HaxePunk/HaxePunk

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haxepunk/graphics/hardware/opengl/GL.hx

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Left curly should be on new line (only whitespace before curly)
Open

    public static function getUniformLocation(_, _):GLUniformLocation { return 0; }

Checks for the placement of left curly braces ({) for code blocks. The policy to verify is specified using the property option.

Left curly should be on new line (only whitespace before curly)
Open

    public static function createFramebuffer():GLFramebuffer { return 0; }

Checks for the placement of left curly braces ({) for code blocks. The policy to verify is specified using the property option.

Left curly should be on new line (only whitespace before curly)
Open

    public static function getError():Int { return 0; }

Checks for the placement of left curly braces ({) for code blocks. The policy to verify is specified using the property option.

Left curly should be on new line (only whitespace before curly)
Open

    public static function createTexture():GLTexture { return 0; }

Checks for the placement of left curly braces ({) for code blocks. The policy to verify is specified using the property option.

Left curly should be on new line (only whitespace before curly)
Open

    public static function createShader(_):GLShader { return 0; }

Checks for the placement of left curly braces ({) for code blocks. The policy to verify is specified using the property option.

Left curly should be on new line (only whitespace before curly)
Open

    public static function createProgram():GLProgram { return 0; }

Checks for the placement of left curly braces ({) for code blocks. The policy to verify is specified using the property option.

Left curly should be on new line (only whitespace before curly)
Open

    public static function createBuffer():GLBuffer { return 0; }

Checks for the placement of left curly braces ({) for code blocks. The policy to verify is specified using the property option.

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