Gottwik/Enduro

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Identical blocks of code found in 7 locations. Consider refactoring.
Open

require(['jquery'], function ($) {
    $(document).ready(function () {
        console.log('requirejs ready to use')
    })
})
Severity: Major
Found in scaffolding/test_js/assets/js/main.js and 6 other locations - About 35 mins to fix
scaffolding/minimalistic/assets/js/main.js on lines 9..13
scaffolding/test/assets/js/main.js on lines 9..13
scaffolding/test_admin/assets/js/main.js on lines 9..13
scaffolding/test_juicebox/assets/js/main.js on lines 9..13
scaffolding/test_performance/assets/js/main.js on lines 9..13
scaffolding/test_stylus/assets/js/main.js on lines 9..13

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 47.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 7 locations. Consider refactoring.
Open

require(['jquery'], function ($) {
    $(document).ready(function () {
        console.log('requirejs ready to use')
    })
})
Severity: Major
Found in scaffolding/test_performance/assets/js/main.js and 6 other locations - About 35 mins to fix
scaffolding/minimalistic/assets/js/main.js on lines 9..13
scaffolding/test/assets/js/main.js on lines 9..13
scaffolding/test_admin/assets/js/main.js on lines 9..13
scaffolding/test_js/assets/js/main.js on lines 9..13
scaffolding/test_juicebox/assets/js/main.js on lines 9..13
scaffolding/test_stylus/assets/js/main.js on lines 9..13

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 47.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function read_helpers has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

helper_handler.prototype.read_helpers = function () {
    return new Promise(function (resolve, reject) {
        glob([flat_helpers_PATH, PROJECT_HELPERS_PATH], function (err, files) {
            if (err) { return console.log(err) }
            async.each(files, function (file, callback) {
Severity: Minor
Found in libs/helper_handler.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function file_exists has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

flat_helpers.prototype.file_exists = function (file_path) {
    return new Promise(function (resolve, reject) {
        fs.stat(file_path, (err, stat) => {
            if (err) {
                reject()
Severity: Minor
Found in libs/flat_db/flat_helpers.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function globalize has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

function globalize (context, root_context) {

    // can't globalizer if context is not an object(string, true/false)
    if (typeof context != 'object') {
        return
Severity: Minor
Found in libs/globalizer/globalizer.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function register has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

helper.prototype.register = function () {

    enduro.templating_engine.registerHelper('switch', function () {

        // create a list out of arguments
Severity: Minor
Found in hbs_helpers/switch.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function deep_abstract has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

function deep_abstract (context) {

    let abstraction_list = []

    for (c in context) {
Severity: Minor
Found in libs/abstractor/abstractor.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function scaffold has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

scaffolder.prototype.scaffold = function (project_name, scaffolding_name) {
    return new Promise(function (resolve, reject) {

        if (!project_name) {
            return reject({ message: 'missing project name' })
Severity: Minor
Found in libs/scaffolder.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function log has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

logger.prototype.log = function (message, newline, logtag) {
    if (typeof newline === 'string') {
        logtag = newline
        newline = false
    }
Severity: Minor
Found in libs/logger.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function register has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

helper.prototype.register = function () {

    enduro.templating_engine.registerHelper('partial', function (name, context, options) {

        if (!options) {
Severity: Minor
Found in hbs_helpers/partial.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function deep_markdown has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

function deep_markdown (object) {
    for (o in object) {
        if (typeof object[o] === 'object') {
            deep_markdown(object[o])
        }
Severity: Minor
Found in libs/markdown/markdownifier.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function add_sibling_to_type has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

context_modifiers.prototype.add_sibling_to_type = function (context, type_to_search_for, added_termination, value) {
    
    const self = this

    for (key in context) {
Severity: Minor
Found in libs/context_tools/context_modifiers.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function dir_exists has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

flat_helpers.prototype.dir_exists = function (path_to_folder) {
    return new Promise(function (resolve, reject) {
        fs.stat(path_to_folder, function (err, stats) {
            if (err) {
                reject()
Severity: Minor
Found in libs/flat_db/flat_helpers.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Newline required at end of file but not found.
Open

}

Require file to end with single newline (eol-last)

(fixable) The --fix option on the [command line](../user-guide/command-line-interface#fix) automatically fixes problems reported by this rule.

Trailing newlines in non-empty files are a common UNIX idiom. Benefits of trailing newlines include the ability to concatenate or append to files as well as output files to the terminal without interfering with shell prompts.

Rule Details

This rule requires at least one newline at the end of non-empty files.

Prior to v0.16.0 this rule also enforced that there was only a single line at the end of the file. If you still want this behaviour, consider enabling [no-multiple-empty-lines](no-multiple-empty-lines.md) with maxEOF and/or [no-trailing-spaces](no-trailing-spaces.md).

