methods directly on object instances.
Examples of incorrect code for this rule:
/*eslint no-prototype-builtins: "error"*/
var hasBarProperty = foo.hasOwnProperty("bar");
var isPrototypeOfBar = foo.isPrototypeOf(bar);
var barIsEnumerable = foo.propertyIsEnumerable("bar");
Examples of correct code for this rule:
/*eslint no-prototype-builtins: "error"*/
var hasBarProperty = Object.prototype.hasOwnProperty.call(foo, "bar");
var isPrototypeOfBar = Object.prototype.isPrototypeOf.call(foo, bar);
var barIsEnumerable = {}.propertyIsEnumerable.call(foo, "bar");
When Not To Use It
You may want to turn this rule off if you will never use an object that shadows an Object.prototype
method or which does not inherit from Object.prototype
.
Source: http://eslint.org/docs/rules/
Expected 'this' to be used by class method 'accessor'. Open
accessor() {
- Read upRead up
- Exclude checks
Enforce that class methods utilize this
(class-methods-use-this)
If a class method does not use this
, it can safely be made a static function.
It's possible to have a class method which doesn't use this
, such as:
class A {
constructor() {
this.a = "hi";
}
print() {
console.log(this.a);
}
sayHi() {
console.log("hi");
}
}
let a = new A();
a.sayHi(); // => "hi"
In the example above, the sayHi
method doesn't use this
, so we can make it a static method:
class A {
constructor() {
this.a = "hi";
}
print() {
console.log(this.a);
}
static sayHi() {
console.log("hi");
}
}
A.sayHi(); // => "hi"
Also note in the above examples that the code calling the function on an instance of the class (let a = new A(); a.sayHi();
) changes to calling it on the class itself (A.sayHi();
).
Rule Details
This rule is aimed to flag class methods that do not use this
.
Examples of incorrect code for this rule:
/*eslint class-methods-use-this: "error"*/
/*eslint-env es6*/
class A {
foo() {
console.log("Hello World"); /*error Expected 'this' to be used by class method 'foo'.*/
}
}
Examples of correct code for this rule:
/*eslint class-methods-use-this: "error"*/
/*eslint-env es6*/
class A {
foo() {
this.bar = "Hello World"; // OK, this is used
}
}
class A {
constructor() {
// OK. constructor is exempt
}
}
class A {
static foo() {
// OK. static methods aren't expected to use this.
}
}
Options
Exceptions
"class-methods-use-this": [<enabled>, { "exceptMethods": [<...exceptions>] }]</enabled>
The exceptMethods
option allows you to pass an array of method names for which you would like to ignore warnings.
Examples of incorrect code for this rule when used without exceptMethods:
/*eslint class-methods-use-this: "error"*/
class A {
foo() {
}
}
Examples of correct code for this rule when used with exceptMethods:
/*eslint class-methods-use-this: ["error", { "exceptMethods": ["foo"] }] */
class A {
foo() {
}
}
Source: http://eslint.org/docs/rules/
Use the spread operator instead of '.apply()'. Open
const result = self[event.method].apply(self, event.args);
- Read upRead up
- Exclude checks
Suggest using the spread operator instead of .apply()
. (prefer-spread)
Before ES2015, one must use Function.prototype.apply()
to call variadic functions.
var args = [1, 2, 3, 4];
Math.max.apply(Math, args);
In ES2015, one can use the spread operator to call variadic functions.
/*eslint-env es6*/
var args = [1, 2, 3, 4];
Math.max(...args);
Rule Details
This rule is aimed to flag usage of Function.prototype.apply()
in situations where the spread operator could be used instead.
Examples
Examples of incorrect code for this rule:
/*eslint prefer-spread: "error"*/
foo.apply(undefined, args);
foo.apply(null, args);
obj.foo.apply(obj, args);
Examples of correct code for this rule:
/*eslint prefer-spread: "error"*/
// Using the spread operator
foo(...args);
obj.foo(...args);
// The `this` binding is different.
foo.apply(obj, args);
obj.foo.apply(null, args);
obj.foo.apply(otherObj, args);
// The argument list is not variadic.
// Those are warned by the `no-useless-call` rule.
foo.apply(undefined, [1, 2, 3]);
foo.apply(null, [1, 2, 3]);
obj.foo.apply(obj, [1, 2, 3]);
Known limitations:
This rule analyzes code statically to check whether or not the this
argument is changed. So, if the this
argument is computed in a dynamic expression, this rule cannot detect a violation.
/*eslint prefer-spread: "error"*/
// This warns.
a[i++].foo.apply(a[i++], args);
// This does not warn.
a[++i].foo.apply(a[i], args);
When Not To Use It
This rule should not be used in ES3/5 environments.
In ES2015 (ES6) or later, if you don't want to be notified about Function.prototype.apply()
callings, you can safely disable this rule.
Related Rules
- [no-useless-call](no-useless-call.md) Source: http://eslint.org/docs/rules/
Expected 'this' to be used by class method 'getObjectCollectionName'. Open
getObjectCollectionName(obj) {
- Read upRead up
- Exclude checks
Enforce that class methods utilize this
(class-methods-use-this)
If a class method does not use this
, it can safely be made a static function.
It's possible to have a class method which doesn't use this
, such as:
class A {
constructor() {
this.a = "hi";
}
print() {
console.log(this.a);
}
sayHi() {
console.log("hi");
}
}
let a = new A();
a.sayHi(); // => "hi"
In the example above, the sayHi
method doesn't use this
, so we can make it a static method:
class A {
constructor() {
this.a = "hi";
}
print() {
console.log(this.a);
}
static sayHi() {
console.log("hi");
}
}
A.sayHi(); // => "hi"
Also note in the above examples that the code calling the function on an instance of the class (let a = new A(); a.sayHi();
) changes to calling it on the class itself (A.sayHi();
).
Rule Details
This rule is aimed to flag class methods that do not use this
.
Examples of incorrect code for this rule:
/*eslint class-methods-use-this: "error"*/
/*eslint-env es6*/
class A {
foo() {
console.log("Hello World"); /*error Expected 'this' to be used by class method 'foo'.*/
}
}
Examples of correct code for this rule:
/*eslint class-methods-use-this: "error"*/
/*eslint-env es6*/
class A {
foo() {
this.bar = "Hello World"; // OK, this is used
}
}
class A {
constructor() {
// OK. constructor is exempt
}
}
class A {
static foo() {
// OK. static methods aren't expected to use this.
}
}
Options
Exceptions
"class-methods-use-this": [<enabled>, { "exceptMethods": [<...exceptions>] }]</enabled>
The exceptMethods
option allows you to pass an array of method names for which you would like to ignore warnings.
Examples of incorrect code for this rule when used without exceptMethods:
/*eslint class-methods-use-this: "error"*/
class A {
foo() {
}
}
Examples of correct code for this rule when used with exceptMethods:
/*eslint class-methods-use-this: ["error", { "exceptMethods": ["foo"] }] */
class A {
foo() {
}
}
Source: http://eslint.org/docs/rules/