JohnCoates/Aerial

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Resources/MainUI/Settings panels/TimeViewController.swift

Summary

Maintainability
B
5 hrs
Test Coverage

Function viewDidLoad has 45 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    override func viewDidLoad() {
        super.viewDidLoad()

        setupDarkMode()
        DispatchQueue.main.async {
Severity: Minor
Found in Resources/MainUI/Settings panels/TimeViewController.swift - About 1 hr to fix

    Function updateTimeView has 31 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

        func updateTimeView() {
            switch PrefsTime.timeMode {
            case .disabled:
                timeBarView.isHidden = true
                return
    Severity: Minor
    Found in Resources/MainUI/Settings panels/TimeViewController.swift - About 1 hr to fix

      Function setupDarkMode has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

          func setupDarkMode() {
              // Dark Mode is Mojave+
              if #available(OSX 10.14, *) {
                  if PrefsTime.darkModeNightOverride {
                      darkModeNightOverride.state = .on
      Severity: Minor
      Found in Resources/MainUI/Settings panels/TimeViewController.swift - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          @IBAction func sunsetChange(_ sender: NSDatePicker?) {
              guard let date = sender?.dateValue else { return }
              PrefsTime.manualSunset = timeFormatter.string(from: date)
              updateTimeView()
          }
      Severity: Minor
      Found in Resources/MainUI/Settings panels/TimeViewController.swift and 1 other location - About 40 mins to fix
      Resources/MainUI/Settings panels/TimeViewController.swift on lines 213..217

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 51.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          @IBAction func sunriseChange(_ sender: NSDatePicker?) {
              guard let date = sender?.dateValue else { return }
              PrefsTime.manualSunrise = timeFormatter.string(from: date)
              updateTimeView()
          }
      Severity: Minor
      Found in Resources/MainUI/Settings panels/TimeViewController.swift and 1 other location - About 40 mins to fix
      Resources/MainUI/Settings panels/TimeViewController.swift on lines 219..223

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 51.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Function should have at least one blank line after it
      Open

          }

      function-whitespace

      Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

      Preferred

      func function1() {
        var text = 1
        var text = 2
      }
      
      function1()
      
      // a comment
      func function2() {
        // something goes here
      }
      
      struct SomeStruct {
      
        func function3() {
          // something goes here
        }
      
        func function4() {
          // something else goes here
        };
      
      }
      
      func function5() {
        // something goes here
      }

      Not Preferred

      func function1() {
        var text = 1
        var text = 2
      }
      function1()
      // a comment
      func function2() {
        // something goes here
      }
      
      struct SomeStruct {
        func function3() {
          // something goes here
        }
      
        func function4() {
          // something else goes here
        };
      }
      func function5() {
        // something goes here
      }

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