Examples of incorrect code for this rule:

/*eslint eol-last: "error"*/

function doSmth() {
  var foo = 2;
}

Examples of correct code for this rule:

/*eslint eol-last: "error"*/

function doSmth() {
  var foo = 2;
}

Options

This rule has a string option:

  • "unix" (default) enforces line feed (LF) as newline
  • "windows" enforces carriage return line feed (CRLF) as newline Source: http://eslint.org/docs/rules/

Unexpected labeled statement.
Open

    company_name: 'something'

Disallow Labeled Statements (no-labels)

Labeled statements in JavaScript are used in conjunction with break and continue to control flow around multiple loops. For example:

outer:
    while (true) {

        while (true) {
            break outer;
        }
    }

The break outer statement ensures that this code will not result in an infinite loop because control is returned to the next statement after the outer label was applied. If this statement was changed to be just break, control would flow back to the outer while statement and an infinite loop would result.

While convenient in some cases, labels tend to be used only rarely and are frowned upon by some as a remedial form of flow control that is more error prone and harder to understand.

Rule Details

This rule aims to eliminate the use of labeled statements in JavaScript. It will warn whenever a labeled statement is encountered and whenever break or continue are used with a label.

Examples of incorrect code for this rule:

/*eslint no-labels: "error"*/

label:
    while(true) {
        // ...
    }

label:
    while(true) {
        break label;
    }

label:
    while(true) {
        continue label;
    }

label:
    switch (a) {
    case 0:
        break label;
    }

label:
    {
        break label;
    }

label:
    if (a) {
        break label;
    }

Examples of correct code for this rule:

/*eslint no-labels: "error"*/

var f = {
    label: "foo"
};

while (true) {
    break;
}

while (true) {
    continue;
}

Options

The options allow labels with loop or switch statements:

  • "allowLoop" (boolean, default is false) - If this option was set true, this rule ignores labels which are sticking to loop statements.
  • "allowSwitch" (boolean, default is false) - If this option was set true, this rule ignores labels which are sticking to switch statements.

Actually labeled statements in JavaScript can be used with other than loop and switch statements. However, this way is ultra rare, not well-known, so this would be confusing developers.

allowLoop

Examples of correct code for the { "allowLoop": true } option:

/*eslint no-labels: ["error", { "allowLoop": true }]*/

label:
    while (true) {
        break label;
    }

allowSwitch

Examples of correct code for the { "allowSwitch": true } option:

/*eslint no-labels: ["error", { "allowSwitch": true }]*/

label:
    switch (a) {
        case 0:
            break label;
    }

When Not To Use It

If you need to use labeled statements everywhere, then you can safely disable this rule.

Related Rules

  • [no-extra-label](./no-extra-label.md)
  • [no-label-var](./no-label-var.md)
  • [no-unused-labels](./no-unused-labels.md) Source: http://eslint.org/docs/rules/

Parsing error: Unexpected token :
Open

    superlative: "nice",

For more information visit Source: http://eslint.org/docs/rules/

'path' is defined but never used
Open

const path = require('path')
Severity: Minor
Found in libs/actions/install.js by eslint

Disallow Unused Variables (no-unused-vars)

Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.

Rule Details

This rule is aimed at eliminating unused variables, functions, and parameters of functions.

A variable is considered to be used if any of the following are true:

  • It represents a function that is called (doSomething())
  • It is read (var y = x)
  • It is passed into a function as an argument (doSomething(x))

A variable is not considered to be used if it is only ever assigned to (var x = 5) or declared.

Examples of incorrect code for this rule:

/*eslint no-unused-vars: "error"*/
/*global some_unused_var*/

//It checks variables you have defined as global
some_unused_var = 42;

var x;

var y = 10;
y = 5;

// By default, unused arguments cause warnings.
(function(foo) {
    return 5;
})();

// Unused recursive functions also cause warnings.
function fact(n) {
    if (n < 2) return 1;
    return n * fact(n - 1);
}

Examples of correct code for this rule:

/*eslint no-unused-vars: "error"*/

var x = 10;
alert(x);

// foo is considered used here
myFunc(function foo() {
    // ...
}.bind(this));

(function(foo) {
    return foo;
})();

exported

In environments outside of CommonJS or ECMAScript modules, you may use var to create a global variable that may be used by other scripts. You can use the /* exported variableName */ comment block to indicate that this variable is being exported and therefore should not be considered unused.

Note that /* exported */ has no effect for any of the following:

  • when the environment is node or commonjs
  • when parserOptions.sourceType is module
  • when ecmaFeatures.globalReturn is true

Options

This rule takes one argument which can be a string or an object. The string settings are the same as those of the vars property (explained below).

