JohnCoates/Aerial

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Aerial/Source/Views/Layers/MessageLayer.swift

Summary

Maintainability
B
6 hrs
Test Coverage

Function runShell has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

    func runShell() -> String? {
        guard let config = config else {
            return nil
        }

Severity: Minor
Found in Aerial/Source/Views/Layers/MessageLayer.swift - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function setupRefresh has 30 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    func setupRefresh() {
        debugLog("setting up refresh")
        guard let config = config else {
            return
        }
Severity: Minor
Found in Aerial/Source/Views/Layers/MessageLayer.swift - About 1 hr to fix

    Function setupForVideo has 26 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        override func setupForVideo(video: AerialVideo, player: AVPlayer) {
            guard let config = config else {
                return
            }
    
    
    Severity: Minor
    Found in Aerial/Source/Views/Layers/MessageLayer.swift - About 1 hr to fix

      Function setupForVideo has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
      Open

          override func setupForVideo(video: AerialVideo, player: AVPlayer) {
              guard let config = config else {
                  return
              }
      
      
      Severity: Minor
      Found in Aerial/Source/Views/Layers/MessageLayer.swift - About 45 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 6 locations. Consider refactoring.
      Open

          convenience init(withLayer: CALayer, isPreview: Bool, offsets: LayerOffsets, manager: LayerManager, config: PrefsInfo.Message) {
              self.init(withLayer: withLayer, isPreview: isPreview, offsets: offsets, manager: manager)
              self.config = config
      
              // Set our layer's font & corner now
      Severity: Major
      Found in Aerial/Source/Views/Layers/MessageLayer.swift and 5 other locations - About 1 hr to fix
      Aerial/Source/Views/Layers/ClockLayer.swift on lines 33..41
      Aerial/Source/Views/Layers/CountdownLayer.swift on lines 33..41
      Aerial/Source/Views/Layers/DateLayer.swift on lines 33..41
      Aerial/Source/Views/Layers/LocationLayer.swift on lines 29..37
      Aerial/Source/Views/Layers/TimerLayer.swift on lines 35..43

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 100.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 8 locations. Consider refactoring.
      Open

          override init(withLayer: CALayer, isPreview: Bool, offsets: LayerOffsets, manager: LayerManager) {
              super.init(withLayer: withLayer, isPreview: isPreview, offsets: offsets, manager: manager)
      
              // We start with a full opacity
              self.opacity = 1
      Severity: Major
      Found in Aerial/Source/Views/Layers/MessageLayer.swift and 7 other locations - About 45 mins to fix
      Aerial/Source/Views/Layers/BatteryIconLayer.swift on lines 32..37
      Aerial/Source/Views/Layers/ClockLayer.swift on lines 26..31
      Aerial/Source/Views/Layers/CountdownLayer.swift on lines 26..31
      Aerial/Source/Views/Layers/DateLayer.swift on lines 26..31
      Aerial/Source/Views/Layers/DownloadIndicatorLayer.swift on lines 26..31
      Aerial/Source/Views/Layers/Music/MusicLayer.swift on lines 33..37
      Aerial/Source/Views/Layers/TimerLayer.swift on lines 28..33

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 55.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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