server/lib/scene/scene.command.js
const logger = require('../../utils/logger');
const { NotFoundError } = require('../../utils/coreErrors');
/**
* @description Command a scene.
* @param {object} message - The message sent by the user.
* @param {object} classification - The classification calculated by the brain.
* @param {object} context - The context object containing found variables in question.
* @returns {Promise} Resolve when command was executed.
* @example
* command(message, classification, context);
*/
async function command(message, classification, context) {
const sceneEntity = classification.entities.find((entity) => entity.entity === 'scene');
if (classification.intent === 'scene.start') {
try {
if (!sceneEntity || !sceneEntity.option) {
throw new NotFoundError('Scene not found');
}
logger.debug(`Starting scene ${sceneEntity.option}, original text = ${sceneEntity.sourceText}`);
await this.execute(sceneEntity.option);
this.message.replyByIntent(message, 'scene.start.success', context);
} catch (e) {
logger.debug(e);
this.message.replyByIntent(message, 'scene.start.fail', context);
}
}
return null;
}
module.exports = {
command,
};