JohnCoates/Aerial

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Aerial/Source/Models/CompanionBridge.swift

Summary

Maintainability
B
6 hrs
Test Coverage

Function setNotifications has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
Open

    static func setNotifications() {
        debugLog("🌉 seting up CompanionBridge")

        // Get nightshift
        DistributedNotificationCenter.default().addObserver(forName: NSNotification.Name("com.glouel.aerial.nightshift"), object: nil, queue: nil) { notification in
Severity: Minor
Found in Aerial/Source/Models/CompanionBridge.swift - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function setNotifications has 34 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    static func setNotifications() {
        debugLog("🌉 seting up CompanionBridge")

        // Get nightshift
        DistributedNotificationCenter.default().addObserver(forName: NSNotification.Name("com.glouel.aerial.nightshift"), object: nil, queue: nil) { notification in
Severity: Minor
Found in Aerial/Source/Models/CompanionBridge.swift - About 1 hr to fix

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            DistributedNotificationCenter.default().addObserver(forName: NSNotification.Name("com.glouel.aerial.location"), object: nil, queue: nil) { notification in
                debugLog("🌉😻 received location")
                debugLog(notification.debugDescription)
                
                if let lat = notification.userInfo?["latitude"] as? Double {
    Severity: Major
    Found in Aerial/Source/Models/CompanionBridge.swift and 1 other location - About 2 hrs to fix
    Aerial/Source/Models/CompanionBridge.swift on lines 24..39

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 135.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

            DistributedNotificationCenter.default().addObserver(forName: NSNotification.Name("com.glouel.aerial.nightshift"), object: nil, queue: nil) { notification in
                debugLog("🌉😻 received nightshift")
                debugLog(notification.debugDescription)
                
                if let sunrise = notification.userInfo?["sunrise"] as? Date {
    Severity: Major
    Found in Aerial/Source/Models/CompanionBridge.swift and 1 other location - About 2 hrs to fix
    Aerial/Source/Models/CompanionBridge.swift on lines 42..57

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 135.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Line should not have any trailing whitespace
    Open

            

    trailing-whitespace

    Flag whitespace after the last non-whitespace character on each line until the newline.

    Preferred

    let number = 42¬

    Not Preferred

    let number = 42••¬

    Line should not have any trailing whitespace
    Open

            

    trailing-whitespace

    Flag whitespace after the last non-whitespace character on each line until the newline.

    Preferred

    let number = 42¬

    Not Preferred

    let number = 42••¬

    Line should not have any trailing whitespace
    Open

        

    trailing-whitespace

    Flag whitespace after the last non-whitespace character on each line until the newline.

    Preferred

    let number = 42¬

    Not Preferred

    let number = 42••¬

    Line should not have any trailing whitespace
    Open

                

    trailing-whitespace

    Flag whitespace after the last non-whitespace character on each line until the newline.

    Preferred

    let number = 42¬

    Not Preferred

    let number = 42••¬

    Line should not have any trailing whitespace
    Open

        

    trailing-whitespace

    Flag whitespace after the last non-whitespace character on each line until the newline.

    Preferred

    let number = 42¬

    Not Preferred

    let number = 42••¬

    Line should not have any trailing whitespace
    Open

                

    trailing-whitespace

    Flag whitespace after the last non-whitespace character on each line until the newline.

    Preferred

    let number = 42¬

    Not Preferred

    let number = 42••¬

    Line should not have any trailing whitespace
    Open

            

    trailing-whitespace

    Flag whitespace after the last non-whitespace character on each line until the newline.

    Preferred

    let number = 42¬

    Not Preferred

    let number = 42••¬

    Function should have at least one blank line after it
    Open

        }

    function-whitespace

    Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

    Preferred

    func function1() {
      var text = 1
      var text = 2
    }
    
    function1()
    
    // a comment
    func function2() {
      // something goes here
    }
    
    struct SomeStruct {
    
      func function3() {
        // something goes here
      }
    
      func function4() {
        // something else goes here
      };
    
    }
    
    func function5() {
      // something goes here
    }

    Not Preferred

    func function1() {
      var text = 1
      var text = 2
    }
    function1()
    // a comment
    func function2() {
      // something goes here
    }
    
    struct SomeStruct {
      func function3() {
        // something goes here
      }
    
      func function4() {
        // something else goes here
      };
    }
    func function5() {
      // something goes here
    }

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