JohnCoates/Aerial

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Aerial/Source/Views/Layers/LayerManager.swift

Summary

Maintainability
C
1 day
Test Coverage

Function isCornerAcceptable has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
Open

    func isCornerAcceptable(corner: Int) -> Bool {
        // Not the prettiest helper, this is a bit of a hack

        // If we have something in both topCenter and bottomCenter, we could infinite loop
        // So as a precaution we allow whatever was picked
Severity: Minor
Found in Aerial/Source/Views/Layers/LayerManager.swift - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function addLayerForType has 33 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    private func addLayerForType(_ layerType: InfoType, layer: CALayer) {
        var newLayer: AnimatableLayer?

        if PrefsInfo.ofType(layerType).isEnabled && shouldEnableOnScreen(PrefsInfo.ofType(layerType).displays) {
            switch layerType {
Severity: Minor
Found in Aerial/Source/Views/Layers/LayerManager.swift - About 1 hr to fix

    Function isCornerAcceptable has 28 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        func isCornerAcceptable(corner: Int) -> Bool {
            // Not the prettiest helper, this is a bit of a hack
    
            // If we have something in both topCenter and bottomCenter, we could infinite loop
            // So as a precaution we allow whatever was picked
    Severity: Minor
    Found in Aerial/Source/Views/Layers/LayerManager.swift - About 1 hr to fix

      Function setupExtraLayers has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

          func setupExtraLayers(layer: CALayer, frame: CGRect) {
              self.frame = frame
      
              var topRow = [InfoType]()
              var bottomRow = [InfoType]()
      Severity: Minor
      Found in Aerial/Source/Views/Layers/LayerManager.swift - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Function addLayerForType has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

          private func addLayerForType(_ layerType: InfoType, layer: CALayer) {
              var newLayer: AnimatableLayer?
      
              if PrefsInfo.ofType(layerType).isEnabled && shouldEnableOnScreen(PrefsInfo.ofType(layerType).displays) {
                  switch layerType {
      Severity: Minor
      Found in Aerial/Source/Views/Layers/LayerManager.swift - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Avoid too many return statements within this function.
      Open

              return true
      Severity: Major
      Found in Aerial/Source/Views/Layers/LayerManager.swift - About 30 mins to fix

        Avoid too many return statements within this function.
        Open

                        return false
        Severity: Major
        Found in Aerial/Source/Views/Layers/LayerManager.swift - About 30 mins to fix

          Function redrawCorner has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
          Open

              func redrawCorner(corner: InfoCorner) {
                  // first clear the offset on that corner
                  offsets.corner[corner] = 0
          
                  // Then move all our layers on that corner
          Severity: Minor
          Found in Aerial/Source/Views/Layers/LayerManager.swift - About 25 mins to fix

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                  if corner == 4 {
                      for layer in additionalLayers where layer.corner == .bottomLeft
                          || layer.corner == .bottomRight {
                          return false
                      }
          Severity: Minor
          Found in Aerial/Source/Views/Layers/LayerManager.swift and 1 other location - About 35 mins to fix
          Aerial/Source/Views/Layers/LayerManager.swift on lines 218..223

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 45.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                  if corner == 1 {
                      for layer in additionalLayers where layer.corner == .topLeft
                          || layer.corner == .topRight {
                          return false
                      }
          Severity: Minor
          Found in Aerial/Source/Views/Layers/LayerManager.swift and 1 other location - About 35 mins to fix
          Aerial/Source/Views/Layers/LayerManager.swift on lines 226..231

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 45.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                  if corner == 0 || corner == 2 {
                      for layer in additionalLayers where layer.corner == .topCenter {
                          return false
                      }
                  }
          Severity: Minor
          Found in Aerial/Source/Views/Layers/LayerManager.swift and 1 other location - About 35 mins to fix
          Aerial/Source/Views/Layers/LayerManager.swift on lines 210..214

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 43.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                  if corner == 3 || corner == 5 {
                      for layer in additionalLayers where layer.corner == .bottomCenter {
                          return false
                      }
                  }
          Severity: Minor
          Found in Aerial/Source/Views/Layers/LayerManager.swift and 1 other location - About 35 mins to fix
          Aerial/Source/Views/Layers/LayerManager.swift on lines 203..207

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 43.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Line should not have any trailing whitespace
          Open

              

          trailing-whitespace

          Flag whitespace after the last non-whitespace character on each line until the newline.

          Preferred

          let number = 42¬

          Not Preferred

          let number = 42••¬

          Line should not have any trailing whitespace
          Open

              

          trailing-whitespace

          Flag whitespace after the last non-whitespace character on each line until the newline.

          Preferred

          let number = 42¬

          Not Preferred

          let number = 42••¬

          Function should have at least one blank line after it
          Open

              }

          function-whitespace

          Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

          Preferred

          func function1() {
            var text = 1
            var text = 2
          }
          
          function1()
          
          // a comment
          func function2() {
            // something goes here
          }
          
          struct SomeStruct {
          
            func function3() {
              // something goes here
            }
          
            func function4() {
              // something else goes here
            };
          
          }
          
          func function5() {
            // something goes here
          }

          Not Preferred

          func function1() {
            var text = 1
            var text = 2
          }
          function1()
          // a comment
          func function2() {
            // something goes here
          }
          
          struct SomeStruct {
            func function3() {
              // something goes here
            }
          
            func function4() {
              // something else goes here
            };
          }
          func function5() {
            // something goes here
          }

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