GillesRasigade/pattern

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src/EventSourcing/EventSourcing.js

Summary

Maintainability
A
55 mins
Test Coverage

Function replay has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

  replay() {
    const self = this;
    return co(function* replay() {
      self._replaying = true;

Severity: Minor
Found in src/EventSourcing/EventSourcing.js - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Use the spread operator instead of '.apply()'.
Open

        const result = self[event.method].apply(self, event.args);
Severity: Minor
Found in src/EventSourcing/EventSourcing.js by eslint

Suggest using the spread operator instead of .apply(). (prefer-spread)

Before ES2015, one must use Function.prototype.apply() to call variadic functions.

var args = [1, 2, 3, 4];
Math.max.apply(Math, args);

In ES2015, one can use the spread operator to call variadic functions.

/*eslint-env es6*/

var args = [1, 2, 3, 4];
Math.max(...args);

Rule Details

This rule is aimed to flag usage of Function.prototype.apply() in situations where the spread operator could be used instead.

Examples

Examples of incorrect code for this rule:

/*eslint prefer-spread: "error"*/

foo.apply(undefined, args);
foo.apply(null, args);
obj.foo.apply(obj, args);

Examples of correct code for this rule:

/*eslint prefer-spread: "error"*/

// Using the spread operator
foo(...args);
obj.foo(...args);

// The `this` binding is different.
foo.apply(obj, args);
obj.foo.apply(null, args);
obj.foo.apply(otherObj, args);

// The argument list is not variadic.
// Those are warned by the `no-useless-call` rule.
foo.apply(undefined, [1, 2, 3]);
foo.apply(null, [1, 2, 3]);
obj.foo.apply(obj, [1, 2, 3]);

Known limitations:

This rule analyzes code statically to check whether or not the this argument is changed. So, if the this argument is computed in a dynamic expression, this rule cannot detect a violation.

/*eslint prefer-spread: "error"*/

// This warns.
a[i++].foo.apply(a[i++], args);

// This does not warn.
a[++i].foo.apply(a[i], args);

When Not To Use It

This rule should not be used in ES3/5 environments.

In ES2015 (ES6) or later, if you don't want to be notified about Function.prototype.apply() callings, you can safely disable this rule.

Related Rules

Object properties must go on a new line if they aren't all on the same line.
Open

        method, args,
Severity: Minor
Found in src/EventSourcing/EventSourcing.js by eslint

enforce placing object properties on separate lines (object-property-newline)

While formatting preferences are very personal, a number of style guides require that object properties be placed on separate lines for better readability.

Another argument in favor of this style is that it improves the readability of diffs when a property is changed:

// More readable
 var obj = {
     foo: "foo",
-    bar: "bar",
+    bar: "bazz",
     baz: "baz"
 };
// Less readable
-var obj = { foo: "foo", bar: "bar", baz: "baz" };
+var obj = { foo: "foo", bar: "bazz", baz: "baz" };

Rule Details

This rule aims to maintain consistency of newlines between object properties.

Examples of incorrect code for this rule:

/*eslint object-property-newline: "error"*/

var obj = { foo: "foo", bar: "bar", baz: "baz" };

var obj2 = {
    foo: "foo", bar: "bar", baz: "baz"
};

var obj3 = {
    foo: "foo", bar: "bar",
    baz: "baz"
};

Examples of correct code for this rule:

/*eslint object-property-newline: "error"*/

var obj = {
    foo: "foo",
    bar: "bar",
    baz: "baz"
};

Options

This rule has an object option:

  • "allowMultiplePropertiesPerLine": true allows all keys and values to be on the same line

allowMultiplePropertiesPerLine

Examples of additional correct code for this rule with the { "allowMultiplePropertiesPerLine": true } option:

/*eslint object-property-newline: ["error", { "allowMultiplePropertiesPerLine": true }]*/

var obj = { foo: "foo", bar: "bar", baz: "baz" };

var obj2 = {
    foo: "foo", bar: "bar", baz: "baz"
};

When Not To Use It

You can turn this rule off if you are not concerned with the consistency of newlines between object properties.

