Showing 254 of 254 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
func fetchAllEvents(completion: @escaping (Swift.Result<[FetchDateRangedEventsQuery.Data.Event], Error>) -> Void) {
let dates = allEventsRange()
guard let startDate = dates.first, let endDate = dates.last else {
print("Returned out of dates guard let in fetch all events function.")
return
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 226.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func fetchTomorrowsEvents(completion: @escaping (Swift.Result<[FetchDateRangedEventsQuery.Data.Event], Error>) -> Void) {
let dates = tomorrowsDateRange()
guard let startDate = dates.first, let endDate = dates.last else {
print("Returned out of dates guard let in fetch tomorrow's events function")
return
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 226.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func fetchWeekendEvents(completion: @escaping (Swift.Result<[FetchDateRangedEventsQuery.Data.Event], Error>) -> Void) {
let dates = weekendDateRange()
guard let startDate = dates.first, let endDate = dates.last else {
print("Returned out of dates guard let in fetch weekend events function.")
return
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 224.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func fetchTodaysEvents(completion: @escaping (Swift.Result<[FetchDateRangedEventsQuery.Data.Event], Error>) -> Void) {
let dates = todaysDateRange()
guard let startDate = dates.first, let endDate = dates.last else {
print("Returned out of dates guard let in fetch today's events function.")
return
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 224.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
@IBAction func tomorrowTapped(_ sender: UIButton) {
todayButton.setAttributedTitle(createAttrText(with: "Today", color: .unselectedDayButton, fontName: PoppinsFont.light.rawValue), for: .normal)
tomorrowButton.setAttributedTitle(createAttrText(with: "Tomorrow", color: .selectedButton, fontName: PoppinsFont.semiBold.rawValue), for: .normal)
thisWeekendButton.setAttributedTitle(createAttrText(with: "This weekend", color: .unselectedDayButton, fontName: PoppinsFont.light.rawValue), for: .normal)
allUpcomingButton.setAttributedTitle(createAttrText(with: "All upcoming", color: .unselectedDayButton, fontName: PoppinsFont.light.rawValue), for: .normal)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 223.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
@IBAction func todayTapped(_ sender: UIButton) {
todayButton.setAttributedTitle(createAttrText(with: "Today", color: .selectedButton, fontName: PoppinsFont.semiBold.rawValue), for: .normal)
tomorrowButton.setAttributedTitle(createAttrText(with: "Tomorrow", color: .unselectedDayButton, fontName: PoppinsFont.light.rawValue), for: .normal)
thisWeekendButton.setAttributedTitle(createAttrText(with: "This weekend", color: .unselectedDayButton, fontName: PoppinsFont.light.rawValue), for: .normal)
allUpcomingButton.setAttributedTitle(createAttrText(with: "All upcoming", color: .unselectedDayButton, fontName: PoppinsFont.light.rawValue), for: .normal)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 223.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
File UserProfileVC.swift
has 314 lines of code (exceeds 250 allowed). Consider refactoring. Open
import UIKit
import Apollo
extension UserProfileViewController: UICollectionViewDelegateFlowLayout, UITextFieldDelegate, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
File EventVC+CollectionView.swift
has 298 lines of code (exceeds 250 allowed). Consider refactoring. Open
import UIKit
import JTAppleCalendar
extension EventViewController: JTACMonthViewDataSource, JTACMonthViewDelegate, UICollectionViewDelegateFlowLayout, UICollectionViewDelegate, UICollectionViewDataSource {
Function prepare
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "ShowFeaturedDetailSegue" {
guard let detailVC = segue.destination as? EventDetailViewController,
let indexPath = featuredCollectionView.indexPathsForSelectedItems?.first else { return }
detailVC.indexPath = indexPath
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function buttonTapped
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
func buttonTapped(cell: TagCollectionViewCell) {
guard let tag = cell.filterTag else { return }
if cell.isActive {
guard let indexPath = selectedTagsCollectionView.indexPath(for: cell) else { return }
for tagFilter in selectedFilters {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 3 locations. Consider refactoring. Open
func filterSavedEvents() {
attendingButton.setAttributedTitle(createAttrText(with: "Attending", color: .unselectedDayButton, fontName: PoppinsFont.light.rawValue), for: .normal)
savedButton.setAttributedTitle(createAttrText(with: "Saved", color: .selectedButton, fontName: PoppinsFont.semiBold.rawValue), for: .normal)
createdButton.setAttributedTitle(createAttrText(with: "Created", color: .unselectedDayButton, fontName: PoppinsFont.light.rawValue), for: .normal)
userEvents = .saved
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 168.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
func filterAttendingEvents() {
attendingButton.setAttributedTitle(createAttrText(with: "Attending", color: .selectedButton, fontName: PoppinsFont.semiBold.rawValue), for: .normal)
savedButton.setAttributedTitle(createAttrText(with: "Saved", color: .unselectedDayButton, fontName: PoppinsFont.light.rawValue), for: .normal)
createdButton.setAttributedTitle(createAttrText(with: "Created", color: .unselectedDayButton, fontName: PoppinsFont.light.rawValue), for: .normal)
userEvents = .attending
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 168.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
func filterCreatedEvents() {
attendingButton.setAttributedTitle(createAttrText(with: "Attending", color: .unselectedDayButton, fontName: PoppinsFont.light.rawValue), for: .normal)
savedButton.setAttributedTitle(createAttrText(with: "Saved", color: .unselectedDayButton, fontName: PoppinsFont.light.rawValue), for: .normal)
createdButton.setAttributedTitle(createAttrText(with: "Created", color: .selectedButton, fontName: PoppinsFont.semiBold.rawValue), for: .normal)
userEvents = .created
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 168.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function setFilterLabel
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
private func setFilterLabel() {
guard let filter = filter, let filterLabel = filterLabel else { return }
filterLabel.text = "All Events"
if let index = filter.index {
filterLabel.text = "By term \"\(index)\""
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function updateViews
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
func updateViews() {
guard let filter = filter, let filterUsedLabel = filterUsedLabel else { return }
imageButton.backgroundColor = UIColor(red: 0.84, green: 0.84, blue: 0.84, alpha: 1.0)
imageButton.layer.cornerRadius = 5
imageButton.layer.borderWidth = 1
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File HomeViewController.swift
has 274 lines of code (exceeds 250 allowed). Consider refactoring. Open
import UIKit
import OktaOidc
class HomeViewController: UIViewController, ControllerDelegate {
Function showInCalendar
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
@IBAction func showInCalendar(_ sender: Any) {
eventStore.requestAccess(to: .event) { (granted, error) in
if let error = error {
NSLog("\(#file):L\(#line): Unable to request access to calendar in \(#function) with error: \(error)")
return
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function saveTapped
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
func saveTapped() {
guard
let firstName = firstNameTextField.text,
let lastName = lastNameTextField.text,
let apolloController = apolloController
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function fetchUserID
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
func fetchUserID(oktaID: String, completion: @escaping (Swift.Result<FetchUserIdQuery.Data.User, Error>) -> Void) {
apollo.fetch(query: FetchUserIdQuery(oktaId: oktaID), cachePolicy: .returnCacheDataElseFetch) { result in
switch result {
case .failure(let error):
print("Error getting user ID: \(error)")
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function loginUser
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
func loginUser() {
guard let tabBar = tabBarController as? EventTabBarController else { return }
tabBar.authController.signIn(viewController: self) { _ in
if let accessToken = self.authController?.stateManager?.accessToken {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"