IntegerMan/angularIF

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src/app/engine/entities/world-entity.ts

Summary

Maintainability
D
2 days
Test Coverage

WorldEntity has 32 functions (exceeds 20 allowed). Consider refactoring.
Open

export abstract class WorldEntity {

  contents: WorldEntity[];
  parent: WorldEntity = null;
  nouns: string[];
Severity: Minor
Found in src/app/engine/entities/world-entity.ts - About 4 hrs to fix

    Function containsEntity has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
    Open

      containsEntity(entity: WorldEntity, isRecursive: boolean): boolean {
    
        for (const item of this.contents) {
          if (item === entity) {
            return true;
    Severity: Minor
    Found in src/app/engine/entities/world-entity.ts - About 45 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function isDescribedByToken has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
    Open

      isDescribedByToken(token: CommandToken, context: CommandContext): boolean {
    
        // TODO: May not belong at the entity level
    
        // Special keywords to talk about the room the player is in
    Severity: Minor
    Found in src/app/engine/entities/world-entity.ts - About 45 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

      addAdjectiveAliases(adjectives: string[]): void {
    
        for (const adjective of adjectives) {
          LoggingService.instance.log(`Registering adjective '${adjective}' for object '${this.name}'`);
          this.adjectives.push(adjective.toLocaleLowerCase());
    Severity: Major
    Found in src/app/engine/entities/world-entity.ts and 1 other location - About 2 hrs to fix
    src/app/engine/entities/world-entity.ts on lines 111..118

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 86.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

      addNounAliases(nouns: string[]): void {
    
        for (const noun of nouns) {
          LoggingService.instance.log(`Registering noun '${noun}' for object '${this.name}'`);
          this.nouns.push(noun.toLocaleLowerCase());
    Severity: Major
    Found in src/app/engine/entities/world-entity.ts and 1 other location - About 2 hrs to fix
    src/app/engine/entities/world-entity.ts on lines 120..127

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 86.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

      allowItemStored(context: CommandContext, itemToStore: WorldEntity): boolean {
    
        context.outputService.displayStory(`You can't put ${itemToStore.that} in ${this.that}.`);
    
        return false;
    Severity: Major
    Found in src/app/engine/entities/world-entity.ts and 1 other location - About 1 hr to fix
    src/app/engine/entities/world-entity.ts on lines 219..224

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 65.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

      allowItemHanged(context: CommandContext, itemToHang: WorldEntity): boolean {
    
        context.outputService.displayStory(`You can't hang ${itemToHang.that} on ${this.that}.`);
    
        return false;
    Severity: Major
    Found in src/app/engine/entities/world-entity.ts and 1 other location - About 1 hr to fix
    src/app/engine/entities/world-entity.ts on lines 226..231

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 65.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

      onItemStored(context: CommandContext, itemToStore: WorldEntity): void {
        LoggingService.instance.debug(`Put ${itemToStore.that} in ${this.that}.`);
      }
    Severity: Major
    Found in src/app/engine/entities/world-entity.ts and 1 other location - About 1 hr to fix
    src/app/engine/entities/world-entity.ts on lines 233..235

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 62.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

      onStored(context: CommandContext, newContainer: WorldEntity): void {
        LoggingService.instance.debug(`${this.that} is now stored inside of ${newContainer.that}.`);
      }
    Severity: Major
    Found in src/app/engine/entities/world-entity.ts and 1 other location - About 1 hr to fix
    src/app/engine/entities/world-entity.ts on lines 237..239

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 62.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

      onItemHanged(context: CommandContext, itemToHang: WorldEntity): void {
        LoggingService.instance.debug(`Hung ${itemToHang.that} on ${this.that}.`);
      }
    Severity: Major
    Found in src/app/engine/entities/world-entity.ts and 1 other location - About 1 hr to fix
    src/app/engine/entities/world-entity.ts on lines 241..243

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 62.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

      onHung(context: CommandContext, newContainer: WorldEntity): void {
        LoggingService.instance.debug(`${this.that} is now hanging from ${newContainer.that}.`);
      }
    Severity: Major
    Found in src/app/engine/entities/world-entity.ts and 1 other location - About 1 hr to fix
    src/app/engine/entities/world-entity.ts on lines 245..247

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 62.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

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