HaxePunk/HaxePunk

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backend/nme/haxepunk/graphics/hardware/Float32Array.hx

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package haxepunk.graphics.hardware;

import nme.utils.Float32Array as F32Array;

@:forward
@:arrayAccess
abstract Float32Array(F32Array) from F32Array to F32Array
{
    public static inline var BYTES_PER_ELEMENT = F32Array.SBYTES_PER_ELEMENT;

    public function new(inBufferOrArray:Dynamic, inStart:Int = 0, ?inElements:Null<Int>)
    {
        return new F32Array(inBufferOrArray, inStart, inElements);
    }
}