GladysProject/Gladys

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front/src/routes/scene/edit-scene/triggers/ScheduledTrigger.jsx

Summary

Maintainability
F
6 days
Test Coverage

Function render has 257 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  render({}, {}) {
    const language = get(this.props, 'user.language');
    const localeSet = language === 'fr' ? fr : 'en';
    const time = this.props.trigger.time
      ? new Date().setHours(this.props.trigger.time.substr(0, 2), this.props.trigger.time.substr(3, 2))
Severity: Major
Found in front/src/routes/scene/edit-scene/triggers/ScheduledTrigger.jsx - About 1 day to fix

    File ScheduledTrigger.jsx has 315 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    import { Component } from 'preact';
    import { connect } from 'unistore/preact';
    import DatePicker from 'react-datepicker';
    import get from 'get-value';
    import { Text, Localizer } from 'preact-i18n';
    Severity: Minor
    Found in front/src/routes/scene/edit-scene/triggers/ScheduledTrigger.jsx - About 3 hrs to fix

      Function render has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
      Open

        render({}, {}) {
          const language = get(this.props, 'user.language');
          const localeSet = language === 'fr' ? fr : 'en';
          const time = this.props.trigger.time
            ? new Date().setHours(this.props.trigger.time.substr(0, 2), this.props.trigger.time.substr(3, 2))
      Severity: Minor
      Found in front/src/routes/scene/edit-scene/triggers/ScheduledTrigger.jsx - About 25 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

                {this.props.trigger.scheduler_type === 'every-day' && (
                  <div class="col-sm-4">
                    <div class="form-group">
                      <div class="form-label">
                        <Text id="editScene.triggersCard.scheduledTrigger.timeLabel" />
      front/src/routes/scene/edit-scene/triggers/ScheduledTrigger.jsx on lines 122..144
      front/src/routes/scene/edit-scene/triggers/ScheduledTrigger.jsx on lines 251..273
      front/src/routes/scene/edit-scene/triggers/ScheduledTrigger.jsx on lines 292..314

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 193.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

                {this.props.trigger.scheduler_type === 'every-week' && (
                  <div class="col-sm-2">
                    <div class="form-group">
                      <div class="form-label">
                        <Text id="editScene.triggersCard.scheduledTrigger.timeLabel" />
      front/src/routes/scene/edit-scene/triggers/ScheduledTrigger.jsx on lines 122..144
      front/src/routes/scene/edit-scene/triggers/ScheduledTrigger.jsx on lines 183..205
      front/src/routes/scene/edit-scene/triggers/ScheduledTrigger.jsx on lines 292..314

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 193.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

                {this.props.trigger.scheduler_type === 'custom-time' && (
                  <div class="col-sm-4">
                    <div class="form-group">
                      <div class="form-label">
                        <Text id="editScene.triggersCard.scheduledTrigger.timeLabel" />
      front/src/routes/scene/edit-scene/triggers/ScheduledTrigger.jsx on lines 183..205
      front/src/routes/scene/edit-scene/triggers/ScheduledTrigger.jsx on lines 251..273
      front/src/routes/scene/edit-scene/triggers/ScheduledTrigger.jsx on lines 292..314

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 193.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

                {this.props.trigger.scheduler_type === 'every-month' && (
                  <div class="col-sm-4">
                    <div class="form-group">
                      <div class="form-label">
                        <Text id="editScene.triggersCard.scheduledTrigger.timeLabel" />
      front/src/routes/scene/edit-scene/triggers/ScheduledTrigger.jsx on lines 122..144
      front/src/routes/scene/edit-scene/triggers/ScheduledTrigger.jsx on lines 183..205
      front/src/routes/scene/edit-scene/triggers/ScheduledTrigger.jsx on lines 251..273

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 193.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 5 locations. Consider refactoring.
      Open

                      <select class="form-control" value={this.props.trigger.unit} onChange={this.handleUnitChange}>
                        <option value="second">
                          <Text id="editScene.triggersCard.scheduledTrigger.units.second" />
                        </option>
                        <option value="minute">
      front/src/components/user/profile.jsx on lines 134..144
      front/src/routes/scene/edit-scene/actions/BlinkLightParams.jsx on lines 110..124
      front/src/routes/scene/edit-scene/actions/EcowattCondition.jsx on lines 44..58
      front/src/routes/scene/edit-scene/triggers/CalendarEventIsComing.jsx on lines 266..280

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 95.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 3 locations. Consider refactoring.
      Open

          const time = this.props.trigger.time
            ? new Date().setHours(this.props.trigger.time.substr(0, 2), this.props.trigger.time.substr(3, 2))
            : null;
      front/src/routes/scene/edit-scene/actions/CheckTime.jsx on lines 33..35
      front/src/routes/scene/edit-scene/actions/CheckTime.jsx on lines 36..38

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 79.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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