server/lib/house/house.disarm.js
const Promise = require('bluebird');
const db = require('../../models');
const { ALARM_MODES, EVENTS, WEBSOCKET_MESSAGE_TYPES } = require('../../utils/constants');
const { NotFoundError, ConflictError } = require('../../utils/coreErrors');
/**
* @public
* @description Disarm house Alarm.
* @param {object} selector - Selector of the house.
* @returns {Promise} Resolve with house object.
* @example
* const mainHouse = await gladys.house.disarm('main-house');
*/
async function disarm(selector) {
// In case there is a timeout to arm this house, we clear it
clearTimeout(this.armingHouseTimeout.get(selector));
if (this.armingHouseTimeout.get(selector)) {
this.armingHouseTimeout.delete(selector);
}
// Delete all rate limit associated to this house
await this.alarmCodeRateLimit.delete(selector);
// Get the house from DB
const house = await db.House.findOne({
where: {
selector,
},
});
if (house === null) {
throw new NotFoundError('House not found');
}
if (house.alarm_mode === ALARM_MODES.DISARMED) {
throw new ConflictError('House is already disarmed');
}
// Update database
await house.update({ alarm_mode: ALARM_MODES.DISARMED });
// Unlock all tablets in this house
await this.session.unlockTabletMode(house.id);
// Check scene triggers
this.event.emit(EVENTS.TRIGGERS.CHECK, {
type: EVENTS.ALARM.DISARM,
house: selector,
});
// Emit websocket event to update UI
this.event.emit(EVENTS.WEBSOCKET.SEND_ALL, {
type: WEBSOCKET_MESSAGE_TYPES.ALARM.DISARMED,
payload: {
house: selector,
},
});
return house.get({ plain: true });
}
module.exports = {
disarm,
};