File OntologyTreeListener.java
has 647 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
* OntologyTreeListener.java
*
* Niraj Aswani, 12/March/07
*
Method mouseClicked
has 251 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void mouseClicked(MouseEvent me) {
// ok now find out the currently selected node
int x = me.getX();
int y = me.getY();
JTree tree = ontologyTreePanel.currentOntologyTree;
Method addNewAnnotation
has a Cognitive Complexity of 55 (exceeds 5 allowed). Consider refactoring. Open
public ArrayList<Annotation> addNewAnnotation(ClassNode node, boolean all,
FeatureMap map, boolean isClassFeature, boolean shouldCreateInstance) {
ArrayList<Annotation> toReturn = new ArrayList<Annotation>();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method refreshHighlights
has a Cognitive Complexity of 40 (exceeds 5 allowed). Consider refactoring. Open
public void refreshHighlights() {
annotationRange = new int[0];
// everytime we hightlight first we remove all the highlights
if(highlightedTags != null) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method addNewAnnotation
has 149 lines of code (exceeds 25 allowed). Consider refactoring. Open
public ArrayList<Annotation> addNewAnnotation(ClassNode node, boolean all,
FeatureMap map, boolean isClassFeature, boolean shouldCreateInstance) {
ArrayList<Annotation> toReturn = new ArrayList<Annotation>();
Method mouseClicked
has a Cognitive Complexity of 33 (exceeds 5 allowed). Consider refactoring. Open
public void mouseClicked(MouseEvent me) {
// ok now find out the currently selected node
int x = me.getX();
int y = me.getY();
JTree tree = ontologyTreePanel.currentOntologyTree;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method refreshHighlights
has 78 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void refreshHighlights() {
annotationRange = new int[0];
// everytime we hightlight first we remove all the highlights
if(highlightedTags != null) {
Method addPropertyValue
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void addPropertyValue(Ontology currentOntology, String propName, OResource resource, String value) {
OURI propURI = null;
try {
try {
propURI = currentOntology.createOURI(propName);
Method addPropertyValue
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
private void addPropertyValue(Ontology currentOntology, String propName, OResource resource, String value) {
OURI propURI = null;
try {
try {
propURI = currentOntology.createOURI(propName);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method traverseThroughPath
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
private Object[] traverseThroughPath(IFolder currentNode, IFolder nodeToFind,
Object[] path) {
if(currentNode.equals(nodeToFind)) { return path; }
if(currentNode.getChildCount() > 0) {
Object[] tempPath = new Object[path.length + 1];
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
for(OInstance ai : instances) {
classNames.add(ai.getName());
}
Avoid deeply nested control flow statements. Open
for(OClass ac : classes) {
classNames.add(ac.getName());
}
Avoid deeply nested control flow statements. Open
for(OClass ac : classes) {
classNames.add(ac.getName());
}
Avoid deeply nested control flow statements. Open
for(OInstance ai : instances) {
classNames.add(ai.getName());
}
Avoid deeply nested control flow statements. Open
for(OClass ac : classes) {
classNames.add(ac.getName());
}
Avoid deeply nested control flow statements. Open
for(OClass ac : classes) {
classNames.add(ac.getName());
}
Avoid deeply nested control flow statements. Open
for(OInstance ai : instances) {
classNames.add(ai.getName());
}
Avoid deeply nested control flow statements. Open
for(OInstance ai : instances) {
classNames.add(ai.getName());
}
Method addNewAnnotation
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
public ArrayList<Annotation> addNewAnnotation(ClassNode node, boolean all,
FeatureMap map, boolean isClassFeature, boolean shouldCreateInstance) {
Method expandChildren
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private void expandChildren(Object[] paths, IFolder node) {
Object[] newPath = new Object[paths.length + 1];
System.arraycopy(paths, 0, newPath, 0, paths.length);
if(node.getChildCount() > 0) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 4 locations. Consider refactoring. Open
addToClassesToHide.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent ae) {
boolean disabled =
ontologyTreePanel.ontologyViewerOptions.isChildFeatureDisabled();
HashSet<String> classNames = new HashSet<String>();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 196.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
removeFromClassesToHide.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent ae) {
boolean disabled =
ontologyTreePanel.ontologyViewerOptions.isChildFeatureDisabled();
HashSet<String> classNames = new HashSet<String>();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 196.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
addToClassesToShow.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent ae) {
boolean disabled =
ontologyTreePanel.ontologyViewerOptions.isChildFeatureDisabled();
HashSet<String> classNames = new HashSet<String>();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 196.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
removeFromClassesToShow.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent ae) {
boolean disabled =
ontologyTreePanel.ontologyViewerOptions.isChildFeatureDisabled();
HashSet<String> classNames = new HashSet<String>();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 196.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if(highlightedTags != null) {
for(int i = 0; i < highlightedTags.size(); i++) {
highlighter.removeHighlight(highlightedTags.get(i));
}
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 44.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
if(highlightedTags != null) {
for(int i = 0; i < highlightedTags.size(); i++) {
highlighter.removeHighlight(highlightedTags.get(i));
}
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 44.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76