JohnCoates/Aerial

View on GitHub
Aerial/Source/Views/Layers/AnimationTextLayer.swift

Summary

Maintainability
B
5 hrs
Test Coverage

Function getOppoMargin has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    func getOppoMargin(corner: InfoCorner) -> CGFloat {
        // Handle the special cases of having something in the center
        if offsets.maxWidth[.topCenter]! > 0 && (corner == .topLeft || corner == .topRight) {
            return (baseLayer.visibleRect.size.width + offsets.maxWidth[.topCenter]!) / 2
        }
Severity: Minor
Found in Aerial/Source/Views/Layers/AnimationTextLayer.swift - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Force casts should be avoided
Open

        isPreview = (layer as! AnimationTextLayer).isPreview

forced-type-cast

Avoid using the forced form of the type cast operator (as!) because Swift is not able to determine at compile time if the type conversion will succeed. In the event of an unsuccessful conversion, a runtime error will be triggered. The conditional form of the type cast operator (as?) is safer and should be used when possible.

Preferred

if let movie = item as? Movie {
    print("Movie: '\(movie.name)', dir. \(movie.director)")
}

Not Preferred

let movie = item as! Movie
print("Movie: '\(movie.name)', dir. \(movie.director)")

Force casts should be avoided
Open

        offsets = (layer as! AnimationTextLayer).offsets

forced-type-cast

Avoid using the forced form of the type cast operator (as!) because Swift is not able to determine at compile time if the type conversion will succeed. In the event of an unsuccessful conversion, a runtime error will be triggered. The conditional form of the type cast operator (as?) is safer and should be used when possible.

Preferred

if let movie = item as? Movie {
    print("Movie: '\(movie.name)', dir. \(movie.director)")
}

Not Preferred

let movie = item as! Movie
print("Movie: '\(movie.name)', dir. \(movie.director)")

Force casts should be avoided
Open

        frame = calculateRect(string: string, font: font as! NSFont, newCorner: newCorner)

forced-type-cast

Avoid using the forced form of the type cast operator (as!) because Swift is not able to determine at compile time if the type conversion will succeed. In the event of an unsuccessful conversion, a runtime error will be triggered. The conditional form of the type cast operator (as?) is safer and should be used when possible.

Preferred

if let movie = item as? Movie {
    print("Movie: '\(movie.name)', dir. \(movie.director)")
}

Not Preferred

let movie = item as! Movie
print("Movie: '\(movie.name)', dir. \(movie.director)")

Force casts should be avoided
Open

        baseLayer = (layer as! AnimationTextLayer).baseLayer

forced-type-cast

Avoid using the forced form of the type cast operator (as!) because Swift is not able to determine at compile time if the type conversion will succeed. In the event of an unsuccessful conversion, a runtime error will be triggered. The conditional form of the type cast operator (as?) is safer and should be used when possible.

Preferred

if let movie = item as? Movie {
    print("Movie: '\(movie.name)', dir. \(movie.director)")
}

Not Preferred

let movie = item as! Movie
print("Movie: '\(movie.name)', dir. \(movie.director)")

Force casts should be avoided
Open

        corner = (layer as! AnimationTextLayer).corner

forced-type-cast

Avoid using the forced form of the type cast operator (as!) because Swift is not able to determine at compile time if the type conversion will succeed. In the event of an unsuccessful conversion, a runtime error will be triggered. The conditional form of the type cast operator (as?) is safer and should be used when possible.

Preferred

if let movie = item as? Movie {
    print("Movie: '\(movie.name)', dir. \(movie.director)")
}

Not Preferred

let movie = item as! Movie
print("Movie: '\(movie.name)', dir. \(movie.director)")

Force casts should be avoided
Open

        layerManager = (layer as! AnimationTextLayer).layerManager

forced-type-cast

Avoid using the forced form of the type cast operator (as!) because Swift is not able to determine at compile time if the type conversion will succeed. In the event of an unsuccessful conversion, a runtime error will be triggered. The conditional form of the type cast operator (as?) is safer and should be used when possible.

