backend/nme/haxepunk/graphics/hardware/opengl/GLInternal.hx
package haxepunk.graphics.hardware.opengl;
import nme.gl.GL;
class GLInternal
{
@:allow(haxepunk.graphics.hardware.opengl.GLUtils)
static function bindTexture(texture:Texture)
{
//if (!texture.premultipliedAlpha) texture.premultipliedAlpha = true;
GL.bindBitmapDataTexture(texture);
}
public static inline function invalid(object:nme.gl.GLObject)
{
return object == null || !object.isValid();
}
}