Godley/MuseParse

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MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py

Summary

Maintainability
F
1 wk
Test Coverage

Function addNote has a Cognitive Complexity of 81 (exceeds 5 allowed). Consider refactoring.
Open

    def addNote(self, item, voice=1, increment=1, chord=False):
        shift = 0
        # get the appropriate voice
        if self.getVoice(voice) is None:
            self.addVoice(VoiceNode(), voice)
Severity: Minor
Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

File MeasureNode.py has 554 lines of code (exceeds 250 allowed). Consider refactoring.
Open

import copy

from MuseParse.classes.ObjectHierarchy.TreeClasses.BaseTree import IndexedNode, BackwardSearch, Search

from MuseParse.classes.ObjectHierarchy.TreeClasses.VoiceNode import VoiceNode
Severity: Major
Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 1 day to fix

    Cyclomatic complexity is too high in method addNote. (33)
    Open

        def addNote(self, item, voice=1, increment=1, chord=False):
            shift = 0
            # get the appropriate voice
            if self.getVoice(voice) is None:
                self.addVoice(VoiceNode(), voice)

    Cyclomatic Complexity

    Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

    Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

    Construct Effect on CC Reasoning
    if +1 An if statement is a single decision.
    elif +1 The elif statement adds another decision.
    else +0 The else statement does not cause a new decision. The decision is at the if.
    for +1 There is a decision at the start of the loop.
    while +1 There is a decision at the while statement.
    except +1 Each except branch adds a new conditional path of execution.
    finally +0 The finally block is unconditionally executed.
    with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
    assert +1 The assert statement internally roughly equals a conditional statement.
    Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
    Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

    Source: http://radon.readthedocs.org/en/latest/intro.html

    Function getPartialLength has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring.
    Open

        def getPartialLength(self):
            """ method to calculate how much to give the "partial" indicator where a measure is a pickup
            :return: str which is the lilypond bar length
            """
            indexes = self.GetChildrenIndexes()
    Severity: Minor
    Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 4 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Cyclomatic complexity is too high in method addDirection. (18)
    Open

        def addDirection(self, item, voice=1):
            wrappers = [Directions.Bracket.__name__]
            if item.__class__.__name__ in wrappers and (
                not hasattr(
                    item,

    Cyclomatic Complexity

    Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

    Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

    Construct Effect on CC Reasoning
    if +1 An if statement is a single decision.
    elif +1 The elif statement adds another decision.
    else +0 The else statement does not cause a new decision. The decision is at the if.
    for +1 There is a decision at the start of the loop.
    while +1 There is a decision at the while statement.
    except +1 Each except branch adds a new conditional path of execution.
    finally +0 The finally block is unconditionally executed.
    with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
    assert +1 The assert statement internally roughly equals a conditional statement.
    Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
    Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

    Source: http://radon.readthedocs.org/en/latest/intro.html

    Function addDirection has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring.
    Open

        def addDirection(self, item, voice=1):
            wrappers = [Directions.Bracket.__name__]
            if item.__class__.__name__ in wrappers and (
                not hasattr(
                    item,
    Severity: Minor
    Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 3 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Cyclomatic complexity is too high in method HandleAttributes. (15)
    Open

        def HandleAttributes(self):
            lilystring = ""
            if hasattr(self, "newSystem"):
                lilystring += "\\break "
            if hasattr(self, "newPage"):

    Cyclomatic Complexity

    Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

    Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

    Construct Effect on CC Reasoning
    if +1 An if statement is a single decision.
    elif +1 The elif statement adds another decision.
    else +0 The else statement does not cause a new decision. The decision is at the if.
    for +1 There is a decision at the start of the loop.
    while +1 There is a decision at the while statement.
    except +1 Each except branch adds a new conditional path of execution.
    finally +0 The finally block is unconditionally executed.
    with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
    assert +1 The assert statement internally roughly equals a conditional statement.
    Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
    Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

    Source: http://radon.readthedocs.org/en/latest/intro.html

    MeasureNode has 27 functions (exceeds 20 allowed). Consider refactoring.
    Open

    class MeasureNode(IndexedNode):
    
        """
        Class representing the tree node for a measure.
    
