Kalkuli/2018.2-Kalkuli_Front-End

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Showing 102 of 102 total issues

Similar blocks of code found in 3 locations. Consider refactoring.
Open

export const mapDispatchToProps = dispatch => {
  return {
    onAddAuthToken: (token) => dispatch({ type: actionTypes.ADD_AUTH_TOKEN, auth_token: token})
  }
}
Severity: Minor
Found in src/App.js and 2 other locations - About 40 mins to fix
src/components/UI/Button/MenuButton/MenuButton.js on lines 84..88
src/components/UI/Navbar/HomeNavBar/HomeNavBar.js on lines 158..162

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 48.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

export const mapDispatchToProps = dispatch => {
  return {
    onAddAuthToken: (token) => dispatch({ type: actionTypes.ADD_AUTH_TOKEN, auth_token: token})
  }
}
Severity: Minor
Found in src/components/UI/Navbar/HomeNavBar/HomeNavBar.js and 2 other locations - About 40 mins to fix
src/components/UI/Button/MenuButton/MenuButton.js on lines 84..88
src/App.js on lines 52..56

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 48.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

  if(props.size === "large")
    styles.push("large")
  else if(props.size === "small")
    styles.push("small")
Severity: Major
Found in src/components/UI/Button/SignUp/SignUp.js and 3 other locations - About 35 mins to fix
src/components/UI/Button/BaseButton/BaseButton.js on lines 11..14
src/components/UI/Button/BaseButton/BaseButton.js on lines 16..19
src/components/UI/Receipt/Receipt.js on lines 7..10

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 47.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

  if(props.size === 'small')
    styles.push('base-button--small')
  else if(props.size === 'medium')
    styles.push('base-button--medium')
Severity: Major
Found in src/components/UI/Button/BaseButton/BaseButton.js and 3 other locations - About 35 mins to fix
src/components/UI/Button/BaseButton/BaseButton.js on lines 11..14
src/components/UI/Button/SignUp/SignUp.js on lines 6..9
src/components/UI/Receipt/Receipt.js on lines 7..10

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 47.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

    if(props.size === "small")
        style.push("receipt--small")
    else if(props.size === "large")
        style.push("receipt--large")
Severity: Major
Found in src/components/UI/Receipt/Receipt.js and 3 other locations - About 35 mins to fix
src/components/UI/Button/BaseButton/BaseButton.js on lines 11..14
src/components/UI/Button/BaseButton/BaseButton.js on lines 16..19
src/components/UI/Button/SignUp/SignUp.js on lines 6..9

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 47.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 4 locations. Consider refactoring.
Open

  else if(props.type === 'no-background')
    styles.push('no-background')
  else if(props.type === 'disable')
    styles.push('disable')
Severity: Major
Found in src/components/UI/Button/BaseButton/BaseButton.js and 3 other locations - About 35 mins to fix
src/components/UI/Button/BaseButton/BaseButton.js on lines 16..19
src/components/UI/Button/SignUp/SignUp.js on lines 6..9
src/components/UI/Receipt/Receipt.js on lines 7..10

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 47.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function chooseContent has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

const chooseContent = (props) => {
    let text = null
    let subText = null
    switch(props.reportCase){
        case 'reports':
Severity: Minor
Found in src/components/UI/Report/Report.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function BaseButton has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

const BaseButton = (props) => {
  
  let styles = ["base-button"]
  if(props.type === 'confirm')
    styles.push('confirm')
Severity: Minor
Found in src/components/UI/Button/BaseButton/BaseButton.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function render has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

  render() {
    let content = this.ChooseScreen()

    if(this.state.extraction)
      content = <ReceiptCompare selectedTag={this.state.newTag} onCancelHandler={this.onCancelHandler} onConfirmButton={this.onConfirmButton} createCategory={this.createCategory} manual backDropDown={this.jumpExtraction}/>
Severity: Minor
Found in src/components/Receipt/ReceiptAdder/ReceiptAdder.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function Input has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

const Input = (props) => {

  let styles = ["input-area__input"]
  if(props.editable && props.valid)
    styles.push("input-area__input--valid")
Severity: Minor
Found in src/components/UI/Input/Input.js - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

'React' must be in scope when using JSX
Open

    expect(notFoundReturn).toEqual(<h1>Not found</h1>)
Severity: Minor
Found in src/App.test.js by eslint

For more information visit Source: http://eslint.org/docs/rules/

There should be no space before '='
Open

                      style ={{color: inputs[key].color}}>
Severity: Minor
Found in src/components/Login/Login.js by eslint

