Showing 33 of 33 total issues
Method group_test_files_by_directory
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def group_test_files_by_directory
sorted_test_files.each do |test_file|
found = false
DIR_TYPES.each do |type|
if test_file['path'].match(/#{type}/)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this method. Open
return 'Buddy.works' if ENV.key?('BUDDY')
Avoid too many return
statements within this method. Open
return 'TeamCity' if ENV.key?('TEAMCITY_VERSION')
Avoid too many return
statements within this method. Open
return 'Other' if KnapsackPro::Config::Env.ci?
Avoid too many return
statements within this method. Open
return 'Jenkins' if ENV.key?('JENKINS_URL')
Avoid too many return
statements within this method. Open
return 'Google Cloud Build' if ENV.key?('BUILDER_OUTPUT')
Avoid too many return
statements within this method. Open
return 'Drone.io' if ENV.key?('DRONE')
Method add_knapsack_pro_formatters_to
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def add_knapsack_pro_formatters_to(spec_opts)
return spec_opts unless spec_opts
return spec_opts if FORMATTERS.all? { |formatter| spec_opts.include?(formatter) }
FORMATTERS.each do |formatter|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method test_files
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def test_files
if test_file_list_enabled && KnapsackPro::Config::Env.test_file_list
return KnapsackPro::Config::Env.test_file_list.split(',').map(&:strip)
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method run_startup
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def run_startup(result)
return if @test_case.nil?
KnapsackPro.tracker.current_test_path = KnapsackPro::Adapters::TestUnitAdapter.test_path(self)
KnapsackPro.tracker.start_timer
return if !@test_case.respond_to?(:startup)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method run_shutdown
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def run_shutdown(result)
return if @test_case.nil?
KnapsackPro.tracker.stop_timer
return if !@test_case.respond_to?(:shutdown)
begin
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
message = "knapsack_pro gem could not connect to Knapsack Pro API and the Fallback Mode cannot be used this time. Running tests in Fallback Mode are not allowed for retried parallel CI node to avoid running the wrong set of tests. Please manually retry this parallel job on your CI server then knapsack_pro gem will try to connect to Knapsack Pro API again and will run a correct set of tests for this CI node. Learn more #{KnapsackPro::Urls::QUEUE_MODE__CONNECTION_ERROR_WITH_FALLBACK_ENABLED_TRUE_AND_POSITIVE_RETRY_COUNT}"
unless KnapsackPro::Config::Env.fixed_queue_split?
message += " Please ensure you have set KNAPSACK_PRO_FIXED_QUEUE_SPLIT=true to allow Knapsack Pro API remember the recorded CI node tests so when you retry failed tests on the CI node then the same set of tests will be executed. See more #{KnapsackPro::Urls::FIXED_QUEUE_SPLIT}"
end
KnapsackPro.logger.error(message)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 26.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
message = "knapsack_pro gem could not connect to Knapsack Pro API and the Fallback Mode cannot be used this time. Running tests in Fallback Mode are not allowed for retried parallel CI node to avoid running the wrong set of tests. Please manually retry this parallel job on your CI server then knapsack_pro gem will try to connect to Knapsack Pro API again and will run a correct set of tests for this CI node. Learn more #{KnapsackPro::Urls::REGULAR_MODE__CONNECTION_ERROR_WITH_FALLBACK_ENABLED_TRUE_AND_POSITIVE_RETRY_COUNT}"
unless KnapsackPro::Config::Env.fixed_test_suite_split?
message += " Please ensure you have set KNAPSACK_PRO_FIXED_TEST_SUITE_SPLIT=true to allow Knapsack Pro API remember the recorded CI node tests so when you retry failed tests on the CI node then the same set of tests will be executed. See more #{KnapsackPro::Urls::FIXED_TEST_SUITE_SPLIT}"
end
KnapsackPro.logger.error(message)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 26.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76