flixel/input/gamepad/id/LogitechID.hx
package flixel.input.gamepad.id;
import flixel.input.gamepad.FlxGamepadAnalogStick;
/**
* IDs for Logitech controllers (key codes based on Cordless Rumblepad 2)
*/
class LogitechID
{
#if flash
public static inline var ONE:Int = 8;
public static inline var TWO:Int = 9;
public static inline var THREE:Int = 10;
public static inline var FOUR:Int = 11;
public static inline var FIVE:Int = 12;
public static inline var SIX:Int = 13;
public static inline var SEVEN:Int = 14;
public static inline var EIGHT:Int = 15;
public static inline var NINE:Int = 16;
public static inline var TEN:Int = 17;
public static inline var LEFT_STICK_CLICK:Int = 18;
public static inline var RIGHT_STICK_CLICK:Int = 19;
public static inline var DPAD_UP:Int = 4;
public static inline var DPAD_DOWN:Int = 5;
public static inline var DPAD_LEFT:Int = 6;
public static inline var DPAD_RIGHT:Int = 7;
// TODO: Someone needs to look this up and define it! (NOTE: not all logitech controllers have this)
public static inline var LOGITECH:Int = -1;
#else // native and html5
public static inline var ONE:Int = 0;
public static inline var TWO:Int = 1;
public static inline var THREE:Int = 2;
public static inline var FOUR:Int = 3;
public static inline var FIVE:Int = 4;
public static inline var SIX:Int = 5;
public static inline var SEVEN:Int = 6;
public static inline var EIGHT:Int = 7;
public static inline var NINE:Int = 8;
public static inline var TEN:Int = 9;
public static inline var LEFT_STICK_CLICK:Int = 10;
public static inline var RIGHT_STICK_CLICK:Int = 11;
// "fake" IDs, we manually watch for hat axis changes and then send events using these otherwise unused joystick button codes
public static inline var DPAD_UP:Int = 16;
public static inline var DPAD_DOWN:Int = 17;
public static inline var DPAD_LEFT:Int = 18;
public static inline var DPAD_RIGHT:Int = 19;
// TODO: Someone needs to look this up and define it! (NOTE: not all logitech controllers have this)
public static inline var LOGITECH:Int = -5;
#end
public static var LEFT_ANALOG_STICK(default, null) = new FlxGamepadAnalogStick(0, 1, {
up: 24,
down: 25,
left: 26,
right: 27
});
public static var RIGHT_ANALOG_STICK(default, null) = new FlxGamepadAnalogStick(2, 3, {
up: 28,
down: 29,
left: 30,
right: 31
});
}