File ManifestLoader.swift
has 495 lines of code (exceeds 250 allowed). Consider refactoring. Open
import Foundation
import ScreenSaver
import GameplayKit
import AVFoundation
Function getOldFilesEstimation
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
func getOldFilesEstimation() -> (String, Int) {
// loadedManifests contains the full deduplicated list of videos
debugLog("Looking for outdated files")
if loadedManifest.isEmpty {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function findDuplicate
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
func findDuplicate(id: String, url1080pH264: String) -> (Bool, AerialVideo?) {
// We blacklist some duplicates
if url1080pH264 != "" {
if blacklist.contains((URL(string: url1080pH264)?.lastPathComponent)!) {
return (true, nil)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function generatePlaylist
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
func generatePlaylist(isRestricted: Bool, restrictedTo: String) {
// Start fresh
playlist = [AerialVideo]()
playlistIsRestricted = isRestricted
playlistRestrictedTo = restrictedTo
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function loadCachedManifests
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
func loadCachedManifests() {
if let cacheDirectory = VideoCache.appSupportDirectory {
// tvOS13
var cacheFileUrl = URL(fileURLWithPath: cacheDirectory as String)
cacheFileUrl.appendPathComponent("tvos13.json")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getOldFilesEstimation
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
func getOldFilesEstimation() -> (String, Int) {
// loadedManifests contains the full deduplicated list of videos
debugLog("Looking for outdated files")
if loadedManifest.isEmpty {
Function loadCachedManifests
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
func loadCachedManifests() {
if let cacheDirectory = VideoCache.appSupportDirectory {
// tvOS13
var cacheFileUrl = URL(fileURLWithPath: cacheDirectory as String)
cacheFileUrl.appendPathComponent("tvos13.json")
Function loadManifestsFromLoadedFiles
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
func loadManifestsFromLoadedFiles() {
// Reset our array
processedVideos = []
if manifestTvOS13 != nil {
Function loadManifestsFromLoadedFiles
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
func loadManifestsFromLoadedFiles() {
// Reset our array
processedVideos = []
if manifestTvOS13 != nil {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function moveOldManifests
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
func moveOldManifests() {
debugLog("move")
let cacheDirectory = VideoCache.appSupportDirectory!
var cacheResourcesString = cacheDirectory
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function checkIfShouldRedownloadFiles
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
func checkIfShouldRedownloadFiles() {
let dateFormatter = DateFormatter()
dateFormatter.dateFormat = "yyyy-MM-dd"
dateFormatter.locale = Locale.init(identifier: "en_GB")
let dateObj = dateFormatter.date(from: PrefsVideos.lastVideoCheck)
Function reloadFiles
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
func reloadFiles() {
moveOldManifests()
// Ok then, we fetch them...
debugLog("Fetching missing manifests online")
Function moveOldManifests
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
func moveOldManifests() {
debugLog("move")
let cacheDirectory = VideoCache.appSupportDirectory!
var cacheResourcesString = cacheDirectory
Function checkIfShouldRedownloadFiles
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
func checkIfShouldRedownloadFiles() {
let dateFormatter = DateFormatter()
dateFormatter.dateFormat = "yyyy-MM-dd"
dateFormatter.locale = Locale.init(identifier: "en_GB")
let dateObj = dateFormatter.date(from: PrefsVideos.lastVideoCheck)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return (false, nil)
Function randomVideo
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
func randomVideo(excluding: [AerialVideo]) -> (AerialVideo?, Bool) {
var shouldLoop = false
let timeManagement = TimeManagement.sharedInstance
let (shouldRestrictByDayNight, restrictTo) = timeManagement.shouldRestrictPlaybackToDayNightVideo()
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Identical blocks of code found in 2 locations. Consider refactoring. Open
for video in processedVideos {
if id == video.id {
return (true, video)
} else if url1080pH264 != "" && video.urls[.v1080pH264] != "" {
if URL(string: url1080pH264)?.lastPathComponent == URL(string: video.urls[.v1080pH264]!)?.lastPathComponent {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 112.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
func getResolution(asset: AVAsset) -> CGSize {
guard let track = asset.tracks(withMediaType: AVMediaType.video).first else { return CGSize.zero }
let size = track.naturalSize.applying(track.preferredTransform)
return CGSize(width: abs(size.width), height: abs(size.height))
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 94.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if url1080pH264 != "" {
if blacklist.contains((URL(string: url1080pH264)?.lastPathComponent)!) {
return (true, nil)
}
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 52.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Multiline comment should start with whitespace Open
/*if preferences.synchronizedMode {
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, ///
, /*
, or /**
) and at least one whitespace character before a comment closing symbol (*/
).
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// This is a comment
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multi-line comment */
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*/
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documentation multi-line
comment
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, ///
, /*
, or /**
) and at least one whitespace character before a comment closing symbol (*/
).
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multi-line comment */
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*/
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documentation multi-line
comment
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comment-whitespace
Prefer at least one whitespace character after a comment opening symbol (//
, ///
, /*
, or /**
) and at least one whitespace character before a comment closing symbol (*/
).
Preferred
// This is a comment
/// This is a documentation comment
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multi-line comment */
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*/
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documentation multi-line
comment
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Multiline comment should end with whitespace Open
}*/
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comment-whitespace
Prefer at least one whitespace character after a comment opening symbol (//
, ///
, /*
, or /**
) and at least one whitespace character before a comment closing symbol (*/
).
Preferred
// This is a comment
/// This is a documentation comment
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multi-line comment */
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*/
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Multiline comment should start with whitespace Open
/*for video in shuffled {
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, ///
, /*
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) and at least one whitespace character before a comment closing symbol (*/
).
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multi-line comment */
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//debugLog("Interval : \(String(describing: dateObj?.timeIntervalSinceNow))")
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, ///
, /*
, or /**
) and at least one whitespace character before a comment closing symbol (*/
).
Preferred
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/// This is a documentation comment
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multi-line comment */
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documentation multi-line
comment
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Multiline comment should start with whitespace Open
/*let inRotation = preferences.videoIsInRotation(videoID: video.id)
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) and at least one whitespace character before a comment closing symbol (*/
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Prefer at least one whitespace character after a comment opening symbol (//
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, or /**
) and at least one whitespace character before a comment closing symbol (*/
).
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multi-line comment */
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Colon at column 32 should have exactly one space after it Open
func addCallback(_ callback:@escaping ManifestLoadCallback) {
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There should be no whitespace preceding the colon, exactly one whitespace after the colon for:
* var
, class
, struct
, protocol
, extension
, func
, and tuple
declarations
* dict
literals and types
* case
statements
However, for conditional expressions there should be a single whitespace before and after the colon.
Variable declarations
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var x: Int = 2
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var y: String
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var x = [ 'key1': 1, 'key2': 2 ]
var y: [ Int: String ]
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var x = [ 'key1' : 1, 'key2': 3]
var y: [ Int : String ]
Case statements
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switch character {
case "a": doSomething(a);
default: alert();
}
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case "a" : doSomething(a);
default: alert();
}
Class, Struct, Protocol, and Extension declarations
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}
struct StructName: BaseStruct {
}
protocol ProtocolName: AnotherProtocol {
}
extension TypeName: ProtocolName {
}
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}
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}
protocol ProtocolName:AnotherProtocol {
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}</t:>
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}</t>
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) and at least one whitespace character before a comment closing symbol (*/
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