flixel/input/gamepad/lists/FlxGamepadAnalogValueList.hx
package flixel.input.gamepad.lists;
import flixel.input.gamepad.FlxGamepadInputID;
/**
* A helper class for gamepad input.
* Provides optimized gamepad button checking using direct array access.
*/
@:keep
class FlxGamepadAnalogValueList
{
var gamepad:FlxGamepad;
public var LEFT_STICK_X(get, never):Float;
inline function get_LEFT_STICK_X()
return getXAxis(FlxGamepadInputID.LEFT_ANALOG_STICK);
public var LEFT_STICK_Y(get, never):Float;
inline function get_LEFT_STICK_Y()
return getYAxis(FlxGamepadInputID.LEFT_ANALOG_STICK);
public var RIGHT_STICK_X(get, never):Float;
inline function get_RIGHT_STICK_X()
return getXAxis(FlxGamepadInputID.RIGHT_ANALOG_STICK);
public var RIGHT_STICK_Y(get, never):Float;
inline function get_RIGHT_STICK_Y()
return getYAxis(FlxGamepadInputID.RIGHT_ANALOG_STICK);
public var LEFT_TRIGGER(get, never):Float;
inline function get_LEFT_TRIGGER()
return getAxis(FlxGamepadInputID.LEFT_TRIGGER);
public var RIGHT_TRIGGER(get, never):Float;
inline function get_RIGHT_TRIGGER()
return getAxis(FlxGamepadInputID.RIGHT_TRIGGER);
public var POINTER_X(get, never):Float;
inline function get_POINTER_X()
return getAxis(FlxGamepadInputID.POINTER_X);
public var POINTER_Y(get, never):Float;
inline function get_POINTER_Y()
return getAxis(FlxGamepadInputID.POINTER_Y);
public function new(gamepad:FlxGamepad)
{
this.gamepad = gamepad;
}
inline function getAxis(id:FlxGamepadInputID):Float
{
return gamepad.getAxis(id);
}
inline function getXAxis(id:FlxGamepadInputID):Float
{
return gamepad.getXAxis(id);
}
inline function getYAxis(id:FlxGamepadInputID):Float
{
return gamepad.getYAxis(id);
}
}