Godley/MuseParse

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MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py

Summary

Maintainability
F
3 days
Test Coverage

Function toLily has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring.
Open

    def toLily(self):
        val = ""
        val += "^\markup {\n\r\\fret-diagram #\""
        if hasattr(self, "frets"):
            val += "h:" + str(self.frets) + ";"
Severity: Minor
Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function toLily has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring.
Open

    def toLily(self):
        val = "\chords {"
        if hasattr(self, "root"):
            val += "\n\r" + self.root
        if hasattr(
Severity: Minor
Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py - About 3 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity is too high in method toLily. (13)
Open

    def toLily(self):
        val = "\chords {"
        if hasattr(self, "root"):
            val += "\n\r" + self.root
        if hasattr(

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Cyclomatic complexity is too high in method toLily. (12)
Open

    def toLily(self):
        val = ""
        val += "^\markup {\n\r\\fret-diagram #\""
        if hasattr(self, "frets"):
            val += "h:" + str(self.frets) + ";"

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Cyclomatic complexity is too high in class Harmony. (11)
Open

class Harmony(BaseClass.Base):

    """
    Class representing a harmonic chord for pianists/jazz musicians. Not currently implemented 100% correct in lilypond notation

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Cyclomatic complexity is too high in method __init__. (9)
Open

    def __init__(self, **kwargs):
        if "value" in kwargs:
            if kwargs["value"] is not None:
                self.value = kwargs["value"]
        if "halign" in kwargs:

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Cyclomatic complexity is too high in method __init__. (9)
Open

    def __init__(self, **kwargs):
        self.degrees = []
        if "root" in kwargs:
            if kwargs["root"] is not None:
                self.root = kwargs["root"]

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Cyclomatic complexity is too high in class Frame. (9)
Open

class Frame(BaseClass.Base):
    """
    Class representing a harmony frame chart for guitarists


Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Cyclomatic complexity is too high in class Kind. (8)
Open

class Kind(BaseClass.Base):

    def __init__(self, **kwargs):
        if "value" in kwargs:
            if kwargs["value"] is not None:

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Cyclomatic complexity is too high in method toLily. (7)
Open

    def toLily(self):
        val = ""
        if hasattr(self, "type"):
            if self.type == "subtract":
                val += "no "

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Cyclomatic complexity is too high in method toLily. (7)
Open

    def toLily(self):
        val = ""
        if hasattr(self, "parenthesis"):
            if self.parenthesis:
                val += "("

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Cyclomatic complexity is too high in class Degree. (7)
Open

class Degree(BaseClass.Base):

    def __init__(self, **kwargs):
        if "alter" in kwargs and kwargs["alter"] is not None:
            self.alter = kwargs["alter"]

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Cyclomatic complexity is too high in method __init__. (7)
Open

    def __init__(self, **kwargs):
        if "alter" in kwargs and kwargs["alter"] is not None:
            self.alter = kwargs["alter"]
        if "value" in kwargs and kwargs["value"] is not None:
            self.value = kwargs["value"]

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Cyclomatic complexity is too high in method __init__. (6)
Open

    def __init__(self, **kwargs):
        if "strings" in kwargs:
            if kwargs["strings"] is not None:
                self.strings = kwargs["strings"]
            else:

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Function __init__ has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

    def __init__(self, **kwargs):
        if "value" in kwargs:
            if kwargs["value"] is not None:
                self.value = kwargs["value"]
        if "halign" in kwargs:
Severity: Minor
Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function __init__ has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

    def __init__(self, **kwargs):
        self.degrees = []
        if "root" in kwargs:
            if kwargs["root"] is not None:
                self.root = kwargs["root"]
Severity: Minor
Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function toLily has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

    def toLily(self):
        val = ""
        if hasattr(self, "parenthesis"):
            if self.parenthesis:
                val += "("
Severity: Minor
Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function toLily has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

    def toLily(self):
        val = ""
        if hasattr(self, "type"):
            if self.type == "subtract":
                val += "no "
Severity: Minor
Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Avoid deeply nested control flow statements.
Open

                            if len(barres) > 0:
                                val += "-".join(barres)

Severity: Major
Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py - About 45 mins to fix

    Function __init__ has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
    Open

        def __init__(self, **kwargs):
            if "strings" in kwargs:
                if kwargs["strings"] is not None:
                    self.strings = kwargs["strings"]
                else:
    Severity: Minor
    Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py - About 45 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    TODO found
    Open

            - kind: see MusicXML docs TODO write this up

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            if hasattr(self, "type"):
                if self.type == "subtract":
                    val += "no "
                if self.type == "add":
                    val += "add "
    Severity: Major
    Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py and 1 other location - About 3 hrs to fix
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 751..757