For more information visit Source: http://eslint.org/docs/rules/

img elements must have an alt prop, either with meaningful text, or an empty string for decorative images.
Open

                            <img onClick={this.onClickMenuHandler} src={Sandwich}></img>
Severity: Minor
Found in src/components/UI/Navbar/Navbar.js by eslint

For more information visit Source: http://eslint.org/docs/rules/

'React' must be in scope when using JSX
Open

    wrapper = shallow(<App {...props}/>)
Severity: Minor
Found in src/App.test.js by eslint

For more information visit Source: http://eslint.org/docs/rules/

'baseURL' is defined but never used.
Open

import { baseURL, config } from '../../../services/axiosConfig'

Disallow Unused Variables (no-unused-vars)

Variables that are declared and not used anywhere in the code are most likely an error due to incomplete refactoring. Such variables take up space in the code and can lead to confusion by readers.

Rule Details

This rule is aimed at eliminating unused variables, functions, and parameters of functions.

A variable is considered to be used if any of the following are true:

  • It represents a function that is called (doSomething())
  • It is read (var y = x)
  • It is passed into a function as an argument (doSomething(x))
  • It is read inside of a function that is passed to another function (doSomething(function() { foo(); }))

A variable is not considered to be used if it is only ever assigned to (var x = 5) or declared.

Examples of incorrect code for this rule:

/*eslint no-unused-vars: "error"*/
/*global some_unused_var*/

// It checks variables you have defined as global
some_unused_var = 42;

var x;

// Write-only variables are not considered as used.
var y = 10;
y = 5;

// A read for a modification of itself is not considered as used.
var z = 0;
z = z + 1;

// By default, unused arguments cause warnings.
(function(foo) {
    return 5;
})();

// Unused recursive functions also cause warnings.
function fact(n) {
    if (n < 2) return 1;
    return n * fact(n - 1);
}

// When a function definition destructures an array, unused entries from the array also cause warnings.
function getY([x, y]) {
    return y;
}

Examples of correct code for this rule:

/*eslint no-unused-vars: "error"*/

var x = 10;
alert(x);

// foo is considered used here
myFunc(function foo() {
    // ...
}.bind(this));

(function(foo) {
    return foo;
})();

var myFunc;
myFunc = setTimeout(function() {
    // myFunc is considered used
    myFunc();
}, 50);

// Only the second argument from the descructured array is used.
function getY([, y]) {
    return y;
}

exported

In environments outside of CommonJS or ECMAScript modules, you may use var to create a global variable that may be used by other scripts. You can use the /* exported variableName */ comment block to indicate that this variable is being exported and therefore should not be considered unused.

Note that /* exported */ has no effect for any of the following:

  • when the environment is node or commonjs
  • when parserOptions.sourceType is module
  • when ecmaFeatures.globalReturn is true

The line comment // exported variableName will not work as exported is not line-specific.

Examples of correct code for /* exported variableName */ operation:

/* exported global_var */

var global_var = 42;

Options

This rule takes one argument which can be a string or an object. The string settings are the same as those of the vars property (explained below).

By default this rule is enabled with all option for variables and after-used for arguments.

{
    "rules": {
        "no-unused-vars": ["error", { "vars": "all", "args": "after-used", "ignoreRestSiblings": false }]
    }
}

vars

The vars option has two settings:

  • all checks all variables for usage, including those in the global scope. This is the default setting.
  • local checks only that locally-declared variables are used but will allow global variables to be unused.

vars: local

Examples of correct code for the { "vars": "local" } option:

/*eslint no-unused-vars: ["error", { "vars": "local" }]*/
/*global some_unused_var */

some_unused_var = 42;

varsIgnorePattern

The varsIgnorePattern option specifies exceptions not to check for usage: variables whose names match a regexp pattern. For example, variables whose names contain ignored or Ignored.