By default this rule is enabled with all option for variables and after-used for arguments.

{
    "rules": {
        "no-unused-vars": ["error", { "vars": "all", "args": "after-used" }]
    }
}

vars

The vars option has two settings:

  • all checks all variables for usage, including those in the global scope. This is the default setting.
  • local checks only that locally-declared variables are used but will allow global variables to be unused.

vars: local

Examples of correct code for the { "vars": "local" } option:

/*eslint no-unused-vars: ["error", { "vars": "local" }]*/
/*global some_unused_var */

some_unused_var = 42;

varsIgnorePattern

The varsIgnorePattern option specifies exceptions not to check for usage: variables whose names match a regexp pattern. For example, variables whose names contain ignored or Ignored.

Examples of correct code for the { "varsIgnorePattern": "[iI]gnored" } option:

/*eslint no-unused-vars: ["error", { "varsIgnorePattern": "[iI]gnored" }]*/

var firstVarIgnored = 1;
var secondVar = 2;
console.log(secondVar);

args

The args option has three settings:

  • after-used - only the last argument must be used. This allows you, for instance, to have two named parameters to a function and as long as you use the second argument, ESLint will not warn you about the first. This is the default setting.
  • all - all named arguments must be used.
  • none - do not check arguments.

args: after-used

Examples of incorrect code for the default { "args": "after-used" } option:

/*eslint no-unused-vars: ["error", { "args": "after-used" }]*/

// 1 error
// "baz" is defined but never used
(function(foo, bar, baz) {
    return bar;
})();

Examples of correct code for the default { "args": "after-used" } option:

/*eslint no-unused-vars: ["error", {"args": "after-used"}]*/

(function(foo, bar, baz) {
    return baz;
})();

args: all

Examples of incorrect code for the { "args": "all" } option:

/*eslint no-unused-vars: ["error", { "args": "all" }]*/

// 2 errors
// "foo" is defined but never used
// "baz" is defined but never used
(function(foo, bar, baz) {
    return bar;
})();

args: none

Examples of correct code for the { "args": "none" } option:

/*eslint no-unused-vars: ["error", { "args": "none" }]*/

(function(foo, bar, baz) {
    return bar;
})();

argsIgnorePattern

The argsIgnorePattern option specifies exceptions not to check for usage: arguments whose names match a regexp pattern. For example, variables whose names begin with an underscore.

Examples of correct code for the { "argsIgnorePattern": "^_" } option:

/*eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }]*/

function foo(x, _y) {
    return x + 1;
}
foo();

caughtErrors

The caughtErrors option is used for catch block arguments validation.

It has two settings:

  • none - do not check error objects. This is the default setting.
  • all - all named arguments must be used.

caughtErrors: none

Not specifying this rule is equivalent of assigning it to none.

Examples of correct code for the { "caughtErrors": "none" } option:

/*eslint no-unused-vars: ["error", { "caughtErrors": "none" }]*/

try {
    //...
} catch (err) {
    console.error("errors");
}

caughtErrors: all

Examples of incorrect code for the { "caughtErrors": "all" } option:

/*eslint no-unused-vars: ["error", { "caughtErrors": "all" }]*/

// 1 error
// "err" is defined but never used
try {
    //...
} catch (err) {
    console.error("errors");
}

caughtErrorsIgnorePattern

The caughtErrorsIgnorePattern option specifies exceptions not to check for usage: catch arguments whose names match a regexp pattern. For example, variables whose names begin with a string 'ignore'.

Examples of correct code for the { "caughtErrorsIgnorePattern": "^ignore" } option:

/*eslint no-unused-vars: ["error", { "caughtErrorsIgnorePattern": "^ignore" }]*/

try {
    //...
} catch (ignoreErr) {
    console.error("errors");
}

When Not To Use It

If you don't want to be notified about unused variables or function arguments, you can safely turn this rule off. Source: http://eslint.org/docs/rules/

Trailing spaces not allowed.
Open

    // 

Disallow trailing spaces at the end of lines (no-trailing-spaces)

(fixable) The --fix option on the [command line](../user-guide/command-line-interface#fix) automatically fixes problems reported by this rule.

Sometimes in the course of editing files, you can end up with extra whitespace at the end of lines. These whitespace differences can be picked up by source control systems and flagged as diffs, causing frustration for developers. While this extra whitespace causes no functional issues, many code conventions require that trailing spaces be removed before checkin.

