GillesRasigade/pattern

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src/Entity/Entity.js

Summary

Maintainability
A
35 mins
Test Coverage

Function _defineGettersSetters has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  static _defineGettersSetters(constructor) {
    const schema = constructor.SCHEMA;
    if (schema && schema.properties) {
       // eslint-disable-next-line no-restricted-syntax
      for (const key in schema.properties) {
Severity: Minor
Found in src/Entity/Entity.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Expected 'this' to be used by class method 'accessor'.
Open

  accessor() {
Severity: Minor
Found in src/Entity/Entity.js by eslint

Enforce that class methods utilize this (class-methods-use-this)

If a class method does not use this, it can safely be made a static function.

It's possible to have a class method which doesn't use this, such as:

class A {
    constructor() {
        this.a = "hi";
    }

    print() {
        console.log(this.a);
    }

    sayHi() {
        console.log("hi");
    }
}

let a = new A();
a.sayHi(); // => "hi"

In the example above, the sayHi method doesn't use this, so we can make it a static method:

class A {
    constructor() {
        this.a = "hi";
    }

    print() {
        console.log(this.a);
    }

    static sayHi() {
        console.log("hi");
    }
}

A.sayHi(); // => "hi"

Also note in the above examples that the code calling the function on an instance of the class (let a = new A(); a.sayHi();) changes to calling it on the class itself (A.sayHi();).

Rule Details

This rule is aimed to flag class methods that do not use this.

Examples of incorrect code for this rule:

/*eslint class-methods-use-this: "error"*/
/*eslint-env es6*/

class A {
    foo() {
        console.log("Hello World");     /*error Expected 'this' to be used by class method 'foo'.*/
    }
}

Examples of correct code for this rule:

/*eslint class-methods-use-this: "error"*/
/*eslint-env es6*/
class A {
    foo() {
        this.bar = "Hello World"; // OK, this is used
    }
}

class A {
    constructor() {
        // OK. constructor is exempt
    }
}

class A {
    static foo() {
        // OK. static methods aren't expected to use this.
    }
}

Options

Exceptions

"class-methods-use-this": [<enabled>, { "exceptMethods": [&lt;...exceptions&gt;] }]</enabled>

The exceptMethods option allows you to pass an array of method names for which you would like to ignore warnings.

Examples of incorrect code for this rule when used without exceptMethods:

/*eslint class-methods-use-this: "error"*/

class A {
    foo() {
    }
}

Examples of correct code for this rule when used with exceptMethods:

/*eslint class-methods-use-this: ["error", { "exceptMethods": ["foo"] }] */

class A {
    foo() {
    }
}

Source: http://eslint.org/docs/rules/

Expected 'this' to be used by class method 'mutator'.
Open

  mutator() {
Severity: Minor
Found in src/Entity/Entity.js by eslint

Enforce that class methods utilize this (class-methods-use-this)

If a class method does not use this, it can safely be made a static function.

It's possible to have a class method which doesn't use this, such as:

class A {
    constructor() {
        this.a = "hi";
    }

    print() {
        console.log(this.a);
    }

    sayHi() {
        console.log("hi");
    }
}

let a = new A();
a.sayHi(); // => "hi"

In the example above, the sayHi method doesn't use this, so we can make it a static method:

class A {
    constructor() {
        this.a = "hi";
    }

    print() {
        console.log(this.a);
    }

    static sayHi() {
        console.log("hi");
    }
}

A.sayHi(); // => "hi"

Also note in the above examples that the code calling the function on an instance of the class (let a = new A(); a.sayHi();) changes to calling it on the class itself (A.sayHi();).

Rule Details

This rule is aimed to flag class methods that do not use this.

Examples of incorrect code for this rule:

/*eslint class-methods-use-this: "error"*/
/*eslint-env es6*/

class A {
    foo() {
        console.log("Hello World");     /*error Expected 'this' to be used by class method 'foo'.*/
    }
}

Examples of correct code for this rule:

/*eslint class-methods-use-this: "error"*/
/*eslint-env es6*/
class A {
    foo() {
        this.bar = "Hello World"; // OK, this is used
    }
}

class A {
    constructor() {
        // OK. constructor is exempt
    }
}

class A {
    static foo() {
        // OK. static methods aren't expected to use this.
    }
}

Options

Exceptions

"class-methods-use-this": [<enabled>, { "exceptMethods": [&lt;...exceptions&gt;] }]</enabled>

The exceptMethods option allows you to pass an array of method names for which you would like to ignore warnings.

Examples of incorrect code for this rule when used without exceptMethods:

/*eslint class-methods-use-this: "error"*/

class A {
    foo() {
    }
}

Examples of correct code for this rule when used with exceptMethods:

/*eslint class-methods-use-this: ["error", { "exceptMethods": ["foo"] }] */

class A {
    foo() {
    }
}

Source: http://eslint.org/docs/rules/

Do not access Object.prototype method 'hasOwnProperty' from target object.
Open

        if (!constructor.prototype.hasOwnProperty(key)) {
Severity: Minor
Found in src/Entity/Entity.js by eslint

Disallow use of Object.prototypes builtins directly (no-prototype-builtins)

In ECMAScript 5.1, Object.create was added, which enables the creation of objects with a specified [[Prototype]]. Object.create(null) is a common pattern used to create objects that will be used as a Map. This can lead to errors when it is assumed that objects will have properties from Object.prototype. This rule prevents calling Object.prototype methods directly from an object.

Rule Details

This rule disallows calling some Object.prototype methods directly on object instances.

Examples of incorrect code for this rule:

/*eslint no-prototype-builtins: "error"*/

var hasBarProperty = foo.hasOwnProperty("bar");

var isPrototypeOfBar = foo.isPrototypeOf(bar);

var barIsEnumerable = foo.propertyIsEnumerable("bar");

Examples of correct code for this rule:

/*eslint no-prototype-builtins: "error"*/

var hasBarProperty = Object.prototype.hasOwnProperty.call(foo, "bar");

var isPrototypeOfBar = Object.prototype.isPrototypeOf.call(foo, bar);

var barIsEnumerable = {}.propertyIsEnumerable.call(foo, "bar");

When Not To Use It

You may want to turn this rule off if you will never use an object that shadows an Object.prototype method or which does not inherit from Object.prototype. Source: http://eslint.org/docs/rules/

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