Preferred

if let movie = item as? Movie {
    print("Movie: '\(movie.name)', dir. \(movie.director)")
}

Not Preferred

let movie = item as! Movie
print("Movie: '\(movie.name)', dir. \(movie.director)")

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    init(withLayer: CALayer, isPreview: Bool, offsets: LayerOffsets, manager: LayerManager) {
        self.layerManager = manager
        self.isPreview = isPreview
        self.baseLayer = withLayer
        self.offsets = offsets
Severity: Major
Found in Aerial/Source/Views/Layers/AnimationTextLayer.swift and 1 other location - About 1 hr to fix
Aerial/Source/Views/Layers/AnimationLayer.swift on lines 48..65

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 113.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    override init(layer: Any) {
        layerManager = (layer as! AnimationTextLayer).layerManager
        isPreview = (layer as! AnimationTextLayer).isPreview
        baseLayer = (layer as! AnimationTextLayer).baseLayer
        offsets = (layer as! AnimationTextLayer).offsets
Severity: Major
Found in Aerial/Source/Views/Layers/AnimationTextLayer.swift and 1 other location - About 1 hr to fix
Aerial/Source/Views/Layers/AnimationLayer.swift on lines 34..41

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 93.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        if offsets.maxWidth[.topCenter]! > 0 && (corner == .topLeft || corner == .topRight) {
            return (baseLayer.visibleRect.size.width + offsets.maxWidth[.topCenter]!) / 2
        }
Severity: Major
Found in Aerial/Source/Views/Layers/AnimationTextLayer.swift and 1 other location - About 1 hr to fix
Aerial/Source/Views/Layers/AnimationTextLayer.swift on lines 120..122

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 77.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        if offsets.maxWidth[.bottomCenter]! > 0 && (corner == .bottomLeft || corner == .bottomRight) {
            return (baseLayer.visibleRect.size.width + offsets.maxWidth[.bottomCenter]!) / 2
        }
Severity: Major
Found in Aerial/Source/Views/Layers/AnimationTextLayer.swift and 1 other location - About 1 hr to fix
Aerial/Source/Views/Layers/AnimationTextLayer.swift on lines 117..119

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 77.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function should have at least one blank line after it
Open

    }

function-whitespace

Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

Preferred

func function1() {
  var text = 1
  var text = 2
}

function1()

// a comment
func function2() {
  // something goes here
}

struct SomeStruct {

  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };

}

func function5() {
  // something goes here
}

Not Preferred

func function1() {
  var text = 1
  var text = 2
}
function1()
// a comment
func function2() {
  // something goes here
}

struct SomeStruct {
  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };
}
func function5() {
  // something goes here
}

Single-line comment should start with whitespace
Open

        //debugLog(frame.debugDescription)

comment-whitespace

Prefer at least one whitespace character after a comment opening symbol (//, ///, /*, or /**) and at least one whitespace character before a comment closing symbol (*/).

Preferred

// This is a comment

/// This is a documentation comment

/* This is a
multi-line comment */

/* This is a
multi-line comment
*/

/** This is a
documentation multi-line
comment
*/

Not Preferred

//This is a comment

///This is a documentation comment

/*This is a
multi-line comment*/

/**This is a multi-line
documentation comment */

Function should have at least one blank line after it
Open

    func clear(player: AVPlayer) {} // Optional

function-whitespace

Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

Preferred

func function1() {
  var text = 1
  var text = 2
}

function1()

// a comment
func function2() {
  // something goes here
}

struct SomeStruct {

  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };

}

func function5() {
  // something goes here
}

Not Preferred

func function1() {
  var text = 1
  var text = 2
}
function1()
// a comment
func function2() {
  // something goes here
}

struct SomeStruct {
  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };
}
func function5() {
  // something goes here
}

Function should have at least one blank line before it
Open

    func setupForVideo(video: AerialVideo, player: AVPlayer) {} // Pretty much required

function-whitespace

Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

Preferred

func function1() {
  var text = 1
  var text = 2
}

function1()

// a comment
func function2() {
  // something goes here
}

struct SomeStruct {

  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };

}

func function5() {
  // something goes here
}

Not Preferred

func function1() {
  var text = 1
  var text = 2
}
function1()
// a comment
func function2() {
  // something goes here
}

struct SomeStruct {
  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };
}
func function5() {
  // something goes here
}

Function should have at least one blank line after it
Open

    func setupForVideo(video: AerialVideo, player: AVPlayer) {} // Pretty much required

function-whitespace

Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

Preferred

func function1() {
  var text = 1
  var text = 2
}

function1()

// a comment
func function2() {
  // something goes here
}

struct SomeStruct {

  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };

}

func function5() {
  // something goes here
}

Not Preferred

func function1() {
  var text = 1
  var text = 2
}
function1()
// a comment
func function2() {
  // something goes here
}

struct SomeStruct {
  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };
}
func function5() {
  // something goes here
}

Function should have at least one blank line before it
Open

    func setContentScale(scale: CGFloat) {}

function-whitespace

Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

Preferred

func function1() {
  var text = 1
  var text = 2
}

function1()

// a comment
func function2() {
  // something goes here
}

struct SomeStruct {

  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };

}

func function5() {
  // something goes here
}

Not Preferred

func function1() {
  var text = 1
  var text = 2
}
function1()
// a comment
func function2() {
  // something goes here
}

struct SomeStruct {
  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };
}
func function5() {
  // something goes here
}

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