backend/nme/haxepunk/graphics/hardware/Float32Array.hx
package haxepunk.graphics.hardware;
import nme.utils.Float32Array as F32Array;
@:forward
@:arrayAccess
abstract Float32Array(F32Array) from F32Array to F32Array
{
public static inline var BYTES_PER_ELEMENT = F32Array.SBYTES_PER_ELEMENT;
public function new(inBufferOrArray:Dynamic, inStart:Int = 0, ?inElements:Null<Int>)
{
return new F32Array(inBufferOrArray, inStart, inElements);
}
}