HuasoFoundries/jpgraph

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src/image/ImgTrans.php

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2 days
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<?php

/**
 * JPGraph v4.0.3
 */

namespace Amenadiel\JpGraph\Image;

use Amenadiel\JpGraph\Util;

/**
 * File:        JPGRAPH_IMGTRANS.PHP
 * // Description: Extension for JpGraph to do some simple img transformations
 * // Created:     2003-09-06
 * // Ver:         $Id: jpgraph_imgtrans.php 1106 2009-02-22 20:16:35Z ljp $
 * //
 * // Copyright (c) Asial Corporation. All rights reserved.
 */

/**
 * @class ImgTrans
 * // Perform some simple image transformations.
 */
class ImgTrans
{
    private $gdImg;

    public function __construct($aGdImg)
    {
        // Constructor
        $this->gdImg = $aGdImg;
    }

    // --------------------------------------------------------------------
    // _TransVert3D() and _TransHor3D() are helper methods to
    // Skew3D().
    // --------------------------------------------------------------------
    public function _TransVert3D($aGdImg, $aHorizon = 100, $aSkewDist = 120, $aDir = SKEW3D_DOWN, $aMinSize = true, $aFillColor = '#FFFFFF', $aQuality = false, $aBorder = false, $aHorizonPos = 0.5)
    {
        // Parameter check
        if ($aHorizonPos < 0 || $aHorizonPos > 1.0) {
            Util\JpGraphError::RaiseL(9001);
            //("Value for image transformation out of bounds.\nVanishing point on horizon must be specified as a value between 0 and 1.");
        }

        $w = imagesx($aGdImg);
        $h = imagesy($aGdImg);

        // Create new image
        $ww = $w;
        if ($aMinSize) {
            $hh = ceil($h * $aHorizon / ($aSkewDist + $h));
        } else {
            $hh = $h;
        }

        $newgdh    = imagecreatetruecolor($ww, $hh);
        $crgb      = new RGB($newgdh);
        $fillColor = $crgb->Allocate($aFillColor);
        imagefilledrectangle($newgdh, 0, 0, $ww - 1, $hh - 1, $fillColor);

        if ($aBorder) {
            $colidx = $crgb->Allocate($aBorder);
            imagerectangle($newgdh, 0, 0, $ww - 1, $hh - 1, $colidx);
        }

        $mid = round($w * $aHorizonPos);

        $last = $h;
        for ($y = 0; $y < $h; ++$y) {
            $yp = $h - $y - 1;
            $yt = floor($yp * $aHorizon / ($aSkewDist + $yp));

            if (!$aQuality) {
                if ($last <= $yt) {
                    continue;
                }

                $last = $yt;
            }

            for ($x = 0; $x < $w; ++$x) {
                $xt = ($x - $mid) * $aSkewDist / ($aSkewDist + $yp);
                if ($aDir == SKEW3D_UP) {
                    $rgb = imagecolorat($aGdImg, $x, $h - $y - 1);
                } else {
                    $rgb = imagecolorat($aGdImg, $x, $y);
                }

                $r      = ($rgb >> 16) & 0xFF;
                $g      = ($rgb >> 8) & 0xFF;
                $b      = $rgb & 0xFF;
                $colidx = imagecolorallocate($newgdh, $r, $g, $b);
                $xt     = round($xt + $mid);
                if ($aDir == SKEW3D_UP) {
                    $syt = $yt;
                } else {
                    $syt = $hh - $yt - 1;
                }

                if (!empty($set[$yt])) {
                    $nrgb   = imagecolorat($newgdh, $xt, $syt);
                    $nr     = ($nrgb >> 16) & 0xFF;
                    $ng     = ($nrgb >> 8) & 0xFF;
                    $nb     = $nrgb & 0xFF;
                    $colidx = imagecolorallocate(
                        $newgdh,
                        floor(($r + $nr) / 2),
                        floor(($g + $ng) / 2),
                        floor(($b + $nb) / 2)
                    );
                }

                imagesetpixel($newgdh, $xt, $syt, $colidx);
            }

            $set[$yt] = true;
        }

        return $newgdh;
    }

    // --------------------------------------------------------------------
    // _TransVert3D() and _TransHor3D() are helper methods to
    // Skew3D().
    // --------------------------------------------------------------------
    public function _TransHor3D($aGdImg, $aHorizon = 100, $aSkewDist = 120, $aDir = SKEW3D_LEFT, $aMinSize = true, $aFillColor = '#FFFFFF', $aQuality = false, $aBorder = false, $aHorizonPos = 0.5)
    {
        $w = imagesx($aGdImg);
        $h = imagesy($aGdImg);

        // Create new image
        $hh = $h;
        if ($aMinSize) {
            $ww = ceil($w * $aHorizon / ($aSkewDist + $w));
        } else {
            $ww = $w;
        }

