IHTSDO/snomed-interaction-components

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external-libs/postal.js

Summary

Maintainability
C
1 day
Test Coverage

File postal.js has 502 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/**
 * postal - Pub/Sub library providing wildcard subscriptions, complex message handling, etc.  Works server and client-side.
 * Author: Jim Cowart (http://freshbrewedcode.com/jimcowart)
 * Version: v0.10.0
 * Url: http://github.com/postaljs/postal.js
Severity: Major
Found in external-libs/postal.js - About 1 day to fix

    Function has too many statements (32). Maximum allowed is 30.
    Open

    }(this, function (_, Conduit, global, undefined) {
    Severity: Minor
    Found in external-libs/postal.js by eslint

    enforce a maximum number of statements allowed in function blocks (max-statements)

    The max-statements rule allows you to specify the maximum number of statements allowed in a function.

    function foo() {
      var bar = 1; // one statement
      var baz = 2; // two statements
      var qux = 3; // three statements
    }

    Rule Details

    This rule enforces a maximum number of statements allowed in function blocks.

    Options

    This rule has a number or object option:

    • "max" (default 10) enforces a maximum number of statements allows in function blocks

    Deprecated: The object property maximum is deprecated; please use the object property max instead.

    This rule has an object option:

    • "ignoreTopLevelFunctions": true ignores top-level functions

    max

    Examples of incorrect code for this rule with the default { "max": 10 } option:

    /*eslint max-statements: ["error", 10]*/
    /*eslint-env es6*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
    
      var foo11 = 11; // Too many.
    }
    
    let foo = () => {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
    
      var foo11 = 11; // Too many.
    };

    Examples of correct code for this rule with the default { "max": 10 } option:

    /*eslint max-statements: ["error", 10]*/
    /*eslint-env es6*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      return function () {
    
        // The number of statements in the inner function does not count toward the
        // statement maximum.
    
        return 42;
      };
    }
    
    let foo = () => {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      return function () {
    
        // The number of statements in the inner function does not count toward the
        // statement maximum.
    
        return 42;
      };
    }

    ignoreTopLevelFunctions

    Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

    /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      var foo11 = 11;
    }

    Related Rules

    • [complexity](complexity.md)
    • [max-depth](max-depth.md)
    • [max-len](max-len.md)
    • [max-nested-callbacks](max-nested-callbacks.md)
    • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

    Consider simplifying this complex logical expression.
    Open

                        if (
                        // We use the bindings resolver to compare the options.topic to subDef.topic
                        (prop === "topic" && _postal.configuration.resolver.compare(sub.topic, options.topic))
                        // We need to account for the context possibly being available on callback due to Conduit
                        || (prop === "context" && options.context === (sub.callback.context && sub.callback.context() || sub.context))
    Severity: Major
    Found in external-libs/postal.js - About 1 hr to fix

      Redundant double negation.
      Open

                          if ( !! prevSegment) {
      Severity: Minor
      Found in external-libs/postal.js by eslint

      disallow unnecessary boolean casts (no-extra-boolean-cast)

      In contexts such as an if statement's test where the result of the expression will already be coerced to a Boolean, casting to a Boolean via double negation (!!) or a Boolean call is unnecessary. For example, these if statements are equivalent:

      if (!!foo) {
          // ...
      }
      
      if (Boolean(foo)) {
          // ...
      }
      
      if (foo) {
          // ...
      }

      Rule Details

      This rule disallows unnecessary boolean casts.

      Examples of incorrect code for this rule:

      /*eslint no-extra-boolean-cast: "error"*/
      
      var foo = !!!bar;
      
      var foo = !!bar ? baz : bat;
      
      var foo = Boolean(!!bar);
      
      var foo = new Boolean(!!bar);
      
      if (!!foo) {
          // ...
      }
      
      if (Boolean(foo)) {
          // ...
      }
      
      while (!!foo) {
          // ...
      }
      
      do {
          // ...
      } while (Boolean(foo));
      
      for (; !!foo; ) {
          // ...
      }

      Examples of correct code for this rule:

      /*eslint no-extra-boolean-cast: "error"*/
      
      var foo = !!bar;
      var foo = Boolean(bar);
      
      function foo() {
          return !!bar;
      }
      
      var foo = bar ? !!baz : !!bat;

      Source: http://eslint.org/docs/rules/

      Expected a conditional expression and instead saw an assignment.
      Open

              while (subDef = subs.shift()) {
      Severity: Minor
      Found in external-libs/postal.js by eslint

      disallow assignment operators in conditional statements (no-cond-assign)

      In conditional statements, it is very easy to mistype a comparison operator (such as ==) as an assignment operator (such as =). For example:

      // Check the user's job title
      if (user.jobTitle = "manager") {
          // user.jobTitle is now incorrect
      }

      There are valid reasons to use assignment operators in conditional statements. However, it can be difficult to tell whether a specific assignment was intentional.

