Function toGeometry
has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring. Open
static toGeometry(csg: CSG, toMatrix: Matrix4): BufferGeometry {
let triCount = 0;
const ps = csg.polygons;
for (const p of ps) {
triCount += p.vertices.length - 2;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function toGeometry
has 68 lines of code (exceeds 25 allowed). Consider refactoring. Open
static toGeometry(csg: CSG, toMatrix: Matrix4): BufferGeometry {
let triCount = 0;
const ps = csg.polygons;
for (const p of ps) {
triCount += p.vertices.length - 2;
Function fromGeometry
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
static fromGeometry(geom: BufferGeometry, objectIndex?: any): CSG {
let polys = [];
const posattr = geom.attributes.position;
const normalattr = geom.attributes.normal;
const uvattr = geom.attributes.uv;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function fromGeometry
has 54 lines of code (exceeds 25 allowed). Consider refactoring. Open
static fromGeometry(geom: BufferGeometry, objectIndex?: any): CSG {
let polys = [];
const posattr = geom.attributes.position;
const normalattr = geom.attributes.normal;
const uvattr = geom.attributes.uv;
File CSG.ts
has 252 lines of code (exceeds 250 allowed). Consider refactoring. Open
import {
BufferAttribute,
BufferGeometry,
Material,
Matrix3,
Similar blocks of code found in 3 locations. Consider refactoring. Open
static union(meshA: Mesh, meshB: Mesh): Mesh {
const csgA = CSG.fromMesh(meshA);
const csgB = CSG.fromMesh(meshB);
return CSG.toMesh(csgA.union(csgB), meshA.matrix, meshA.material);
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 87.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
static subtract(meshA: Mesh, meshB: Mesh): Mesh {
const csgA = CSG.fromMesh(meshA);
const csgB = CSG.fromMesh(meshB);
return CSG.toMesh(csgA.subtract(csgB), meshA.matrix, meshA.material);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 87.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
static intersect(meshA: Mesh, meshB: Mesh): Mesh {
const csgA = CSG.fromMesh(meshA);
const csgB = CSG.fromMesh(meshB);
return CSG.toMesh(csgA.intersect(csgB), meshA.matrix, meshA.material);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 87.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (colors) {
colors.write(pvs[0].color);
colors.write(pvs[j - 2].color);
colors.write(pvs[j - 1].color);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 72.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (uvs) {
uvs.write(pvs[0].uv);
uvs.write(pvs[j - 2].uv);
uvs.write(pvs[j - 1].uv);
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 72.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
unused expression, expected an assignment or function call Open
uvs && geom.setAttribute('uv', new BufferAttribute(uvs.array, 2));
- Read upRead up
- Exclude checks
Rule: no-unused-expression
Disallows unused expression statements.
Unused expressions are expression statements which are not assignments or function calls (and thus usually no-ops).
Rationale
Detects potential errors where an assignment or function call was intended.
Config
Three arguments may be optionally provided:
-
allow-fast-null-checks
allows to use logical operators to perform fast null checks and perform method or function calls for side effects (e.g.e && e.preventDefault()
). -
allow-new
allows 'new' expressions for side effects (e.g.new ModifyGlobalState();
. -
allow-tagged-template
allows tagged templates for side effects (e.g.this.add\
foo`;`.
Examples
"no-unused-expression": true
"no-unused-expression": true,allow-fast-null-checks
Schema
{
"type": "array",
"items": {
"type": "string",
"enum": [
"allow-fast-null-checks",
"allow-new",
"allow-tagged-template"
]
},
"minLength": 0,
"maxLength": 3
}
For more information see this page.
Forbidden bitwise operation Open
index = new Uint16Array((posattr.array.length / posattr.itemSize) | 0);
- Read upRead up
- Exclude checks
Rule: no-bitwise
Disallows bitwise operators.
Specifically, the following bitwise operators are banned:
&
, &=
, |
, |=
,
^
, ^=
, <<
, <<=
,
>>
, >>=
, >>>
, >>>=
, and ~
.
This rule does not ban the use of &
and |
for intersection and union types.
Rationale
Bitwise operators are often typos - for example bool1 & bool2
instead of bool1 && bool2
.
They also can be an indicator of overly clever code which decreases maintainability.
Config
Not configurable.
Examples
"no-bitwise": true
For more information see this page.
Expected a 'for-of' loop instead of a 'for' loop with this simple iteration Open
for (let i = 0; i < csg.polygons.length; i++) {
- Read upRead up
- Exclude checks
Rule: prefer-for-of
Recommends a 'for-of' loop over a standard 'for' loop if the index is only used to access the array being iterated.
Rationale
A for(... of ...) loop is easier to implement and read when the index is not needed.
Config
Not configurable.
Examples
"prefer-for-of": true
For more information see this page.
Forbidden bitwise operation Open
const triCount = (index.length / 3) | 0;
- Read upRead up
- Exclude checks
Rule: no-bitwise
Disallows bitwise operators.
Specifically, the following bitwise operators are banned:
&
, &=
, |
, |=
,
^
, ^=
, <<
, <<=
,
>>
, >>=
, >>>
, >>>=
, and ~
.
This rule does not ban the use of &
and |
for intersection and union types.
Rationale
Bitwise operators are often typos - for example bool1 & bool2
instead of bool1 && bool2
.
They also can be an indicator of overly clever code which decreases maintainability.
Config
Not configurable.
Examples
"no-bitwise": true
For more information see this page.
unused expression, expected an assignment or function call Open
colors && geom.setAttribute('color', new BufferAttribute(colors.array, 3));
- Read upRead up
- Exclude checks
Rule: no-unused-expression
Disallows unused expression statements.
Unused expressions are expression statements which are not assignments or function calls (and thus usually no-ops).
Rationale
Detects potential errors where an assignment or function call was intended.
Config
Three arguments may be optionally provided:
-
allow-fast-null-checks
allows to use logical operators to perform fast null checks and perform method or function calls for side effects (e.g.e && e.preventDefault()
). -
allow-new
allows 'new' expressions for side effects (e.g.new ModifyGlobalState();
. -
allow-tagged-template
allows tagged templates for side effects (e.g.this.add\
foo`;`.
Examples
"no-unused-expression": true
"no-unused-expression": true,allow-fast-null-checks
Schema
{
"type": "array",
"items": {
"type": "string",
"enum": [
"allow-fast-null-checks",
"allow-new",
"allow-tagged-template"
]
},
"minLength": 0,
"maxLength": 3
}
For more information see this page.
Expected a 'for-of' loop instead of a 'for' loop with this simple iteration Open
for (let j = 0; j < p.vertices.length; j++) {
- Read upRead up
- Exclude checks
Rule: prefer-for-of
Recommends a 'for-of' loop over a standard 'for' loop if the index is only used to access the array being iterated.
Rationale
A for(... of ...) loop is easier to implement and read when the index is not needed.
Config
Not configurable.
Examples
"prefer-for-of": true
For more information see this page.