Hi-Level/three-csg

View on GitHub
src/CSG.ts

Summary

Maintainability
F
3 days
Test Coverage

Function toGeometry has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring.
Open

  static toGeometry(csg: CSG, toMatrix: Matrix4): BufferGeometry {
    let triCount = 0;
    const ps = csg.polygons;
    for (const p of ps) {
      triCount += p.vertices.length - 2;
Severity: Minor
Found in src/CSG.ts - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function toGeometry has 68 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  static toGeometry(csg: CSG, toMatrix: Matrix4): BufferGeometry {
    let triCount = 0;
    const ps = csg.polygons;
    for (const p of ps) {
      triCount += p.vertices.length - 2;
Severity: Major
Found in src/CSG.ts - About 2 hrs to fix

    Function fromGeometry has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring.
    Open

      static fromGeometry(geom: BufferGeometry, objectIndex?: any): CSG {
        let polys = [];
        const posattr = geom.attributes.position;
        const normalattr = geom.attributes.normal;
        const uvattr = geom.attributes.uv;
    Severity: Minor
    Found in src/CSG.ts - About 2 hrs to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function fromGeometry has 54 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      static fromGeometry(geom: BufferGeometry, objectIndex?: any): CSG {
        let polys = [];
        const posattr = geom.attributes.position;
        const normalattr = geom.attributes.normal;
        const uvattr = geom.attributes.uv;
    Severity: Major
    Found in src/CSG.ts - About 2 hrs to fix

      File CSG.ts has 252 lines of code (exceeds 250 allowed). Consider refactoring.
      Open

      import {
        BufferAttribute,
        BufferGeometry,
        Material,
        Matrix3,
      Severity: Minor
      Found in src/CSG.ts - About 2 hrs to fix

        Similar blocks of code found in 3 locations. Consider refactoring.
        Open

          static union(meshA: Mesh, meshB: Mesh): Mesh {
            const csgA = CSG.fromMesh(meshA);
            const csgB = CSG.fromMesh(meshB);
            return CSG.toMesh(csgA.union(csgB), meshA.matrix, meshA.material);
          }
        Severity: Major
        Found in src/CSG.ts and 2 other locations - About 2 hrs to fix
        src/CSG.ts on lines 201..205
        src/CSG.ts on lines 207..211

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 87.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 3 locations. Consider refactoring.
        Open

          static subtract(meshA: Mesh, meshB: Mesh): Mesh {
            const csgA = CSG.fromMesh(meshA);
            const csgB = CSG.fromMesh(meshB);
            return CSG.toMesh(csgA.subtract(csgB), meshA.matrix, meshA.material);
          }
        Severity: Major
        Found in src/CSG.ts and 2 other locations - About 2 hrs to fix
        src/CSG.ts on lines 195..199
        src/CSG.ts on lines 207..211

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 87.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 3 locations. Consider refactoring.
        Open

          static intersect(meshA: Mesh, meshB: Mesh): Mesh {
            const csgA = CSG.fromMesh(meshA);
            const csgB = CSG.fromMesh(meshB);
            return CSG.toMesh(csgA.intersect(csgB), meshA.matrix, meshA.material);
          }
        Severity: Major
        Found in src/CSG.ts and 2 other locations - About 2 hrs to fix
        src/CSG.ts on lines 195..199
        src/CSG.ts on lines 201..205

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 87.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                if (colors) {
                  colors.write(pvs[0].color);
                  colors.write(pvs[j - 2].color);
                  colors.write(pvs[j - 1].color);
                }
        Severity: Major
        Found in src/CSG.ts and 1 other location - About 1 hr to fix
        src/CSG.ts on lines 122..126

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 72.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                if (uvs) {
                  uvs.write(pvs[0].uv);
                  uvs.write(pvs[j - 2].uv);
                  uvs.write(pvs[j - 1].uv);
                }
        Severity: Major
        Found in src/CSG.ts and 1 other location - About 1 hr to fix
        src/CSG.ts on lines 128..132

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 72.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        unused expression, expected an assignment or function call
        Open

            uvs && geom.setAttribute('uv', new BufferAttribute(uvs.array, 2));
        Severity: Minor
        Found in src/CSG.ts by tslint

        Rule: no-unused-expression

        Disallows unused expression statements.

        Unused expressions are expression statements which are not assignments or function calls (and thus usually no-ops).

        Rationale

        Detects potential errors where an assignment or function call was intended.