      Rule Details

      This rule disallows ambiguous assignment operators in test conditions of if, for, while, and do...while statements.

      Options

      This rule has a string option:

      • "except-parens" (default) allows assignments in test conditions only if they are enclosed in parentheses (for example, to allow reassigning a variable in the test of a while or do...while loop)
      • "always" disallows all assignments in test conditions

      except-parens

      Examples of incorrect code for this rule with the default "except-parens" option:

      /*eslint no-cond-assign: "error"*/
      
      // Unintentional assignment
      var x;
      if (x = 0) {
          var b = 1;
      }
      
      // Practical example that is similar to an error
      function setHeight(someNode) {
          "use strict";
          do {
              someNode.height = "100px";
          } while (someNode = someNode.parentNode);
      }

      Examples of correct code for this rule with the default "except-parens" option:

      /*eslint no-cond-assign: "error"*/
      
      // Assignment replaced by comparison
      var x;
      if (x === 0) {
          var b = 1;
      }
      
      // Practical example that wraps the assignment in parentheses
      function setHeight(someNode) {
          "use strict";
          do {
              someNode.height = "100px";
          } while ((someNode = someNode.parentNode));
      }
      
      // Practical example that wraps the assignment and tests for 'null'
      function setHeight(someNode) {
          "use strict";
          do {
              someNode.height = "100px";
          } while ((someNode = someNode.parentNode) !== null);
      }

      always

      Examples of incorrect code for this rule with the "always" option:

      /*eslint no-cond-assign: ["error", "always"]*/
      
      // Unintentional assignment
      var x;
      if (x = 0) {
          var b = 1;
      }
      
      // Practical example that is similar to an error
      function setHeight(someNode) {
          "use strict";
          do {
              someNode.height = "100px";
          } while (someNode = someNode.parentNode);
      }
      
      // Practical example that wraps the assignment in parentheses
      function setHeight(someNode) {
          "use strict";
          do {
              someNode.height = "100px";
          } while ((someNode = someNode.parentNode));
      }
      
      // Practical example that wraps the assignment and tests for 'null'
      function setHeight(someNode) {
          "use strict";
          do {
              someNode.height = "100px";
          } while ((someNode = someNode.parentNode) !== null);
      }

      Examples of correct code for this rule with the "always" option:

      /*eslint no-cond-assign: ["error", "always"]*/
      
      // Assignment replaced by comparison
      var x;
      if (x === 0) {
          var b = 1;
      }

      Related Rules

      Shadowing of global property 'undefined'.
      Open

      }(this, function (_, Conduit, global, undefined) {
      Severity: Minor
      Found in external-libs/postal.js by eslint

      Disallow Shadowing of Restricted Names (no-shadow-restricted-names)

      ES5 §15.1.1 Value Properties of the Global Object (NaN, Infinity, undefined) as well as strict mode restricted identifiers eval and arguments are considered to be restricted names in JavaScript. Defining them to mean something else can have unintended consequences and confuse others reading the code. For example, there's nothing prevent you from writing:

      var undefined = "foo";

      Then any code used within the same scope would not get the global undefined, but rather the local version with a very different meaning.

      Rule Details

      Examples of incorrect code for this rule:

      /*eslint no-shadow-restricted-names: "error"*/
      
      function NaN(){}
      
      !function(Infinity){};
      
      var undefined;
      
      try {} catch(eval){}

      Examples of correct code for this rule:

      /*eslint no-shadow-restricted-names: "error"*/
      
      var Object;
      
      function f(a, b){}

      Further Reading

      Related Rules

      Expected a conditional expression and instead saw an assignment.
      Open

                          if (subDef = subscribers[idx++]) {
      Severity: Minor
      Found in external-libs/postal.js by eslint

      disallow assignment operators in conditional statements (no-cond-assign)

      In conditional statements, it is very easy to mistype a comparison operator (such as ==) as an assignment operator (such as =). For example:

      // Check the user's job title
      if (user.jobTitle = "manager") {
          // user.jobTitle is now incorrect
      }

      There are valid reasons to use assignment operators in conditional statements. However, it can be difficult to tell whether a specific assignment was intentional.