    
    Severity: Minor
    Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 3 hrs to fix

      Cyclomatic complexity is too high in method toLily. (14)
      Open

          def toLily(self):
              '''
              Method which converts the object instance, its attributes and children to a string of lilypond code
      
              :return: str of lilypond code

      Cyclomatic Complexity

      Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

      Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

      Construct Effect on CC Reasoning
      if +1 An if statement is a single decision.
      elif +1 The elif statement adds another decision.
      else +0 The else statement does not cause a new decision. The decision is at the if.
      for +1 There is a decision at the start of the loop.
      while +1 There is a decision at the while statement.
      except +1 Each except branch adds a new conditional path of execution.
      finally +0 The finally block is unconditionally executed.
      with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
      assert +1 The assert statement internally roughly equals a conditional statement.
      Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
      Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

      Source: http://radon.readthedocs.org/en/latest/intro.html

      Cyclomatic complexity is too high in method CalculateTransposition. (11)
      Open

          def CalculateTransposition(self):
              scale = [
                  'a',
                  'bes',
                  'b',

      Cyclomatic Complexity

      Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

      Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

      Construct Effect on CC Reasoning
      if +1 An if statement is a single decision.
      elif +1 The elif statement adds another decision.
      else +0 The else statement does not cause a new decision. The decision is at the if.
      for +1 There is a decision at the start of the loop.
      while +1 There is a decision at the while statement.
      except +1 Each except branch adds a new conditional path of execution.
      finally +0 The finally block is unconditionally executed.
      with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
      assert +1 The assert statement internally roughly equals a conditional statement.
      Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
      Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

      Source: http://radon.readthedocs.org/en/latest/intro.html

      Function toLily has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
      Open

          def toLily(self):
              '''
              Method which converts the object instance, its attributes and children to a string of lilypond code
      
              :return: str of lilypond code
      Severity: Minor
      Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 2 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function GetTotalValue has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
      Open

          def GetTotalValue(self):
              """Gets the total value of the bar according to it's time signature"""
              value = ""
              if hasattr(self, "meter"):
                  top_value = self.meter.beats
      Severity: Minor
      Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 2 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Cyclomatic complexity is too high in method Backup. (10)
      Open

          def Backup(self, duration=0):
              '''
              method to use when a backup tag is encountered in musicXML. Moves back in the bar by <duration>
              :param duration:
              :return:

      Cyclomatic Complexity

      Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

      Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

      Construct Effect on CC Reasoning
      if +1 An if statement is a single decision.
      elif +1 The elif statement adds another decision.
      else +0 The else statement does not cause a new decision. The decision is at the if.
      for +1 There is a decision at the start of the loop.
      while +1 There is a decision at the while statement.
      except +1 Each except branch adds a new conditional path of execution.
      finally +0 The finally block is unconditionally executed.
      with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
      assert +1 The assert statement internally roughly equals a conditional statement.
      Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
      Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

      Source: http://radon.readthedocs.org/en/latest/intro.html

      Function CopyDirectionsAndExpressions has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
      Open

          def CopyDirectionsAndExpressions(self, v_obj):
              child = self.GetChildrenIndexes()[0]
              voice = self.GetChild(child)
              voice_notes = v_obj.GetChildrenIndexes()
              for n in voice_notes:
      Severity: Minor
      Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 2 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function Backup has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
      Open

          def Backup(self, duration=0):
              '''
              method to use when a backup tag is encountered in musicXML. Moves back in the bar by <duration>
              :param duration:
              :return:
      Severity: Minor
      Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 2 hrs to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Cyclomatic complexity is too high in method getPartialLength. (8)
      Open

          def getPartialLength(self):
              """ method to calculate how much to give the "partial" indicator where a measure is a pickup
              :return: str which is the lilypond bar length
              """
              indexes = self.GetChildrenIndexes()

