haxepunk/assets/AssetLoader.hx
package haxepunk.assets;
import haxepunk.graphics.hardware.Texture;
/**
* AssetLoader is used to load a new copy of an asset, bypassing the cache.
*/
class AssetLoader
{
public static function getText(id:String):String
{
throw "Unimplemented";
}
public static function getSound(id:String):Dynamic
{
throw "Unimplemented";
}
public static function getTexture(id:String):Texture
{
throw "Unimplemented";
}
}