Showing 944 of 1,043 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
elif x['type'] == 0:
zone[x['retroId']] = {
'type': 'SIDESTORY',
'name': x['name'],
'chapterIndex': None,
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 39.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if x['type'] == 1:
zone[x['retroId']] = {
'type': 'BRANCHLINE',
'name': x['name'],
'chapterIndex': None,
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 39.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function __set_lib_properties
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def __set_lib_properties():
Asst.__lib.AsstSetUserDir.restype = ctypes.c_bool
Asst.__lib.AsstSetUserDir.argtypes = (
ctypes.c_char_p,)
Function swipe
has 8 arguments (exceeds 4 allowed). Consider refactoring. Open
def swipe(self, points: list[tuple[int, int]], display_frames: tuple[int, int, int], pressure: int = 100, duration: Union[list[int], int] = None, up_wait: int = 0, part: int = 10, fall: bool = True, lift: bool = True) -> None:
Function swipe
has 8 arguments (exceeds 4 allowed). Consider refactoring. Open
def swipe(self, x0, y0, x1, y1, move_duraion: float = 1, hold_before_release: float = 0, fall: bool = True, lift: bool = True):
Function swipe
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def swipe(self, x0, y0, x1, y1, move_duraion: float = 1, hold_before_release: float = 0, fall: bool = True, lift: bool = True):
frame_time = 1 / 60
start_time = time.perf_counter()
end_time = start_time + move_duraion
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function clear_clue_mask
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def clear_clue_mask(self) -> None:
""" 清空界面内被选中的线索 """
try:
while True:
mask = False
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function base
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def base(img: tp.Image, central: tp.Scope, draw: bool = False) -> dict[ str, tp.Rectangle ]:
"""
基建布局的图像分割算法
"""
try:
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function read_screen
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
def read_screen(img, type="mood", langurage="eng", limit=24, cord=None, change_color=False, draw=False) -> int:
Function __swipe
has 7 arguments (exceeds 4 allowed). Consider refactoring. Open
def __swipe(self, points: list[tuple[int, int]], display_frames: tuple[int, int, int], pressure: int = 100, duration: Union[list[int], int] = None, up_wait: int = 0, fall: bool = True, lift: bool = True) -> None:
Avoid deeply nested control flow statements. Open
while self.scene() not in [Scene.INFRA_ARRANGE, Scene.INFRA_MAIN] and self.scene() // 100 != 1:
pre_scene = self.scene()
self.back(interval=3)
if self.scene() == pre_scene:
break
Function swipe_ext
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def swipe_ext(self, points: list[tuple[int, int]], durations: list[int], up_wait: int) -> None:
if self.minitouch:
self.minitouch.swipe(
points, self.device.display_frames(), duration=durations, up_wait=up_wait)
elif self.scrcpy:
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if name in agent_name & agent:
self.tap((y[1][0]), interval=0, rebuild=False)
agent.remove(name)
# for name in agent_name & agent:
# for y in ret:
Avoid deeply nested control flow statements. Open
if _room not in result.keys():
result[_room] = ['Current'] * len(self.currentPlan[_room])
result[_room][self.operators[_item_name]['index']] = _item_name
Function __swipe
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def __swipe(self, points: list[tuple[int, int]], display_frames: tuple[int, int, int], pressure: int = 100, duration: Union[list[int], int] = None, up_wait: int = 0, fall: bool = True, lift: bool = True) -> None:
"""
swipe between points one by one, with pressure and duration
:param points: list, look like [(x1, y1), (x2, y2), ...]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if self.scene() != Scene.INFRA_ARRANGE:
raise e
continue
Avoid deeply nested control flow statements. Open
if self.scene() == Scene.INFRA_ARRANGE_CONFIRM:
x = self.recog.w // 3 * 2 # double confirm
y = self.recog.h - 10
self.tap((x, y), rebuild=True)
finished = True
Function read_time
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def read_time(self, cord, upperlimit, error_count=0):
# 刷新图片
self.recog.update()
time_str = segment.read_screen(self.recog.img, type='time', cord=cord)
logger.debug(str(time_str))
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
for current_idx, _name in enumerate(plan[room]):
if _name == 'Current':
current_name = self.current_base[room][current_idx]["agent"]
if current_name in agent_list:
plan[room][current_idx] = current_name
Avoid deeply nested control flow statements. Open
if len(agent) == 0:
break
# 否则滑动到最左边
self.sleep(interval=0.5, rebuild=False)