      Cyclomatic Complexity

      Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

      Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

      Construct Effect on CC Reasoning
      if +1 An if statement is a single decision.
      elif +1 The elif statement adds another decision.
      else +0 The else statement does not cause a new decision. The decision is at the if.
      for +1 There is a decision at the start of the loop.
      while +1 There is a decision at the while statement.
      except +1 Each except branch adds a new conditional path of execution.
      finally +0 The finally block is unconditionally executed.
      with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
      assert +1 The assert statement internally roughly equals a conditional statement.
      Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
      Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

      Source: http://radon.readthedocs.org/en/latest/intro.html

      Cyclomatic complexity is too high in method CopyDirectionsAndExpressions. (7)
      Open

          def CopyDirectionsAndExpressions(self, v_obj):
              child = self.GetChildrenIndexes()[0]
              voice = self.GetChild(child)
              voice_notes = v_obj.GetChildrenIndexes()
              for n in voice_notes:

      Cyclomatic Complexity

      Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

      Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

      Construct Effect on CC Reasoning
      if +1 An if statement is a single decision.
      elif +1 The elif statement adds another decision.
      else +0 The else statement does not cause a new decision. The decision is at the if.
      for +1 There is a decision at the start of the loop.
      while +1 There is a decision at the while statement.
      except +1 Each except branch adds a new conditional path of execution.
      finally +0 The finally block is unconditionally executed.
      with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
      assert +1 The assert statement internally roughly equals a conditional statement.
      Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
      Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

      Source: http://radon.readthedocs.org/en/latest/intro.html

      Cyclomatic complexity is too high in method GetTotalValue. (7)
      Open

          def GetTotalValue(self):
              """Gets the total value of the bar according to it's time signature"""
              value = ""
              if hasattr(self, "meter"):
                  top_value = self.meter.beats

      Cyclomatic Complexity

      Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

      Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

      Construct Effect on CC Reasoning
      if +1 An if statement is a single decision.
      elif +1 The elif statement adds another decision.
      else +0 The else statement does not cause a new decision. The decision is at the if.
      for +1 There is a decision at the start of the loop.
      while +1 There is a decision at the while statement.
      except +1 Each except branch adds a new conditional path of execution.
      finally +0 The finally block is unconditionally executed.
      with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
      assert +1 The assert statement internally roughly equals a conditional statement.
      Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
      Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

      Source: http://radon.readthedocs.org/en/latest/intro.html

      Cyclomatic complexity is too high in class MeasureNode. (6)
      Open

      class MeasureNode(IndexedNode):
      
          """
          Class representing the tree node for a measure.
      
      

      Cyclomatic Complexity

      Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

      Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

      Construct Effect on CC Reasoning
      if +1 An if statement is a single decision.
      elif +1 The elif statement adds another decision.
      else +0 The else statement does not cause a new decision. The decision is at the if.
      for +1 There is a decision at the start of the loop.
      while +1 There is a decision at the while statement.
      except +1 Each except branch adds a new conditional path of execution.
      finally +0 The finally block is unconditionally executed.
      with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
      assert +1 The assert statement internally roughly equals a conditional statement.
      Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
      Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

      Source: http://radon.readthedocs.org/en/latest/intro.html

      Cyclomatic complexity is too high in method RunVoiceChecks. (6)
      Open

          def RunVoiceChecks(self):
              children = self.GetChildrenIndexes()
      
              if len(children) > 1:
                  for child in children:

      Cyclomatic Complexity

      Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

      Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

      Construct Effect on CC Reasoning
      if +1 An if statement is a single decision.
      elif +1 The elif statement adds another decision.
      else +0 The else statement does not cause a new decision. The decision is at the if.
      for +1 There is a decision at the start of the loop.
      while +1 There is a decision at the while statement.
      except +1 Each except branch adds a new conditional path of execution.
      finally +0 The finally block is unconditionally executed.
      with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
      assert +1 The assert statement internally roughly equals a conditional statement.
      Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
      Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