Examples of correct code for the { "varsIgnorePattern": "[iI]gnored" } option:

/*eslint no-unused-vars: ["error", { "varsIgnorePattern": "[iI]gnored" }]*/

var firstVarIgnored = 1;
var secondVar = 2;
console.log(secondVar);

args

The args option has three settings:

  • after-used - only the last argument must be used. This allows you, for instance, to have two named parameters to a function and as long as you use the second argument, ESLint will not warn you about the first. This is the default setting.
  • all - all named arguments must be used.
  • none - do not check arguments.

args: after-used

Examples of incorrect code for the default { "args": "after-used" } option:

/*eslint no-unused-vars: ["error", { "args": "after-used" }]*/

// 1 error
// "baz" is defined but never used
(function(foo, bar, baz) {
    return bar;
})();

Examples of correct code for the default { "args": "after-used" } option:

/*eslint no-unused-vars: ["error", {"args": "after-used"}]*/

(function(foo, bar, baz) {
    return baz;
})();

args: all

Examples of incorrect code for the { "args": "all" } option:

/*eslint no-unused-vars: ["error", { "args": "all" }]*/

// 2 errors
// "foo" is defined but never used
// "baz" is defined but never used
(function(foo, bar, baz) {
    return bar;
})();

args: none

Examples of correct code for the { "args": "none" } option:

/*eslint no-unused-vars: ["error", { "args": "none" }]*/

(function(foo, bar, baz) {
    return bar;
})();

ignoreRestSiblings

The ignoreRestSiblings option is a boolean (default: false). Using a Rest Property it is possible to "omit" properties from an object, but by default the sibling properties are marked as "unused". With this option enabled the rest property's siblings are ignored.

Examples of correct code for the { "ignoreRestSiblings": true } option:

/*eslint no-unused-vars: ["error", { "ignoreRestSiblings": true }]*/
// 'type' is ignored because it has a rest property sibling.
var { type, ...coords } = data;

argsIgnorePattern

The argsIgnorePattern option specifies exceptions not to check for usage: arguments whose names match a regexp pattern. For example, variables whose names begin with an underscore.

Examples of correct code for the { "argsIgnorePattern": "^_" } option:

/*eslint no-unused-vars: ["error", { "argsIgnorePattern": "^_" }]*/

function foo(x, _y) {
    return x + 1;
}
foo();

caughtErrors

The caughtErrors option is used for catch block arguments validation.

It has two settings:

  • none - do not check error objects. This is the default setting.
  • all - all named arguments must be used.

caughtErrors: none

Not specifying this rule is equivalent of assigning it to none.

Examples of correct code for the { "caughtErrors": "none" } option:

/*eslint no-unused-vars: ["error", { "caughtErrors": "none" }]*/

try {
    //...
} catch (err) {
    console.error("errors");
}

caughtErrors: all

Examples of incorrect code for the { "caughtErrors": "all" } option:

/*eslint no-unused-vars: ["error", { "caughtErrors": "all" }]*/

// 1 error
// "err" is defined but never used
try {
    //...
} catch (err) {
    console.error("errors");
}

caughtErrorsIgnorePattern

The caughtErrorsIgnorePattern option specifies exceptions not to check for usage: catch arguments whose names match a regexp pattern. For example, variables whose names begin with a string 'ignore'.

Examples of correct code for the { "caughtErrorsIgnorePattern": "^ignore" } option:

/*eslint no-unused-vars: ["error", { "caughtErrorsIgnorePattern": "^ignore" }]*/

try {
    //...
} catch (ignoreErr) {
    console.error("errors");
}

When Not To Use It

If you don't want to be notified about unused variables or function arguments, you can safely turn this rule off. Source: http://eslint.org/docs/rules/

There should be no space before '='
Open

                                            style ={this.chooseStyle(registerInput, key)}>
Severity: Minor
Found in src/components/Register/Form.js by eslint

For more information visit Source: http://eslint.org/docs/rules/

There should be no space before '='
Open

                                hideKeyboardShortcutsPanel = {true}

For more information visit Source: http://eslint.org/docs/rules/

There should be no space after '='
Open

                                hideKeyboardShortcutsPanel = {true}

For more information visit Source: http://eslint.org/docs/rules/

'React' must be in scope when using JSX
Open

    ReactDOM.render(<App/>, div);
Severity: Minor
Found in src/index.test.js by eslint

For more information visit Source: http://eslint.org/docs/rules/

'use strict' is unnecessary inside of modules.
Open

'use strict';
Severity: Minor
Found in scripts/test.js by eslint

require or disallow strict mode directives (strict)

A strict mode directive is a "use strict" literal at the beginning of a script or function body. It enables strict mode semantics.

When a directive occurs in global scope, strict mode applies to the entire script:

"use strict";

// strict mode

function foo() {
    // strict mode
}

When a directive occurs at the beginning of a function body, strict mode applies only to that function, including all contained functions:

function foo() {
    "use strict";
    // strict mode
}

function foo2() {
    // not strict mode
};

(function() {
    "use strict";
    function bar() {
        // strict mode
    }
}());

In the CommonJS module system, a hidden function wraps each module and limits the scope of a "global" strict mode directive.