Compatibility

Related Rules

  • [brace-style](brace-style.md)
  • [comma-dangle](comma-dangle.md)
  • [key-spacing](key-spacing.md)
  • [object-curly-spacing](object-curly-spacing.md) Source: http://eslint.org/docs/rules/

iterators/generators require regenerator-runtime, which is too heavyweight for this guide to allow them. Separately, loops should be avoided in favor of array iterations.
Open

      for (const event of self._sourcedEvents) {
Severity: Minor
Found in src/EventSourcing/EventSourcing.js by eslint

disallow specified syntax (no-restricted-syntax)

JavaScript has a lot of language features, and not everyone likes all of them. As a result, some projects choose to disallow the use of certain language features altogether. For instance, you might decide to disallow the use of try-catch or class, or you might decide to disallow the use of the in operator.

Rather than creating separate rules for every language feature you want to turn off, this rule allows you to configure the syntax elements you want to restrict use of. These elements are represented by their ESTree node types. For example, a function declaration is represented by FunctionDeclaration and the with statement is represented by WithStatement. You may find the full list of AST node names you can use on GitHub and use the online parser to see what type of nodes your code consists of.

You can also specify [AST selectors](../developer-guide/selectors) to restrict, allowing much more precise control over syntax patterns.

Rule Details

This rule disallows specified (that is, user-defined) syntax.

Options

This rule takes a list of strings, where each string is an AST selector:

{
    "rules": {
        "no-restricted-syntax": ["error", "FunctionExpression", "WithStatement", "BinaryExpression[operator='in']"]
    }
}

Alternatively, the rule also accepts objects, where the selector and an optional custom message are specified:

{
    "rules": {
        "no-restricted-syntax": [
            "error",
            {
                "selector": "FunctionExpression",
                "message": "Function expressions are not allowed."
            },
            {
                "selector": "CallExpression[callee.name='setTimeout'][arguments.length!=2]",
                "message": "setTimeout must always be invoked with two arguments."
            }
        ]
    }
}

If a custom message is specified with the message property, ESLint will use that message when reporting occurrences of the syntax specified in the selector property.

The string and object formats can be freely mixed in the configuration as needed.

Examples of incorrect code for this rule with the "FunctionExpression", "WithStatement", BinaryExpression[operator='in'] options:

/* eslint no-restricted-syntax: ["error", "FunctionExpression", "WithStatement", "BinaryExpression[operator='in']"] */

with (me) {
    dontMess();
}

var doSomething = function () {};

foo in bar;

Examples of correct code for this rule with the "FunctionExpression", "WithStatement", BinaryExpression[operator='in'] options:

/* eslint no-restricted-syntax: ["error", "FunctionExpression", "WithStatement", "BinaryExpression[operator='in']"] */

me.dontMess();

function doSomething() {};

foo instanceof bar;

When Not To Use It

If you don't want to restrict your code from using any JavaScript features or syntax, you should not use this rule.

Related Rules

  • [no-alert](no-alert.md)
  • [no-console](no-console.md)
  • [no-debugger](no-debugger.md)
  • [no-restricted-properties](no-restricted-properties.md) Source: http://eslint.org/docs/rules/

Unary operator '++' used.
Open

        version: ++this._version,
Severity: Minor
Found in src/EventSourcing/EventSourcing.js by eslint

disallow the unary operators ++ and -- (no-plusplus)

Because the unary ++ and -- operators are subject to automatic semicolon insertion, differences in whitespace can change semantics of source code.

var i = 10;
var j = 20;

i ++
j
// i = 11, j = 20
var i = 10;
var j = 20;

i
++
j
// i = 10, j = 21

Rule Details

This rule disallows the unary operators ++ and --.

Examples of incorrect code for this rule:

/*eslint no-plusplus: "error"*/

var foo = 0;
foo++;

var bar = 42;
bar--;

for (i = 0; i < l; i++) {
    return;
}

Examples of correct code for this rule:

/*eslint no-plusplus: "error"*/

var foo = 0;
foo += 1;

var bar = 42;
bar -= 1;

for (i = 0; i < l; i += 1) {
    return;
}

Options

This rule has an object option.

  • "allowForLoopAfterthoughts": true allows unary operators ++ and -- in the afterthought (final expression) of a for loop.

allowForLoopAfterthoughts

Examples of correct code for this rule with the { "allowForLoopAfterthoughts": true } option:

/*eslint no-plusplus: ["error", { "allowForLoopAfterthoughts": true }]*/

for (i = 0; i < l; i++) {
    return;
}

for (i = 0; i < l; i--) {
    return;
}

Source: http://eslint.org/docs/rules/

FIXME found
Open

        // @FIXME
Severity: Minor
Found in src/EventSourcing/EventSourcing.js by fixme

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