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 66.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        def __init__(self, **kwargs):
            if "string" in kwargs:
                self.string = kwargs["string"]
            if "fret" in kwargs:
                self.fret = kwargs["fret"]
    Severity: Major
    Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py and 1 other location - About 2 hrs to fix
    MuseParse/classes/ObjectHierarchy/ItemClasses/BarlinesAndMarkers.py on lines 98..103

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 63.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 6 locations. Consider refactoring.
    Open

            if "value" in kwargs and kwargs["value"] is not None:
                self.value = kwargs["value"]
    Severity: Major
    Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py and 5 other locations - About 1 hr to fix
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 24..25
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 26..27
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 199..200
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 203..204
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meter.py on lines 20..21

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 40.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 6 locations. Consider refactoring.
    Open

            if "type" in kwargs and kwargs["type"] is not None:
                self.type = kwargs["type"]
    Severity: Major
    Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py and 5 other locations - About 1 hr to fix
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 24..25
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 26..27
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 199..200
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 201..202
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meter.py on lines 20..21

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 40.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 6 locations. Consider refactoring.
    Open

            if "alter" in kwargs and kwargs["alter"] is not None:
                self.alter = kwargs["alter"]
    Severity: Major
    Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py and 5 other locations - About 1 hr to fix
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 24..25
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 26..27
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 201..202
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 203..204
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meter.py on lines 20..21

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 40.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 29 locations. Consider refactoring.
    Open

            if "kind" in kwargs:
                if kwargs["kind"] is not None:
                    self.kind = kwargs["kind"]
    Severity: Major
    Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py and 28 other locations - About 55 mins to fix
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 127..129
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 130..132
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 133..135
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 136..138
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 139..141
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 142..144
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 209..211
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 316..318
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 358..360
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 389..391
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 468..470
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 518..520
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 521..523
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 524..526
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 527..529
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 785..787
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 23..25
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 29..31
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 89..91
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 166..168
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 169..171
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 172..174
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 175..177
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 21..23
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 24..26
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 27..29
    MuseParse/classes/ObjectHierarchy/ItemClasses/Ornaments.py on lines 71..73
    MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py on lines 41..43

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 39.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 29 locations. Consider refactoring.
    Open

            if "bass" in kwargs:
                if kwargs["bass"] is not None:
                    self.bass = kwargs["bass"]
    Severity: Major
    Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py and 28 other locations - About 55 mins to fix
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 127..129
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 130..132
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 133..135
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 136..138
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 139..141
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 142..144
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 209..211
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 316..318
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 358..360
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 389..391
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 468..470
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 518..520
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 521..523
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 524..526
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 527..529
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 785..787
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 23..25
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 26..28
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 89..91
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 166..168
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 169..171
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 172..174
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 175..177
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 21..23
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 24..26
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 27..29
    MuseParse/classes/ObjectHierarchy/ItemClasses/Ornaments.py on lines 71..73
    MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py on lines 41..43

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 39.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 29 locations. Consider refactoring.
    Open

            if "frets" in kwargs:
                if kwargs["frets"] is not None:
                    self.frets = kwargs["frets"]
    Severity: Major
    Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py and 28 other locations - About 55 mins to fix
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 127..129
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 130..132
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 133..135
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 136..138
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 139..141
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 142..144
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 209..211
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 316..318
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 358..360
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 389..391
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 468..470
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 518..520
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 521..523
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 524..526
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 527..529
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 785..787
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 23..25
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 26..28
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 29..31
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 166..168
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 169..171
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 172..174
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 175..177
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 21..23
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 24..26
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 27..29
    MuseParse/classes/ObjectHierarchy/ItemClasses/Ornaments.py on lines 71..73
    MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py on lines 41..43

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 39.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 29 locations. Consider refactoring.
    Open

            if "text" in kwargs:
                if kwargs["text"] is not None:
                    self.text = kwargs["text"]
    Severity: Major
    Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py and 28 other locations - About 55 mins to fix
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 127..129
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 130..132
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 133..135
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 136..138
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 139..141
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 142..144
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 209..211
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 316..318
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 358..360
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 389..391
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 468..470
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 518..520
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 521..523
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 524..526
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 527..529
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 785..787
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 23..25
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 26..28
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 29..31
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 89..91
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 166..168
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 169..171
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 175..177
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 21..23
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 24..26
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 27..29
    MuseParse/classes/ObjectHierarchy/ItemClasses/Ornaments.py on lines 71..73
    MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py on lines 41..43