      Rule Details

      This rule disallows ambiguous assignment operators in test conditions of if, for, while, and do...while statements.

      Options

      This rule has a string option:

      • "except-parens" (default) allows assignments in test conditions only if they are enclosed in parentheses (for example, to allow reassigning a variable in the test of a while or do...while loop)
      • "always" disallows all assignments in test conditions

      except-parens

      Examples of incorrect code for this rule with the default "except-parens" option:

      /*eslint no-cond-assign: "error"*/
      
      // Unintentional assignment
      var x;
      if (x = 0) {
          var b = 1;
      }
      
      // Practical example that is similar to an error
      function setHeight(someNode) {
          "use strict";
          do {
              someNode.height = "100px";
          } while (someNode = someNode.parentNode);
      }

      Examples of correct code for this rule with the default "except-parens" option:

      /*eslint no-cond-assign: "error"*/
      
      // Assignment replaced by comparison
      var x;
      if (x === 0) {
          var b = 1;
      }
      
      // Practical example that wraps the assignment in parentheses
      function setHeight(someNode) {
          "use strict";
          do {
              someNode.height = "100px";
          } while ((someNode = someNode.parentNode));
      }
      
      // Practical example that wraps the assignment and tests for 'null'
      function setHeight(someNode) {
          "use strict";
          do {
              someNode.height = "100px";
          } while ((someNode = someNode.parentNode) !== null);
      }

      always

      Examples of incorrect code for this rule with the "always" option:

      /*eslint no-cond-assign: ["error", "always"]*/
      
      // Unintentional assignment
      var x;
      if (x = 0) {
          var b = 1;
      }
      
      // Practical example that is similar to an error
      function setHeight(someNode) {
          "use strict";
          do {
              someNode.height = "100px";
          } while (someNode = someNode.parentNode);
      }
      
      // Practical example that wraps the assignment in parentheses
      function setHeight(someNode) {
          "use strict";
          do {
              someNode.height = "100px";
          } while ((someNode = someNode.parentNode));
      }
      
      // Practical example that wraps the assignment and tests for 'null'
      function setHeight(someNode) {
          "use strict";
          do {
              someNode.height = "100px";
          } while ((someNode = someNode.parentNode) !== null);
      }

      Examples of correct code for this rule with the "always" option:

      /*eslint no-cond-assign: ["error", "always"]*/
      
      // Assignment replaced by comparison
      var x;
      if (x === 0) {
          var b = 1;
      }

      Related Rules

      Expected return with your callback function.
      Open

                              next(data, envelope);
      Severity: Minor
      Found in external-libs/postal.js by eslint

      Enforce Return After Callback (callback-return)

      The callback pattern is at the heart of most I/O and event-driven programming in JavaScript.

      function doSomething(err, callback) {
          if (err) {
              return callback(err);
          }
          callback();
      }

      To prevent calling the callback multiple times it is important to return anytime the callback is triggered outside of the main function body. Neglecting this technique often leads to issues where you do something more than once. For example, in the case of an HTTP request, you may try to send HTTP headers more than once leading Node.js to throw a Can't render headers after they are sent to the client. error.

      Rule Details

      This rule is aimed at ensuring that callbacks used outside of the main function block are always part-of or immediately preceding a return statement. This rule decides what is a callback based on the name of the function being called.

      Options

      The rule takes a single option - an array of possible callback names - which may include object methods. The default callback names are callback, cb, next.

      Default callback names

      Examples of incorrect code for this rule with the default ["callback", "cb", "next"] option:

      /*eslint callback-return: "error"*/
      
      function foo(err, callback) {
          if (err) {
              callback(err);
          }
          callback();
      }

      Examples of correct code for this rule with the default ["callback", "cb", "next"] option:

      /*eslint callback-return: "error"*/
      
      function foo(err, callback) {
          if (err) {
              return callback(err);
          }
          callback();
      }

      Supplied callback names

      Examples of incorrect code for this rule with the option ["done", "send.error", "send.success"]:

      /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
      
      function foo(err, done) {
          if (err) {
              done(err);
          }
          done();
      }
      
      function bar(err, send) {
          if (err) {
              send.error(err);
          }
          send.success();
      }

      Examples of correct code for this rule with the option ["done", "send.error", "send.success"]:

      /*eslint callback-return: ["error", ["done", "send.error", "send.success"]]*/
      
      function foo(err, done) {
          if (err) {
              return done(err);
          }
          done();
      }
      
      function bar(err, send) {
          if (err) {
              return send.error(err);
          }
          send.success();
      }

      Known Limitations

      Because it is difficult to understand the meaning of a program through static analysis, this rule has limitations:

      • false negatives when this rule reports correct code, but the program calls the callback more than one time (which is incorrect behavior)
      • false positives when this rule reports incorrect code, but the program calls the callback only one time (which is correct behavior)

      Passing the callback by reference

      The static analysis of this rule does not detect that the program calls the callback if it is an argument of a function (for example, setTimeout).

      Example of a false negative when this rule reports correct code:

      /*eslint callback-return: "error"*/
      
      function foo(err, callback) {
          if (err) {
              setTimeout(callback, 0); // this is bad, but WILL NOT warn
          }
          callback();
      }

      Triggering the callback within a nested function

      The static analysis of this rule does not detect that the program calls the callback from within a nested function or an immediately-invoked function expression (IIFE).

      Example of a false negative when this rule reports correct code:

      /*eslint callback-return: "error"*/
      
      function foo(err, callback) {
          if (err) {
              process.nextTick(function() {
                  return callback(); // this is bad, but WILL NOT warn
              });
          }
          callback();
      }

      If/else statements

      The static analysis of this rule does not detect that the program calls the callback only one time in each branch of an if statement.

      Example of a false positive when this rule reports incorrect code:

      /*eslint callback-return: "error"*/
      
      function foo(err, callback) {
          if (err) {
              callback(err); // this is fine, but WILL warn
          } else {
              callback();    // this is fine, but WILL warn
          }
      }

      When Not To Use It

      There are some cases where you might want to call a callback function more than once. In those cases this rule may lead to incorrect behavior. In those cases you may want to reserve a special name for those callbacks and not include that in the list of callbacks that trigger warnings.

      Further Reading

      Related Rules

      unnecessary '.call()'.
      Open

                      self.unsubscribe.call(self);
      Severity: Minor
      Found in external-libs/postal.js by eslint

      Disallow unnecessary .call() and .apply(). (no-useless-call)

      The function invocation can be written by Function.prototype.call() and Function.prototype.apply(). But Function.prototype.call() and Function.prototype.apply() are slower than the normal function invocation.

      Rule Details

      This rule is aimed to flag usage of Function.prototype.call() and Function.prototype.apply() that can be replaced with the normal function invocation.

      Examples of incorrect code for this rule:

      /*eslint no-useless-call: "error"*/
      
      // These are same as `foo(1, 2, 3);`
      foo.call(undefined, 1, 2, 3);
      foo.apply(undefined, [1, 2, 3]);
      foo.call(null, 1, 2, 3);
      foo.apply(null, [1, 2, 3]);
      
      // These are same as `obj.foo(1, 2, 3);`
      obj.foo.call(obj, 1, 2, 3);
      obj.foo.apply(obj, [1, 2, 3]);

      Examples of correct code for this rule:

      /*eslint no-useless-call: "error"*/
      
      // The `this` binding is different.
      foo.call(obj, 1, 2, 3);
      foo.apply(obj, [1, 2, 3]);
      obj.foo.call(null, 1, 2, 3);
      obj.foo.apply(null, [1, 2, 3]);
      obj.foo.call(otherObj, 1, 2, 3);
      obj.foo.apply(otherObj, [1, 2, 3]);
      
      // The argument list is variadic.
      foo.apply(undefined, args);
      foo.apply(null, args);
      obj.foo.apply(obj, args);

      Known Limitations

      This rule compares code statically to check whether or not thisArg is changed. So if the code about thisArg is a dynamic expression, this rule cannot judge correctly.

      Examples of incorrect code for this rule:

      /*eslint no-useless-call: "error"*/
      
      a[i++].foo.call(a[i++], 1, 2, 3);

      Examples of correct code for this rule:

      /*eslint no-useless-call: "error"*/
      
      a[++i].foo.call(a[i], 1, 2, 3);

      When Not To Use It

      If you don't want to be notified about unnecessary .call() and .apply(), you can safely disable this rule. Source: http://eslint.org/docs/rules/

      Unexpected require().
      Open

              module.exports = factory(require("lodash"), require("conduitjs"), this);
      Severity: Minor
      Found in external-libs/postal.js by eslint

      Enforce require() on the top-level module scope (global-require)

      In Node.js, module dependencies are included using the require() function, such as:

      var fs = require("fs");

      While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

      function foo() {
      
          if (condition) {
              var fs = require("fs");
          }
      }

      Since require() does a synchronous load, it can cause performance problems when used in other locations.

      Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

      Rule Details

      This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

      Examples of incorrect code for this rule:

      /*eslint global-require: "error"*/
      /*eslint-env es6*/
      
      // calling require() inside of a function is not allowed
      function readFile(filename, callback) {
          var fs = require('fs');
          fs.readFile(filename, callback)
      }
      
      // conditional requires like this are also not allowed
      if (DEBUG) { require('debug'); }
      
      // a require() in a switch statement is also flagged
      switch(x) { case '1': require('1'); break; }
      
      // you may not require() inside an arrow function body
      var getModule = (name) => require(name);
      
      // you may not require() inside of a function body as well
      function getModule(name) { return require(name); }
      
      // you may not require() inside of a try/catch block
      try {
          require(unsafeModule);
      } catch(e) {
          console.log(e);
      }

      Examples of correct code for this rule:

      /*eslint global-require: "error"*/
      
      // all these variations of require() are ok
      require('x');
      var y = require('y');
      var z;
      z = require('z').initialize();
      
      // requiring a module and using it in a function is ok
      var fs = require('fs');
      function readFile(filename, callback) {
          fs.readFile(filename, callback)
      }
      
      // you can use a ternary to determine which module to require
      var logger = DEBUG ? require('dev-logger') : require('logger');
      
      // if you want you can require() at the end of your module
      function doSomethingA() {}
      function doSomethingB() {}
      var x = require("x"),
          z = require("z");

      When Not To Use It

      If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

      Unexpected require().
      Open

              module.exports = factory(require("lodash"), require("conduitjs"), this);
      Severity: Minor
      Found in external-libs/postal.js by eslint

      Enforce require() on the top-level module scope (global-require)

      In Node.js, module dependencies are included using the require() function, such as:

      var fs = require("fs");

      While require() may be called anywhere in code, some style guides prescribe that it should be called only in the top level of a module to make it easier to identify dependencies. For instance, it's arguably harder to identify dependencies when they are deeply nested inside of functions and other statements:

      function foo() {
      
          if (condition) {
              var fs = require("fs");
          }
      }

      Since require() does a synchronous load, it can cause performance problems when used in other locations.

      Further, ES6 modules mandate that import and export statements can only occur in the top level of the module's body.

      Rule Details

      This rule requires all calls to require() to be at the top level of the module, similar to ES6 import and export statements, which also can occur only at the top level.

      Examples of incorrect code for this rule:

      /*eslint global-require: "error"*/
      /*eslint-env es6*/
      
      // calling require() inside of a function is not allowed
      function readFile(filename, callback) {
          var fs = require('fs');
          fs.readFile(filename, callback)
      }
      
      // conditional requires like this are also not allowed
      if (DEBUG) { require('debug'); }
      
      // a require() in a switch statement is also flagged
      switch(x) { case '1': require('1'); break; }
      
      // you may not require() inside an arrow function body
      var getModule = (name) => require(name);
      
      // you may not require() inside of a function body as well
      function getModule(name) { return require(name); }
      
      // you may not require() inside of a try/catch block
      try {
          require(unsafeModule);
      } catch(e) {
          console.log(e);
      }

      Examples of correct code for this rule:

      /*eslint global-require: "error"*/
      
      // all these variations of require() are ok
      require('x');
      var y = require('y');
      var z;
      z = require('z').initialize();
      
      // requiring a module and using it in a function is ok
      var fs = require('fs');
      function readFile(filename, callback) {
          fs.readFile(filename, callback)
      }
      
      // you can use a ternary to determine which module to require
      var logger = DEBUG ? require('dev-logger') : require('logger');
      
      // if you want you can require() at the end of your module
      function doSomethingA() {}
      function doSomethingB() {}
      var x = require("x"),
          z = require("z");

      When Not To Use It

      If you have a module that must be initialized with information that comes from the file-system or if a module is only used in very rare situations and will cause significant overhead to load it may make sense to disable the rule. If you need to require() an optional dependency inside of a try/catch, you can disable this rule for just that dependency using the // eslint-disable-line global-require comment. Source: http://eslint.org/docs/rules/

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