        $newgdh    = imagecreatetruecolor($ww, $hh);
        $crgb      = new RGB($newgdh);
        $fillColor = $crgb->Allocate($aFillColor);
        imagefilledrectangle($newgdh, 0, 0, $ww - 1, $hh - 1, $fillColor);

        if ($aBorder) {
            $colidx = $crgb->Allocate($aBorder);
            imagerectangle($newgdh, 0, 0, $ww - 1, $hh - 1, $colidx);
        }

        $mid = round($h * $aHorizonPos);

        $last = -1;
        for ($x = 0; $x < $w - 1; ++$x) {
            $xt = floor($x * $aHorizon / ($aSkewDist + $x));
            if (!$aQuality) {
                if ($last >= $xt) {
                    continue;
                }

                $last = $xt;
            }

            for ($y = 0; $y < $h; ++$y) {
                $yp = $h - $y - 1;
                $yt = ($yp - $mid) * $aSkewDist / ($aSkewDist + $x);

                if ($aDir == SKEW3D_RIGHT) {
                    $rgb = imagecolorat($aGdImg, $w - $x - 1, $y);
                } else {
                    $rgb = imagecolorat($aGdImg, $x, $y);
                }

                $r      = ($rgb >> 16) & 0xFF;
                $g      = ($rgb >> 8) & 0xFF;
                $b      = $rgb & 0xFF;
                $colidx = imagecolorallocate($newgdh, $r, $g, $b);
                $yt     = floor($hh - $yt - $mid - 1);
                if ($aDir == SKEW3D_RIGHT) {
                    $sxt = $ww - $xt - 1;
                } else {
                    $sxt = $xt;
                }

                if (!empty($set[$xt])) {
                    $nrgb   = imagecolorat($newgdh, $sxt, $yt);
                    $nr     = ($nrgb >> 16) & 0xFF;
                    $ng     = ($nrgb >> 8) & 0xFF;
                    $nb     = $nrgb & 0xFF;
                    $colidx = imagecolorallocate(
                        $newgdh,
                        floor(($r + $nr) / 2),
                        floor(($g + $ng) / 2),
                        floor(($b + $nb) / 2)
                    );
                }
                imagesetpixel($newgdh, $sxt, $yt, $colidx);
            }

            $set[$xt] = true;
        }

        return $newgdh;
    }

    // --------------------------------------------------------------------
    // Skew image for the apperance of a 3D effect
    // This transforms an image into a 3D-skewed version
    // of the image. The transformation is specified by giving the height
    // of the artificial horizon and specifying a "skew" factor which
    // is the distance on the horizon line between the point of
    // convergence and perspective line.
    //
    // The function returns the GD handle of the transformed image
    // leaving the original image untouched.
    //
    // Parameters:
    // * $aGdImg, GD handle to the image to be transformed
    // * $aHorizon, Distance to the horizon
    // * $aSkewDist, Distance from the horizon point of convergence
    //   on the horizon line to the perspective points. A larger
    //   value will fore-shorten the image more
    // * $aDir, parameter specifies type of convergence. This of this
    //   as the walls in a room you are looking at. This specifies if the
    //   image should be applied on the left,right,top or bottom walls.
    // * $aMinSize, true=make the new image just as big as needed,
    //   false = keep the image the same size as the original image
    // * $aFillColor, Background fill color in the image
    // * $aHiQuality, true=performa some interpolation that improves
    //   the image quality but at the expense of performace. Enabling
    //   high quality will have a dramatic effect on the time it takes
    //   to transform an image.
    // * $aBorder, if set to anything besides false this will draw a
    //   a border of the speciied color around the image
    // --------------------------------------------------------------------
    public function Skew3D($aHorizon = 120, $aSkewDist = 150, $aDir = SKEW3D_DOWN, $aHiQuality = false, $aMinSize = true, $aFillColor = '#FFFFFF', $aBorder = false)
    {
        return $this->_Skew3D(
            $this->gdImg,
            $aHorizon,
            $aSkewDist,
            $aDir,
            $aHiQuality,
            $aMinSize,
            $aFillColor,
            $aBorder
        );
    }

    public function _Skew3D($aGdImg, $aHorizon = 120, $aSkewDist = 150, $aDir = SKEW3D_DOWN, $aHiQuality = false, $aMinSize = true, $aFillColor = '#FFFFFF', $aBorder = false)
    {
        if ($aDir == SKEW3D_DOWN || $aDir == SKEW3D_UP) {
            return $this->_TransVert3D($aGdImg, $aHorizon, $aSkewDist, $aDir, $aMinSize, $aFillColor, $aHiQuality, $aBorder);
        }

        return $this->_TransHor3D($aGdImg, $aHorizon, $aSkewDist, $aDir, $aMinSize, $aFillColor, $aHiQuality, $aBorder);
    }
}