      Source: http://radon.readthedocs.org/en/latest/intro.html

      Function HandleAttributes has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
      Open

          def HandleAttributes(self):
              lilystring = ""
              if hasattr(self, "newSystem"):
                  lilystring += "\\break "
              if hasattr(self, "newPage"):
      Severity: Minor
      Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function CalculateTransposition has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
      Open

          def CalculateTransposition(self):
              scale = [
                  'a',
                  'bes',
                  'b',
      Severity: Minor
      Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function GetLastKey has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
      Open

          def GetLastKey(self, voice=1):
              """key as in musical key, not index"""
      
              voice_obj = self.GetChild(voice)
              if voice_obj is not None:
      Severity: Minor
      Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function RunVoiceChecks has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
      Open

          def RunVoiceChecks(self):
              children = self.GetChildrenIndexes()
      
              if len(children) > 1:
                  for child in children:
      Severity: Minor
      Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 55 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Avoid deeply nested control flow statements.
      Open

                              if not isinstance(node, NoteNode.Placeholder):
                                  self.index += 1
                      else:
      Severity: Major
      Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 45 mins to fix

        Function GetLastClef has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
        Open

            def GetLastClef(self, voice=1):
                if self.GetChild(voice) is None:
                    self.addVoice(VoiceNode(), voice)
                voice_obj = self.GetChild(voice)
                if voice_obj is not None:
        Severity: Minor
        Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 45 mins to fix

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Avoid deeply nested control flow statements.
        Open

                                if previous == value:
                                    if total >= previous:
                                        total -= previous
                                    else:
                                        total -= previous / 2
        Severity: Major
        Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 45 mins to fix

          Avoid deeply nested control flow statements.
          Open

                                  for c in children:
                                      child = placeholder.GetChild(c)
                                      if child.GetItem(
                                      ).__class__.__name__ == OctaveShift.__name__:
                                          i = placeholder.PopChild(c)
          Severity: Major
          Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 45 mins to fix

            Avoid deeply nested control flow statements.
            Open

                                    if fraction == 0.25:
                                        value += "."
                    return value
            Severity: Major
            Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 45 mins to fix

              Avoid deeply nested control flow statements.
              Open

                                      if previous * 2 == value:
                                          result += "."
                                      if previous == value:
              Severity: Major
              Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 45 mins to fix

                Function addKey has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                Open

                    def addKey(self, item, voice=1):
                        if not hasattr(self, "key"):
                            self.key = item
                        else:
                            if self.GetChild(voice) is None:
                Severity: Minor
                Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 25 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function CheckDivisions has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                Open

                    def CheckDivisions(self):
                        children = self.GetChildrenIndexes()
                        divisions = self.divisions
                        for child in children:
                            voice = self.GetChild(child)
                Severity: Minor
                Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 25 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Function PositionChild has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                Open

                    def PositionChild(self, item, key, voice=1):
                        voice_obj = self.getVoice(voice)
                        children = voice_obj.GetChildrenIndexes()
                        if key in children:
                            start_index = key
                Severity: Minor
                Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py - About 25 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Similar blocks of code found in 2 locations. Consider refactoring.
                Open

                        if voice_obj is not None:
                            key = BackwardSearch(ClefNode, voice_obj, 1)
                            if key is not None:
                                return key
                            else:
                MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py on lines 169..175

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 40.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Similar blocks of code found in 2 locations. Consider refactoring.
                Open

                        if voice_obj is not None:
                            key = BackwardSearch(KeyNode, voice_obj, 1)
                            if key is not None:
                                return key
                            else:
                MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py on lines 197..203

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 40.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Similar blocks of code found in 29 locations. Consider refactoring.
                Open

