JohnCoates/Aerial

View on GitHub
Aerial/Source/Models/Cache/VideoDownload.swift

Summary

Maintainability
C
7 hrs
Test Coverage

Function finishedDownload has 26 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    func finishedDownload() {
        var tentativeCachePath: String?

        if video.source.isCachable {
            tentativeCachePath = VideoCache.cachePath(forVideo: video)
Severity: Minor
Found in Aerial/Source/Models/Cache/VideoDownload.swift - About 1 hr to fix

    Function connectionDidFinishLoading has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        func connectionDidFinishLoading(_ connection: NSURLConnection) {
            queue.async { () -> Void in
                debugLog("connectionDidFinishLoading")
    
                guard let stream = self.streamForConnection(connection) else {
    Severity: Minor
    Found in Aerial/Source/Models/Cache/VideoDownload.swift - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function connection has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
    Open

        func connection(_ connection: NSURLConnection, didReceive response: URLResponse) {
            guard let stream = streamForConnection(connection) else {
                errorLog("No matching stream for connection: \(connection) with response: \(response)")
                return
            }
    Severity: Minor
    Found in Aerial/Source/Models/Cache/VideoDownload.swift - About 25 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Force casts should be avoided
    Open

            let httpResponse = response as! HTTPURLResponse

    forced-type-cast

    Avoid using the forced form of the type cast operator (as!) because Swift is not able to determine at compile time if the type conversion will succeed. In the event of an unsuccessful conversion, a runtime error will be triggered. The conditional form of the type cast operator (as?) is safer and should be used when possible.

    Preferred

    if let movie = item as? Movie {
        print("Movie: '\(movie.name)', dir. \(movie.director)")
    }

    Not Preferred

    let movie = item as! Movie
    print("Movie: '\(movie.name)', dir. \(movie.director)")

    Identical blocks of code found in 2 locations. Consider refactoring.
    Open

        func startOffsetFromResponse(_ response: URLResponse) -> Int? {
            // get range response
            var regex: NSRegularExpression!
            do {
                // Check to see if the server returned a valid byte-range
    Severity: Major
    Found in Aerial/Source/Models/Cache/VideoDownload.swift and 1 other location - About 3 hrs to fix
    Aerial/Source/Models/Cache/VideoLoader.swift on lines 205..239

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 240.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        func connection(_ connection: NSURLConnection, didFailWithError error: Error) {
            errorLog("Couldn't download video: \(error.localizedDescription)")
            queue.async { () -> Void in
                self.failedDownload("Connection fail: \(error.localizedDescription)")
            }
    Severity: Minor
    Found in Aerial/Source/Models/Cache/VideoDownload.swift and 1 other location - About 40 mins to fix
    Aerial/Source/Models/Cache/VideoDownload.swift on lines 281..286

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 52.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        func connection(_ connection: NSURLConnection, didReceive challenge: URLAuthenticationChallenge) {
            errorLog("Didn't expect authentication challenge while downloading videos!")
            queue.async { () -> Void in
                self.failedDownload("Connection fail: Received authentication request!")
            }
    Severity: Minor
    Found in Aerial/Source/Models/Cache/VideoDownload.swift and 1 other location - About 40 mins to fix
    Aerial/Source/Models/Cache/VideoDownload.swift on lines 274..279

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 52.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Single-line comment should start with whitespace
    Open

            //print("deinit VideoDownload")

    comment-whitespace

    Prefer at least one whitespace character after a comment opening symbol (//, ///, /*, or /**) and at least one whitespace character before a comment closing symbol (*/).

    Preferred

    // This is a comment
    
    /// This is a documentation comment
    
    /* This is a
    multi-line comment */
    
    /* This is a
    multi-line comment
    */
    
    /** This is a
    documentation multi-line
    comment
    */

    Not Preferred

    //This is a comment
    
    ///This is a documentation comment
    
    /*This is a
    multi-line comment*/
    
    /**This is a multi-line
    documentation comment */

    Statements should not terminate with a semicolon
    Open

            let pace = 0.2; // pace stream creation a little bit

    terminating-semicolon

    Swift does not require a semicolon after each statement in your code unless you wish to combine multiple statements on a single line. Do not write multiple statements on a single line separated with semicolons.

    Imports

    Preferred

    import Foundation

    Not Preferred

    import Foundation;

    Enums and enum cases

    Preferred

    enum CompassPoint {
        case North
        case South
        case East
        case West
    }

    Not Preferred

    enum CompassPoint {
        case North;
        case South;
        case East;
        case West;
    };

    Protocols

    Preferred

    protocol SomeProtocol {
        var SomeMethod: String { get }
        func SomeMethod()
        func SomeMethod(f: Int)
        func SomeMethod(bar: String, baz: Double)
    }

    Not Preferred

    protocol SomeProtocol {
        var SomeMethod: String { get };
        func SomeMethod();
        func SomeMethod(f: Int);
        func SomeMethod(bar: String, baz: Double);
    };

    Extensions

    Preferred

    extension SomeType {
    
    }

    Not Preferred

    extension SomeType {
    
    };

    Structs

    Preferred

    struct DemoStruct {
            var x: String // variables
    }

    Not Preferred

    struct DemoStruct {
            var x: String // variables
    };

    Classes

    Preferred

    class SomeClass {
        let b = 2 // constants
    }

    Not Preferred

    class SomeClass {
        let b = 2 // constants
    };

    Loops

    Preferred

    // while loop
    while true {
    
    }
    
    // for loop
    for ; ; {
    }
    
    // repeat while
    repeat {
    
    } while true

    Not Preferred

    // while loop
    while true {
    
    };
    
    // for loop
    for ; ; {
    };
    
    // repeat while
    repeat {
    
    } while true;

    TODO comments should be formatted either as <todo: description> or <todo description></todo></todo:>
    Open

            let streamCount = 1 // TODO

    todo-syntax

    TODO comments should be defined separately using non-nested single line comments. They should adhere to the <TODO: description> or <TODO(developer-name): description> syntax. Empty TODO comments will be flagged.

    Preferred

    // TODO: <insert mandatory todo comment>
    // TODO(dev-name): <insert mandatory todo comment></insert></insert>

    Not Preferred

    // TODO:
    
    /// TODO: Documentation comments should not have TODOs
    
    //// TODO: Nested comments should not have TODOs
    
    // //TODO: Nested comments should not have TODOs
    
    // TODO: Nested comments should not have TODOs // some comment
    
    //// TODO: Nested comments should not have TODOs

    Function should have at least one blank line after it
    Open

        }

    function-whitespace

    Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

    Preferred

    func function1() {
      var text = 1
      var text = 2
    }
    
    function1()
    
    // a comment
    func function2() {
      // something goes here
    }
    
    struct SomeStruct {
    
      func function3() {
        // something goes here
      }
    
      func function4() {
        // something else goes here
      };
    
    }
    
    func function5() {
      // something goes here
    }

    Not Preferred

    func function1() {
      var text = 1
      var text = 2
    }
    function1()
    // a comment
    func function2() {
      // something goes here
    }
    
    struct SomeStruct {
      func function3() {
        // something goes here
      }
    
      func function4() {
        // something else goes here
      };
    }
    func function5() {
      // something goes here
    }

    There are no issues that match your filters.

    Category
    Status