In ECMAScript modules, which always have strict mode semantics, the directives are unnecessary.

Rule Details

This rule requires or disallows strict mode directives.

This rule disallows strict mode directives, no matter which option is specified, if ESLint configuration specifies either of the following as [parser options](../user-guide/configuring#specifying-parser-options):

  • "sourceType": "module" that is, files are ECMAScript modules
  • "impliedStrict": true property in the ecmaFeatures object

This rule disallows strict mode directives, no matter which option is specified, in functions with non-simple parameter lists (for example, parameter lists with default parameter values) because that is a syntax error in ECMAScript 2016 and later. See the examples of the function option.

Options

This rule has a string option:

  • "safe" (default) corresponds either of the following options:
    • "global" if ESLint considers a file to be a CommonJS module
    • "function" otherwise
  • "global" requires one strict mode directive in the global scope (and disallows any other strict mode directives)
  • "function" requires one strict mode directive in each top-level function declaration or expression (and disallows any other strict mode directives)
  • "never" disallows strict mode directives

safe

The "safe" option corresponds to the "global" option if ESLint considers a file to be a Node.js or CommonJS module because the configuration specifies either of the following:

  • node or commonjs [environments](../user-guide/configuring#specifying-environments)
  • "globalReturn": true property in the ecmaFeatures object of [parser options](../user-guide/configuring#specifying-parser-options)

Otherwise the "safe" option corresponds to the "function" option.

global

Examples of incorrect code for this rule with the "global" option:

/*eslint strict: ["error", "global"]*/

function foo() {
}
/*eslint strict: ["error", "global"]*/

function foo() {
    "use strict";
}
/*eslint strict: ["error", "global"]*/

"use strict";

function foo() {
    "use strict";
}

Examples of correct code for this rule with the "global" option:

/*eslint strict: ["error", "global"]*/

"use strict";

function foo() {
}

function

This option ensures that all function bodies are strict mode code, while global code is not. Particularly if a build step concatenates multiple scripts, a strict mode directive in global code of one script could unintentionally enable strict mode in another script that was not intended to be strict code.

Examples of incorrect code for this rule with the "function" option:

/*eslint strict: ["error", "function"]*/

"use strict";

function foo() {
}
/*eslint strict: ["error", "function"]*/

function foo() {
}

(function() {
    function bar() {
        "use strict";
    }
}());
/*eslint strict: ["error", "function"]*/
/*eslint-env es6*/

// Illegal "use strict" directive in function with non-simple parameter list.
// This is a syntax error since ES2016.
function foo(a = 1) {
    "use strict";
}

// We cannot write "use strict" directive in this function.
// So we have to wrap this function with a function with "use strict" directive.
function foo(a = 1) {
}

Examples of correct code for this rule with the "function" option:

/*eslint strict: ["error", "function"]*/

function foo() {
    "use strict";
}

(function() {
    "use strict";

    function bar() {
    }

    function baz(a = 1) {
    }
}());

var foo = (function() {
    "use strict";

    return function foo(a = 1) {
    };
}());

never

Examples of incorrect code for this rule with the "never" option:

/*eslint strict: ["error", "never"]*/

"use strict";

function foo() {
}
/*eslint strict: ["error", "never"]*/

function foo() {
    "use strict";
}

Examples of correct code for this rule with the "never" option:

/*eslint strict: ["error", "never"]*/

function foo() {
}

earlier default (removed)

(removed) The default option (that is, no string option specified) for this rule was removed in ESLint v1.0. The "function" option is most similar to the removed option.

This option ensures that all functions are executed in strict mode. A strict mode directive must be present in global code or in every top-level function declaration or expression. It does not concern itself with unnecessary strict mode directives in nested functions that are already strict, nor with multiple strict mode directives at the same level.

Examples of incorrect code for this rule with the earlier default option which has been removed:

// "strict": "error"

function foo() {
}
// "strict": "error"

(function() {
    function bar() {
        "use strict";
    }
}());

Examples of correct code for this rule with the earlier default option which has been removed:

// "strict": "error"

"use strict";

function foo() {
}
// "strict": "error"

function foo() {
    "use strict";
}
// "strict": "error"

(function() {
    "use strict";
    function bar() {
        "use strict";
    }
}());

When Not To Use It

In a codebase that has both strict and non-strict code, either turn this rule off, or selectively disable it where necessary. For example, functions referencing arguments.callee are invalid in strict mode. A full list of strict mode differences is available on MDN. Source: http://eslint.org/docs/rules/

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