                        if "partial" in kwargs:
                            if kwargs["partial"] is not None:
                                self.partial = kwargs["partial"]
                Severity: Major
                Found in MuseParse/classes/ObjectHierarchy/TreeClasses/MeasureNode.py and 28 other locations - About 55 mins to fix
                MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 127..129
                MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 130..132
                MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 133..135
                MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 136..138
                MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 139..141
                MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 142..144
                MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 209..211
                MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 316..318
                MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 358..360
                MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 389..391
                MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 468..470
                MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 518..520
                MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 521..523
                MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 524..526
                MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 527..529
                MuseParse/classes/ObjectHierarchy/ItemClasses/Directions.py on lines 785..787
                MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 23..25
                MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 26..28
                MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 29..31
                MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 89..91
                MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 166..168
                MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 169..171
                MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 172..174
                MuseParse/classes/ObjectHierarchy/ItemClasses/Harmony.py on lines 175..177
                MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 21..23
                MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 24..26
                MuseParse/classes/ObjectHierarchy/ItemClasses/Meta.py on lines 27..29
                MuseParse/classes/ObjectHierarchy/ItemClasses/Ornaments.py on lines 71..73

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 39.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Line too long (100 > 79 characters)
                Open

                        """ method to calculate how much to give the "partial" indicator where a measure is a pickup

                Limit all lines to a maximum of 79 characters.

                There are still many devices around that are limited to 80 character
                lines; plus, limiting windows to 80 characters makes it possible to
                have several windows side-by-side.  The default wrapping on such
                devices looks ugly.  Therefore, please limit all lines to a maximum
                of 79 characters. For flowing long blocks of text (docstrings or
                comments), limiting the length to 72 characters is recommended.
                
                Reports error E501.

                Block comment should start with '# '
                Open

                            #self.gap = sum([])

                Separate inline comments by at least two spaces.

                An inline comment is a comment on the same line as a statement.
                Inline comments should be separated by at least two spaces from the
                statement. They should start with a # and a single space.
                
                Each line of a block comment starts with a # and a single space
                (unless it is indented text inside the comment).
                
                Okay: x = x + 1  # Increment x
                Okay: x = x + 1    # Increment x
                Okay: # Block comment
                E261: x = x + 1 # Increment x
                E262: x = x + 1  #Increment x
                E262: x = x + 1  #  Increment x
                E265: #Block comment
                E266: ### Block comment

                Line too long (80 > 79 characters)
                Open

                from MuseParse.classes.ObjectHierarchy.ItemClasses.Directions import OctaveShift

                Limit all lines to a maximum of 79 characters.

                There are still many devices around that are limited to 80 character
                lines; plus, limiting windows to 80 characters makes it possible to
                have several windows side-by-side.  The default wrapping on such
                devices looks ugly.  Therefore, please limit all lines to a maximum
                of 79 characters. For flowing long blocks of text (docstrings or
                comments), limiting the length to 72 characters is recommended.
                
                Reports error E501.

                Line too long (103 > 79 characters)
                Open

                        method to use when a backup tag is encountered in musicXML. Moves back in the bar by <duration>

                Limit all lines to a maximum of 79 characters.

                There are still many devices around that are limited to 80 character
                lines; plus, limiting windows to 80 characters makes it possible to
                have several windows side-by-side.  The default wrapping on such
                devices looks ugly.  Therefore, please limit all lines to a maximum
                of 79 characters. For flowing long blocks of text (docstrings or
                comments), limiting the length to 72 characters is recommended.
                
                Reports error E501.

                Line too long (113 > 79 characters)
                Open

                                        # this will need some recursion if we have multiple directions attached to a placeholder,

                Limit all lines to a maximum of 79 characters.

