File DisplayDetection.swift
has 376 lines of code (exceeds 250 allowed). Consider refactoring. Open
import Foundation
import Cocoa
class Screen: NSObject {
var id: CGDirectDisplayID
DisplayDetection
has 22 methods (exceeds 20 allowed). Consider refactoring. Open
final class DisplayDetection: NSObject {
static let sharedInstance = DisplayDetection()
var screens = [Screen]()
var unusedScreens = [Screen]()
Function isScreenActive
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
func isScreenActive(id: CGDirectDisplayID) -> Bool {
let screen = findScreenWith(id: id)
debugLog("ISA : \(screen)")
switch PrefsDisplays.displayMode {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getZeroedActiveSpannedRect
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
func getZeroedActiveSpannedRect() -> CGRect {
if PrefsDisplays.displayMarginsAdvanced && !advancedMargins.displays.isEmpty, let advz = advancedZeroedScreenRect {
// Now this is awkward... we precalculated this at detectdisplays->advancedZeroedOrigins
return advz
} else {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getGlobalScreenRect
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
func getGlobalScreenRect() -> CGRect {
if PrefsDisplays.displayMarginsAdvanced && !advancedMargins.displays.isEmpty, let adv = advancedScreenRect {
// Now this is awkward... we precalculated this at detectdisplays->advancedZeroedOrigins
return adv
} else {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function detectDisplays
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
func detectDisplays() {
// Display detection is done in two passes :
// - Through CGDisplay, we grab all online screens (connected, but
// may or may not be powered on !) and get most information needed
// - Through NSScreen to get the backingScaleFactor (retinaness of a screen)
Function detectDisplays
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
func detectDisplays() {
// Display detection is done in two passes :
// - Through CGDisplay, we grab all online screens (connected, but
// may or may not be powered on !) and get most information needed
// - Through NSScreen to get the backingScaleFactor (retinaness of a screen)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function isScreenActive
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
func isScreenActive(id: CGDirectDisplayID) -> Bool {
let screen = findScreenWith(id: id)
debugLog("ISA : \(screen)")
switch PrefsDisplays.displayMode {
Function getMarginsJSON
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
func getMarginsJSON() -> String {
var adv: AdvancedMargin
if !advancedMargins.displays.isEmpty {
// If we have something already in preferences, return that
Function getIntermediateAdvancedScreenRect
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
func getIntermediateAdvancedScreenRect() -> CGRect {
// At this point, this is non zeroed
var minX: CGFloat = 0.0, minY: CGFloat = 0.0, maxX: CGFloat = 0.0, maxY: CGFloat = 0.0
for screen in screens {
if screen.zeroedOrigin.x < minX {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return false
Avoid too many return
statements within this function. Open
return true
Function detectBorders
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
func detectBorders(forScreen: Screen) -> (CGFloat, CGFloat) {
var leftScreens: CGFloat = 0
var belowScreens: CGFloat = 0
for screen in screens where screen != forScreen {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getMarginsJSON
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
func getMarginsJSON() -> String {
var adv: AdvancedMargin
if !advancedMargins.displays.isEmpty {
// If we have something already in preferences, return that
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Force casts should be avoided Open
let screenID = screen.deviceDescription[NSDeviceDescriptionKey("NSScreenNumber")] as! CGDirectDisplayID
- Read upRead up
- Exclude checks
forced-type-cast
Avoid using the forced form of the type cast operator (as!
) because Swift is not able to determine at compile time if the type conversion will succeed. In the event of an unsuccessful conversion, a runtime error will be triggered. The conditional form of the type cast operator (as?
) is safer and should be used when possible.
Preferred
if let movie = item as? Movie {
print("Movie: '\(movie.name)', dir. \(movie.director)")
}
Not Preferred
let movie = item as! Movie
print("Movie: '\(movie.name)', dir. \(movie.director)")
Identical blocks of code found in 2 locations. Consider refactoring. Open
for screen in screens where isScreenActive(id: screen.id) {
if screen.bottomLeftFrame.origin.x < minX {
minX = screen.bottomLeftFrame.origin.x
}
if screen.bottomLeftFrame.origin.y < minY {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 111.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
for screen in screens {
if screen.bottomLeftFrame.origin.x < minX {
minX = screen.bottomLeftFrame.origin.x
}
if screen.bottomLeftFrame.origin.y < minY {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 111.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if screen.bottomLeftFrame.origin.x < forScreen.bottomLeftFrame.origin.x &&
screen.bottomLeftFrame.origin.x + CGFloat(screen.width) <=
forScreen.bottomLeftFrame.origin.x {
leftScreens += 1
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 65.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if screen.bottomLeftFrame.origin.y < forScreen.bottomLeftFrame.origin.y &&
screen.bottomLeftFrame.origin.y + CGFloat(screen.height) <=
forScreen.bottomLeftFrame.origin.y {
belowScreens += 1
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 65.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (screen.zeroedOrigin.x + CGFloat(screen.width)) > maxX {
maxX = screen.zeroedOrigin.x + CGFloat(screen.width)
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 55.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (screen.zeroedOrigin.y + CGFloat(screen.height)) > maxY {
maxY = screen.zeroedOrigin.y + CGFloat(screen.height)
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 55.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
var minX: CGFloat = 0.0, minY: CGFloat = 0.0, maxX: CGFloat = 0.0, maxY: CGFloat = 0.0
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
var minX: CGFloat = 0.0, minY: CGFloat = 0.0, maxX: CGFloat = 0.0, maxY: CGFloat = 0.0
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
var minX: CGFloat = 0.0, minY: CGFloat = 0.0, maxX: CGFloat = 0.0, maxY: CGFloat = 0.0
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 46.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func findScreenWith(id: CGDirectDisplayID) -> Screen? {
for screen in screens where screen.id == id {
return screen
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 44.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬
Line should not have any trailing whitespace Open
- Read upRead up
- Exclude checks
trailing-whitespace
Flag whitespace after the last non-whitespace character on each line until the newline.
Preferred
let number = 42¬
Not Preferred
let number = 42••¬