src/app/engine/entities/scenery.ts
import {WorldEntity} from './world-entity';
import {CommandContext} from '../command-context';
export class Scenery extends WorldEntity {
shouldDescribeWithRoom(context: CommandContext): boolean {
return true;
}
/**
* Some items don't allow a drop. Let them speak their mind.
* @param {CommandContext} context The command context
* @returns {boolean} Whether or not the drop should occur. False prevents the drop.
*/
allowDrop(context: CommandContext): boolean {
return true;
}
}