Showing 30 of 30 total issues
File TextFieldBoxes.java
has 890 lines of code (exceeds 250 allowed). Consider refactoring. Open
package studio.carbonylgroup.textfieldboxes;
import android.content.Context;
import android.content.res.Resources;
import android.content.res.TypedArray;
TextFieldBoxes
has 89 methods (exceeds 20 allowed). Consider refactoring. Open
@SuppressWarnings("unused")
public class TextFieldBoxes extends FrameLayout {
/**
* all the default colors to be used on light or dark themes.
Method updateCounterText
has a Cognitive Complexity of 40 (exceeds 5 allowed). Consider refactoring. Open
protected void updateCounterText(boolean performValidation) {
/* Show clear button if there is anything */
if (hasClearButton) {
if (this.editText.getText().toString().length() == 0) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method updateClearAndEndIconLayout
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
private void updateClearAndEndIconLayout() {
if ((endIconImageButton != null && endIconImageButton.getDrawable() != null) || hasClearButton) {
int clearButtonW = hasClearButton ? clearButton.getMeasuredWidth() : 0;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method updateDimens
has 58 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected void updateDimens(boolean useDenseSpacing) {
final Resources res = getContext().getResources();
/* Floating Label */
Method initOnClick
has 57 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void initOnClick() {
final FrameLayout mainBody = this;
this.panel.setOnClickListener(new OnClickListener() {
Method updateCounterText
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected void updateCounterText(boolean performValidation) {
/* Show clear button if there is anything */
if (hasClearButton) {
if (this.editText.getText().toString().length() == 0) {
Method onMeasure
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int widthMode = MeasureSpec.getMode(widthMeasureSpec);
int heightMode = MeasureSpec.getMode(heightMeasureSpec);
Method initViews
has 41 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void initViews() {
this.editText = findEditTextChild();
if (editText == null) return;
this.addView(LayoutInflater.from(getContext()).inflate(rtl ?
Method handleAttributes
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected void handleAttributes(Context context, AttributeSet attrs) {
try {
TypedArray styledAttrs = context.obtainStyledAttributes(attrs, R.styleable.TextFieldBoxes);
Method setEnabled
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void setEnabled(boolean enabled) {
this.enabled = enabled;
if (this.enabled) {
this.editText.setEnabled(true);
Method updateClearAndEndIconLayout
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void updateClearAndEndIconLayout() {
if ((endIconImageButton != null && endIconImageButton.getDrawable() != null) || hasClearButton) {
int clearButtonW = hasClearButton ? clearButton.getMeasuredWidth() : 0;
Method activate
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected void activate(boolean animated) {
this.editText.setAlpha(1);
if (this.editText.getText().toString().isEmpty() && !isActivated()) {
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (this.alwaysShowHint && !this.editText.getHint().toString().isEmpty()) {
// If alwaysShowHint, and the hint is not empty,
// keep the label on the top and EditText visible.
this.editTextLayout.setAlpha(1f);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 58.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (this.minCharacters > 0) {
/* MIN ONLY */
this.counterLabel.setText(String.format(counterLabelResourceStr, lengthStr, Integer.toString(this.minCharacters), "+", ""));
if (performValidation) {
if (length < this.minCharacters) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 58.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
} else {
this.editTextLayout.setAlpha(1f);
this.floatingLabel.setScaleX(0.75f);
this.floatingLabel.setScaleY(0.75f);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 58.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
} else {
/* MAX ONLY */
this.counterLabel.setText(String.format(counterLabelResourceStr, lengthStr, Integer.toString(this.maxCharacters), "", ""));
if (performValidation) {
if (length > this.maxCharacters) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 58.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
} else if (widthMode == MeasureSpec.AT_MOST) {
/* wrap_content */
this.inputLayout.getLayoutParams().width = ViewGroup.LayoutParams.WRAP_CONTENT;
this.upperPanel.getLayoutParams().width = ViewGroup.LayoutParams.WRAP_CONTENT;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 56.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if (widthMode == MeasureSpec.EXACTLY) {
/* match_parent or specific value */
this.inputLayout.getLayoutParams().width = ViewGroup.LayoutParams.MATCH_PARENT;
this.upperPanel.getLayoutParams().width = ViewGroup.LayoutParams.MATCH_PARENT;
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 56.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method setEnabled
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
public void setEnabled(boolean enabled) {
this.enabled = enabled;
if (this.enabled) {
this.editText.setEnabled(true);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"