Showing 36 of 36 total issues
Similar blocks of code found in 3 locations. Consider refactoring. Open
<div className="input-group">
<input
type="text"
className="form-control"
aria-describedby="basic-addon1"
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 67.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function render
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
render () {
users = []
for (var i=0; i < this.state.users.length; i++) {
var user = this.state.users[i]
users.push(
Method create
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def create
@family = Family.find(params[:family_id])
title, notes = submittal_params[:title], submittal_params[:notes]
if !title.nil? and !notes.nil? and !title.empty? and !notes.empty?
@family.submittals.build(submittal_params.merge(:family_name => @family.family_name)).save!
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function render
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
render () {
var name = (<a href={this.state.show}> {this.props.submittal.title} </a>);
var recent =
(<td className="blue-highlight">
{this.printDate(Date(this.state.entry))}
Function handleKeyPress
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
handleKeyPress(event) {
str = String(event.target.value);
if (str == '') {
this.setState({
families: this.state.total
Function handleKeyPress
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
handleKeyPress(event) {
str = String(event.target.value);
if (str == '') {
this.setState({
submittals: this.state.total
Function render
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
render () {
var info = []
for (var i=0; i<KEYS.length; i++) {
var key = KEYS[i];
var fam = String(this.props.family[key]).split(', ')
Function render
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
render () {
var edit = "/families/" + this.props.family.id + "/families";
var del = "/families/" + this.props.family.id;
var show = "/families/" + this.props.family.id;
Function render
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
render () {
people = []
for (var i=0; i < this.state.people.length; i++) {
var person = this.state.people[i]
people.push(
Similar blocks of code found in 2 locations. Consider refactoring. Open
def revoke
@user ||= User.find(session[:user_id]) if session[:user_id]
if @user.can_revoke?
submittal = Submittal.find(params[:submittal_id])
submittal.revoke
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def approve
@user ||= User.find(session[:user_id]) if session[:user_id]
if @user.can_revoke?
submittal = Submittal.find(params[:submittal_id])
submittal.approve
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function render
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
render () {
families = []
for (var i=0; i < this.state.families.length; i++) {
var family = this.state.families[i]
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def update
@submittal = Submittal.find(params[:id])
@submittal.update_attributes!(submittal_params)
@family = Family.find_by(params[:family_id])
user = User.find(params[:user][:id])
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method dash
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def dash
@user ||= User.find(session[:user_id]) if session[:user_id]
if @user == nil
redirect_to home_path
else
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function render
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
render () {
var name = (<a href={this.state.show}> {this.props.submittal.title} </a>);
var recent =
(<td className="blue-highlight">
{this.printDate(Date(this.state.entry))}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def create
# Modify change to family_name
last_name = params[:person][:last_name]
family = Family.find_by(family_name: last_name)
if family != nil
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"