JohnCoates/Aerial

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Aerial/Source/Views/PrefPanel/DisplayView.swift

Summary

Maintainability
D
2 days
Test Coverage

Function draw has a Cognitive Complexity of 49 (exceeds 5 allowed). Consider refactoring.
Open

    override func draw(_ dirtyRect: NSRect) {
        super.draw(dirtyRect)

        // We need to handle dark mode
        var backgroundColor = NSColor.init(white: 0.9, alpha: 1.0)
Severity: Minor
Found in Aerial/Source/Views/PrefPanel/DisplayView.swift - About 7 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function draw has 116 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    override func draw(_ dirtyRect: NSRect) {
        super.draw(dirtyRect)

        // We need to handle dark mode
        var backgroundColor = NSColor.init(white: 0.9, alpha: 1.0)
Severity: Major
Found in Aerial/Source/Views/PrefPanel/DisplayView.swift - About 4 hrs to fix

    Function mouseDown has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
    Open

        override func mouseDown(with event: NSEvent) {
            let displayDetection = DisplayDetection.sharedInstance
    
            // Grab relative location of the click in view
            let point = convert(event.locationInWindow, from: nil)
    Severity: Minor
    Found in Aerial/Source/Views/PrefPanel/DisplayView.swift - About 1 hr to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Avoid deeply nested control flow statements.
    Open

                            if idx < 2 {
                                idx += 1
                            } else {
                                idx = 0
                            }
    Severity: Major
    Found in Aerial/Source/Views/PrefPanel/DisplayView.swift - About 45 mins to fix

      Avoid deeply nested control flow statements.
      Open

                              if PrefsDisplays.viewingMode == .mirrored && shouldFlip {
                                  image = image?.flipped(flipHorizontally: true, flipVertically: false)
                              }
      Severity: Major
      Found in Aerial/Source/Views/PrefPanel/DisplayView.swift - About 45 mins to fix

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                if (frame.width / frame.height) > (globalRect.width / globalRect.height) {
                    // We fill vertically then
                    maxY = frame.height - 60
                    minY = 30
                    scaleFactor = globalRect.height / maxY
        Severity: Major
        Found in Aerial/Source/Views/PrefPanel/DisplayView.swift and 1 other location - About 1 hr to fix
        Aerial/Source/Views/PrefPanel/DisplayView.swift on lines 96..103

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 73.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                } else {
                    // We fill horizontally
                    maxX = frame.width - 60
                    minX = 30
                    scaleFactor = globalRect.width / maxX
        Severity: Major
        Found in Aerial/Source/Views/PrefPanel/DisplayView.swift and 1 other location - About 1 hr to fix
        Aerial/Source/Views/PrefPanel/DisplayView.swift on lines 89..96

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 73.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

                            let activeSRect = NSRect(x: minX + (activeRect.origin.x/scaleFactor),
                                                     y: minY + (activeRect.origin.y/scaleFactor),
                                                     width: activeRect.width/scaleFactor,
                                                     height: activeRect.height/scaleFactor)
        Severity: Minor
        Found in Aerial/Source/Views/PrefPanel/DisplayView.swift and 1 other location - About 50 mins to fix
        Aerial/Source/Views/PrefPanel/DisplayView.swift on lines 109..112

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 62.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

                    let activeSRect = NSRect(x: minX + (activeRect.origin.x/scaleFactor),
                                       y: minY + (activeRect.origin.y/scaleFactor),
                                       width: activeRect.width/scaleFactor,
                                       height: activeRect.height/scaleFactor)
        Severity: Minor
        Found in Aerial/Source/Views/PrefPanel/DisplayView.swift and 1 other location - About 50 mins to fix
        Aerial/Source/Views/PrefPanel/DisplayView.swift on lines 175..178