Rule Details

The following patterns are considered problems:

/*eslint no-trailing-spaces: "error"*/

// spaces, tabs and unicode whitespaces
// are not allowed at the end of lines
var foo = 0;//•••••
var baz = 5;//••

The following patterns are not considered problems:

/*eslint no-trailing-spaces: "error"*/

var foo = 0;

var baz = 5;

Options

There is one option for this rule, skipBlankLines. When set to true, the rule will not flag any lines that are made up purely of whitespace. In short, if a line is zero-length after being trimmed of whitespace, then the rule will not flag that line when skipBlankLines is enabled.

You can enable this option in your config like this:

{
    "no-trailing-spaces": ["error", { "skipBlankLines": true }]
}

With this option enabled, The following patterns are not considered problems:

/*eslint no-trailing-spaces: ["error", { "skipBlankLines": true }]*/

var foo = 0;
//••••
var baz = 5;

Source: http://eslint.org/docs/rules/

Trailing spaces not allowed.
Open

    
Severity: Minor
Found in libs/bricks/brick_handler.js by eslint

Disallow trailing spaces at the end of lines (no-trailing-spaces)

(fixable) The --fix option on the [command line](../user-guide/command-line-interface#fix) automatically fixes problems reported by this rule.

Sometimes in the course of editing files, you can end up with extra whitespace at the end of lines. These whitespace differences can be picked up by source control systems and flagged as diffs, causing frustration for developers. While this extra whitespace causes no functional issues, many code conventions require that trailing spaces be removed before checkin.

Rule Details

The following patterns are considered problems:

/*eslint no-trailing-spaces: "error"*/

// spaces, tabs and unicode whitespaces
// are not allowed at the end of lines
var foo = 0;//•••••
var baz = 5;//••

The following patterns are not considered problems:

/*eslint no-trailing-spaces: "error"*/

var foo = 0;

var baz = 5;

Options

There is one option for this rule, skipBlankLines. When set to true, the rule will not flag any lines that are made up purely of whitespace. In short, if a line is zero-length after being trimmed of whitespace, then the rule will not flag that line when skipBlankLines is enabled.

You can enable this option in your config like this:

{
    "no-trailing-spaces": ["error", { "skipBlankLines": true }]
}

With this option enabled, The following patterns are not considered problems:

/*eslint no-trailing-spaces: ["error", { "skipBlankLines": true }]*/

var foo = 0;
//••••
var baz = 5;

Source: http://eslint.org/docs/rules/

Unexpected labeled statement.
Open

    this_is_visible_to_all_pages: 'under global.this_is_visible_to_all_pages'

Disallow Labeled Statements (no-labels)

Labeled statements in JavaScript are used in conjunction with break and continue to control flow around multiple loops. For example:

outer:
    while (true) {

        while (true) {
            break outer;
        }
    }

The break outer statement ensures that this code will not result in an infinite loop because control is returned to the next statement after the outer label was applied. If this statement was changed to be just break, control would flow back to the outer while statement and an infinite loop would result.

While convenient in some cases, labels tend to be used only rarely and are frowned upon by some as a remedial form of flow control that is more error prone and harder to understand.

Rule Details

This rule aims to eliminate the use of labeled statements in JavaScript. It will warn whenever a labeled statement is encountered and whenever break or continue are used with a label.

Examples of incorrect code for this rule:

/*eslint no-labels: "error"*/

label:
    while(true) {
        // ...
    }

label:
    while(true) {
        break label;
    }

label:
    while(true) {
        continue label;
    }

label:
    switch (a) {
    case 0:
        break label;
    }

label:
    {
        break label;
    }

label:
    if (a) {
        break label;
    }

Examples of correct code for this rule:

/*eslint no-labels: "error"*/

var f = {
    label: "foo"
};

while (true) {
    break;
}

while (true) {
    continue;
}

Options

The options allow labels with loop or switch statements:

  • "allowLoop" (boolean, default is false) - If this option was set true, this rule ignores labels which are sticking to loop statements.
  • "allowSwitch" (boolean, default is false) - If this option was set true, this rule ignores labels which are sticking to switch statements.

Actually labeled statements in JavaScript can be used with other than loop and switch statements. However, this way is ultra rare, not well-known, so this would be confusing developers.

allowLoop

Examples of correct code for the { "allowLoop": true } option:

/*eslint no-labels: ["error", { "allowLoop": true }]*/

label:
    while (true) {
        break label;
    }

allowSwitch

Examples of correct code for the { "allowSwitch": true } option:

/*eslint no-labels: ["error", { "allowSwitch": true }]*/

label:
    switch (a) {
        case 0:
            break label;
    }

When Not To Use It

If you need to use labeled statements everywhere, then you can safely disable this rule.

Related Rules

  • [no-extra-label](./no-extra-label.md)
  • [no-label-var](./no-label-var.md)
  • [no-unused-labels](./no-unused-labels.md) Source: http://eslint.org/docs/rules/
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