                There are still many devices around that are limited to 80 character
                lines; plus, limiting windows to 80 characters makes it possible to
                have several windows side-by-side.  The default wrapping on such
                devices looks ugly.  Therefore, please limit all lines to a maximum
                of 79 characters. For flowing long blocks of text (docstrings or
                comments), limiting the length to 72 characters is recommended.
                
                Reports error E501.

                Line too long (107 > 79 characters)
                Open

                        Method which converts the object instance, its attributes and children to a string of lilypond code

                Limit all lines to a maximum of 79 characters.

                There are still many devices around that are limited to 80 character
                lines; plus, limiting windows to 80 characters makes it possible to
                have several windows side-by-side.  The default wrapping on such
                devices looks ugly.  Therefore, please limit all lines to a maximum
                of 79 characters. For flowing long blocks of text (docstrings or
                comments), limiting the length to 72 characters is recommended.
                
                Reports error E501.

                Do not use bare 'except'
                Open

                            except:

                When catching exceptions, mention specific exceptions when possible.

                Okay: except Exception:
                Okay: except BaseException:
                E722: except:

                Line too long (117 > 79 characters)
                Open

                from MuseParse.classes.ObjectHierarchy.TreeClasses.OtherNodes import DirectionNode, ExpressionNode, KeyNode, ClefNode

                Limit all lines to a maximum of 79 characters.

                There are still many devices around that are limited to 80 character
                lines; plus, limiting windows to 80 characters makes it possible to
                have several windows side-by-side.  The default wrapping on such
                devices looks ugly.  Therefore, please limit all lines to a maximum
                of 79 characters. For flowing long blocks of text (docstrings or
                comments), limiting the length to 72 characters is recommended.
                
                Reports error E501.

                Line too long (88 > 79 characters)
                Open

                        - partial: bool. Represents whether the bar is partial i.e a pickup or something

                Limit all lines to a maximum of 79 characters.

                There are still many devices around that are limited to 80 character
                lines; plus, limiting windows to 80 characters makes it possible to
                have several windows side-by-side.  The default wrapping on such
                devices looks ugly.  Therefore, please limit all lines to a maximum
                of 79 characters. For flowing long blocks of text (docstrings or
                comments), limiting the length to 72 characters is recommended.
                
                Reports error E501.

                Line too long (102 > 79 characters)
                Open

                from MuseParse.classes.ObjectHierarchy.TreeClasses.BaseTree import IndexedNode, BackwardSearch, Search

                Limit all lines to a maximum of 79 characters.

                There are still many devices around that are limited to 80 character
                lines; plus, limiting windows to 80 characters makes it possible to
                have several windows side-by-side.  The default wrapping on such
                devices looks ugly.  Therefore, please limit all lines to a maximum
                of 79 characters. For flowing long blocks of text (docstrings or
                comments), limiting the length to 72 characters is recommended.
                
                Reports error E501.

                Line too long (121 > 79 characters)
                Open

                        method to use when adding a clef. will either add it to the node itself or add it onto the first voice's children

                Limit all lines to a maximum of 79 characters.

                There are still many devices around that are limited to 80 character
                lines; plus, limiting windows to 80 characters makes it possible to
                have several windows side-by-side.  The default wrapping on such
                devices looks ugly.  Therefore, please limit all lines to a maximum
                of 79 characters. For flowing long blocks of text (docstrings or
                comments), limiting the length to 72 characters is recommended.
                
                Reports error E501.

                Line too long (105 > 79 characters)
                Open

                        method to use when forward tag is encountered in musicXML. jumps forward in the bar by <duration>

                Limit all lines to a maximum of 79 characters.

                There are still many devices around that are limited to 80 character
                lines; plus, limiting windows to 80 characters makes it possible to
                have several windows side-by-side.  The default wrapping on such
                devices looks ugly.  Therefore, please limit all lines to a maximum
                of 79 characters. For flowing long blocks of text (docstrings or
                comments), limiting the length to 72 characters is recommended.
                
                Reports error E501.

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