        Config

        Three arguments may be optionally provided:

        • allow-fast-null-checks allows to use logical operators to perform fast null checks and perform method or function calls for side effects (e.g. e && e.preventDefault()).
        • allow-new allows 'new' expressions for side effects (e.g. new ModifyGlobalState();.
        • allow-tagged-template allows tagged templates for side effects (e.g. this.add\foo`;`.
        Examples
        "no-unused-expression": true
        "no-unused-expression": true,allow-fast-null-checks
        Schema
        {
          "type": "array",
          "items": {
            "type": "string",
            "enum": [
              "allow-fast-null-checks",
              "allow-new",
              "allow-tagged-template"
            ]
          },
          "minLength": 0,
          "maxLength": 3
        }

        For more information see this page.

        Forbidden bitwise operation
        Open

              index = new Uint16Array((posattr.array.length / posattr.itemSize) | 0);
        Severity: Minor
        Found in src/CSG.ts by tslint

        Rule: no-bitwise

        Disallows bitwise operators.

        Specifically, the following bitwise operators are banned: &, &=, |, |=, ^, ^=, <<, <<=, >>, >>=, >>>, >>>=, and ~. This rule does not ban the use of & and | for intersection and union types.

        Rationale

        Bitwise operators are often typos - for example bool1 & bool2 instead of bool1 && bool2. They also can be an indicator of overly clever code which decreases maintainability.

        Config

        Not configurable.

        Examples
        "no-bitwise": true

        For more information see this page.

        Expected a 'for-of' loop instead of a 'for' loop with this simple iteration
        Open

            for (let i = 0; i < csg.polygons.length; i++) {
        Severity: Minor
        Found in src/CSG.ts by tslint

        Rule: prefer-for-of

        Recommends a 'for-of' loop over a standard 'for' loop if the index is only used to access the array being iterated.

        Rationale

        A for(... of ...) loop is easier to implement and read when the index is not needed.

        Config

        Not configurable.

        Examples
        "prefer-for-of": true

        For more information see this page.

        Forbidden bitwise operation
        Open

            const triCount = (index.length / 3) | 0;
        Severity: Minor
        Found in src/CSG.ts by tslint

        Rule: no-bitwise

        Disallows bitwise operators.

        Specifically, the following bitwise operators are banned: &, &=, |, |=, ^, ^=, <<, <<=, >>, >>=, >>>, >>>=, and ~. This rule does not ban the use of & and | for intersection and union types.

        Rationale

        Bitwise operators are often typos - for example bool1 & bool2 instead of bool1 && bool2. They also can be an indicator of overly clever code which decreases maintainability.

        Config

        Not configurable.

        Examples
        "no-bitwise": true

        For more information see this page.

        unused expression, expected an assignment or function call
        Open

            colors && geom.setAttribute('color', new BufferAttribute(colors.array, 3));
        Severity: Minor
        Found in src/CSG.ts by tslint

        Rule: no-unused-expression

        Disallows unused expression statements.

        Unused expressions are expression statements which are not assignments or function calls (and thus usually no-ops).

        Rationale

        Detects potential errors where an assignment or function call was intended.

        Config

        Three arguments may be optionally provided:

        • allow-fast-null-checks allows to use logical operators to perform fast null checks and perform method or function calls for side effects (e.g. e && e.preventDefault()).
        • allow-new allows 'new' expressions for side effects (e.g. new ModifyGlobalState();.
        • allow-tagged-template allows tagged templates for side effects (e.g. this.add\foo`;`.
        Examples
        "no-unused-expression": true
        "no-unused-expression": true,allow-fast-null-checks
        Schema
        {
          "type": "array",
          "items": {
            "type": "string",
            "enum": [
              "allow-fast-null-checks",
              "allow-new",
              "allow-tagged-template"
            ]
          },
          "minLength": 0,
          "maxLength": 3
        }

        For more information see this page.

        Expected a 'for-of' loop instead of a 'for' loop with this simple iteration
        Open

              for (let j = 0; j < p.vertices.length; j++) {
        Severity: Minor
        Found in src/CSG.ts by tslint

        Rule: prefer-for-of

        Recommends a 'for-of' loop over a standard 'for' loop if the index is only used to access the array being iterated.

        Rationale

        A for(... of ...) loop is easier to implement and read when the index is not needed.

        Config

        Not configurable.

        Examples
        "prefer-for-of": true

        For more information see this page.

        There are no issues that match your filters.

        Category
        Status