src/Vertex.ts
import { Vector } from './Vector';
/**
* Represents a vertex of a polygon. Use your own vertex class instead of this
* one to provide additional features like texture coordinates and vertex
* colors. Custom vertex classes need to provide a `pos` property and `clone()`,
* `flip()`, and `interpolate()` methods that behave analogous to the ones
* defined by `CSG.Vertex`. This class provides `normal` so convenience
* functions like `CSG.sphere()` can return a smooth vertex normal, but `normal`
* is not used anywhere else.
*/
export class Vertex {
pos: Vector;
normal: Vector;
uv: Vector;
color: Vector;
constructor(pos: Vector, normal: Vector, uv: Vector, color: Vector) {
this.pos = new Vector().copy(pos);
this.normal = new Vector().copy(normal);
this.uv = new Vector().copy(uv);
this.uv.z = 0;
color && (this.color = new Vector().copy(color));
}
clone(): Vertex {
return new Vertex(this.pos, this.normal, this.uv, this.color);
}
// Invert all orientation-specific data (e.g. vertex normal). Called when the
// orientation of a polygon is flipped.
flip(): void {
this.normal.negate();
}
// Create a new vertex between this vertex and `other` by linearly
// interpolating all properties using a parameter of `t`. Subclasses should
// override this to interpolate additional properties.
interpolate(other: Vertex, t: number): Vertex {
return new Vertex(
this.pos.clone().lerp(other.pos, t),
this.normal.clone().lerp(other.normal, t),
this.uv.clone().lerp(other.uv, t),
this.color && other.color && this.color.clone().lerp(other.color, t)
);
}
}