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 39.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 29 locations. Consider refactoring.
    Open

            if "halign" in kwargs:
                if kwargs["halign"] is not None:
                    self.halign = kwargs["halign"]
    Severity: Major
    Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py and 28 other locations - About 55 mins to fix
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 127..129
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 130..132
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 133..135
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 136..138
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 139..141
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 142..144
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 209..211
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 316..318
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 358..360
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 389..391
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 468..470
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 518..520
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 521..523
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 524..526
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 527..529
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 785..787
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 23..25
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 26..28
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 29..31
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 89..91
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 166..168
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 172..174
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 175..177
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 21..23
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 24..26
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 27..29
    MuseParse/classes/ObjectHierarchy/ItemClasses/Ornaments.py on lines 71..73
    MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py on lines 41..43

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 39.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 29 locations. Consider refactoring.
    Open

            if "value" in kwargs:
                if kwargs["value"] is not None:
                    self.value = kwargs["value"]
    Severity: Major
    Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py and 28 other locations - About 55 mins to fix
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 127..129
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 130..132
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 133..135
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 136..138
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 139..141
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 142..144
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 209..211
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 316..318
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 358..360
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 389..391
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 468..470
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 518..520
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 521..523
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 524..526
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 527..529
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 785..787
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 23..25
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 26..28
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 29..31
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 89..91
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 169..171
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 172..174
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 175..177
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 21..23
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 24..26
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 27..29
    MuseParse/classes/ObjectHierarchy/ItemClasses/Ornaments.py on lines 71..73
    MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py on lines 41..43

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 39.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 29 locations. Consider refactoring.
    Open

            if "parenthesis" in kwargs:
                if kwargs["parenthesis"] is not None:
                    self.parenthesis = kwargs["parenthesis"]
    Severity: Major
    Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py and 28 other locations - About 55 mins to fix
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 127..129
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 130..132
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 133..135
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 136..138
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 139..141
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 142..144
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 209..211
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 316..318
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 358..360
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 389..391
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 468..470
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 518..520
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 521..523
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 524..526
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 527..529
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 785..787
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 23..25
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 26..28
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 29..31
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 89..91
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 166..168
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 169..171
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 172..174
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 21..23
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 24..26
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 27..29
    MuseParse/classes/ObjectHierarchy/ItemClasses/Ornaments.py on lines 71..73
    MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py on lines 41..43

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 39.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 29 locations. Consider refactoring.
    Open

            if "root" in kwargs:
                if kwargs["root"] is not None:
                    self.root = kwargs["root"]
    Severity: Major
    Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py and 28 other locations - About 55 mins to fix
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 127..129
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 130..132
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 133..135
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 136..138
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 139..141
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 142..144
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 209..211
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 316..318
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 358..360
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 389..391
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 468..470
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 518..520
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 521..523
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 524..526
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 527..529
    MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 785..787
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 26..28
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 29..31
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 89..91
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 166..168
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 169..171
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 172..174
    MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 175..177
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 21..23
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 24..26
    MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 27..29
    MuseParse/classes/ObjectHierarchy/ItemClasses/Ornaments.py on lines 71..73
    MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py on lines 41..43

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 39.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            if "strings" in kwargs:
                if kwargs["strings"] is not None:
                    self.strings = kwargs["strings"]
                else:
                    self.strings = 6
    Severity: Minor
    Found in MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py and 1 other location - About 45 mins to fix
    MuseParse/classes/ObjectHierarchy/ItemClasses/BarlinesAndMarkers.py on lines 34..38

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 37.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Line too long (128 > 79 characters)
    Open

        Class representing a harmonic chord for pianists/jazz musicians. Not currently implemented 100% correct in lilypond notation

    Limit all lines to a maximum of 79 characters.

    There are still many devices around that are limited to 80 character
    lines; plus, limiting windows to 80 characters makes it possible to
    have several windows side-by-side.  The default wrapping on such
    devices looks ugly.  Therefore, please limit all lines to a maximum
    of 79 characters. For flowing long blocks of text (docstrings or
    comments), limiting the length to 72 characters is recommended.
    
    Reports error E501.

    Invalid escape sequence '\c'
    Open

            val = "\chords {"

    Invalid escape sequences are deprecated in Python 3.6.

    Okay: regex = r'\.png$'
    W605: regex = '\.png$'

    Do not use bare 'except'
    Open

                        except:

    When catching exceptions, mention specific exceptions when possible.

    Okay: except Exception:
    Okay: except BaseException:
    E722: except:

    Invalid escape sequence '\m'
    Open

            val += "^\markup {\n\r\\fret-diagram #\""

    Invalid escape sequences are deprecated in Python 3.6.

    Okay: regex = r'\.png$'
    W605: regex = '\.png$'

    There are no issues that match your filters.

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