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 62.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                if (imgw/imgh) < (src.width/src.height) {
                    minX = 0
                    maxX = imgw
                    scaleFactor = src.width / maxX
                    maxY = src.height / scaleFactor
        Severity: Minor
        Found in Aerial/Source/Views/PrefPanel/DisplayView.swift and 1 other location - About 50 mins to fix
        Aerial/Source/Views/PrefPanel/DisplayView.swift on lines 228..234

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 61.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

                } else {
                    minY = 0
                    maxY = imgh
                    scaleFactor = src.height / maxY
                    maxX = src.width / scaleFactor
        Severity: Minor
        Found in Aerial/Source/Views/PrefPanel/DisplayView.swift and 1 other location - About 50 mins to fix
        Aerial/Source/Views/PrefPanel/DisplayView.swift on lines 222..228

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 61.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

                var minX: CGFloat, minY: CGFloat, maxX: CGFloat, maxY: CGFloat, scaleFactor: CGFloat
        Severity: Minor
        Found in Aerial/Source/Views/PrefPanel/DisplayView.swift and 1 other location - About 35 mins to fix
        Aerial/Source/Views/PrefPanel/DisplayView.swift on lines 217..217

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 47.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Identical blocks of code found in 2 locations. Consider refactoring.
        Open

                var minX: CGFloat, minY: CGFloat, maxX: CGFloat, maxY: CGFloat, scaleFactor: CGFloat
        Severity: Minor
        Found in Aerial/Source/Views/PrefPanel/DisplayView.swift and 1 other location - About 35 mins to fix
        Aerial/Source/Views/PrefPanel/DisplayView.swift on lines 88..88

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 47.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Function should have at least one blank line after it
        Open

            }

        function-whitespace

        Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

        Preferred

        func function1() {
          var text = 1
          var text = 2
        }
        
        function1()
        
        // a comment
        func function2() {
          // something goes here
        }
        
        struct SomeStruct {
        
          func function3() {
            // something goes here
          }
        
          func function4() {
            // something else goes here
          };
        
        }
        
        func function5() {
          // something goes here
        }

        Not Preferred

        func function1() {
          var text = 1
          var text = 2
        }
        function1()
        // a comment
        func function2() {
          // something goes here
        }
        
        struct SomeStruct {
          func function3() {
            // something goes here
          }
        
          func function4() {
            // something else goes here
          };
        }
        func function5() {
          // something goes here
        }

        Function should have at least one blank line before it
        Open

            func flipped(flipHorizontally: Bool = false, flipVertically: Bool = false) -> NSImage {

        function-whitespace

        Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

        Preferred

        func function1() {
          var text = 1
          var text = 2
        }
        
        function1()
        
        // a comment
        func function2() {
          // something goes here
        }
        
        struct SomeStruct {
        
          func function3() {
            // something goes here
          }
        
          func function4() {
            // something else goes here
          };
        
        }
        
        func function5() {
          // something goes here
        }

        Not Preferred

        func function1() {
          var text = 1
          var text = 2
        }
        function1()
        // a comment
        func function2() {
          // something goes here
        }
        
        struct SomeStruct {
          func function3() {
            // something goes here
          }
        
          func function4() {
            // something else goes here
          };
        }
        func function5() {
          // something goes here
        }

        Function should have at least one blank line after it
        Open

            }

        function-whitespace

        Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

        Preferred

        func function1() {
          var text = 1
          var text = 2
        }
        
        function1()
        
        // a comment
        func function2() {
          // something goes here
        }
        
        struct SomeStruct {
        
          func function3() {
            // something goes here
          }
        
          func function4() {
            // something else goes here
          };
        
        }
        
        func function5() {
          // something goes here
        }

        Not Preferred

        func function1() {
          var text = 1
          var text = 2
        }
        function1()
        // a comment
        func function2() {
          // something goes here
        }
        
        struct SomeStruct {
          func function3() {
            // something goes here
          }
        
          func function4() {
            // something else goes here
          };
        }
        func function5() {
          // something goes here
        }

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