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lp-ontology-recommender/src/main/resources/gate/plugins/Ontology_Tools/src/gate/creole/ontology/ocat/OntologyTreeListener.java

Summary

Maintainability
F
1 wk
Test Coverage

File OntologyTreeListener.java has 647 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/*
 *  OntologyTreeListener.java
 *
 *  Niraj Aswani, 12/March/07
 *

    Method mouseClicked has 251 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      public void mouseClicked(MouseEvent me) {
        // ok now find out the currently selected node
        int x = me.getX();
        int y = me.getY();
        JTree tree = ontologyTreePanel.currentOntologyTree;

      Method addNewAnnotation has a Cognitive Complexity of 55 (exceeds 5 allowed). Consider refactoring.
      Open

        public ArrayList<Annotation> addNewAnnotation(ClassNode node, boolean all,
          FeatureMap map, boolean isClassFeature, boolean shouldCreateInstance) {
      
          ArrayList<Annotation> toReturn = new ArrayList<Annotation>();
      
      

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method refreshHighlights has a Cognitive Complexity of 40 (exceeds 5 allowed). Consider refactoring.
      Open

        public void refreshHighlights() {
      
          annotationRange = new int[0];
          // everytime we hightlight first we remove all the highlights
          if(highlightedTags != null) {

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method addNewAnnotation has 149 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        public ArrayList<Annotation> addNewAnnotation(ClassNode node, boolean all,
          FeatureMap map, boolean isClassFeature, boolean shouldCreateInstance) {
      
          ArrayList<Annotation> toReturn = new ArrayList<Annotation>();
      
      

        Method mouseClicked has a Cognitive Complexity of 33 (exceeds 5 allowed). Consider refactoring.
        Open

          public void mouseClicked(MouseEvent me) {
            // ok now find out the currently selected node
            int x = me.getX();
            int y = me.getY();
            JTree tree = ontologyTreePanel.currentOntologyTree;

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method refreshHighlights has 78 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          public void refreshHighlights() {
        
            annotationRange = new int[0];
            // everytime we hightlight first we remove all the highlights
            if(highlightedTags != null) {

          Method addPropertyValue has 44 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

            private void addPropertyValue(Ontology currentOntology, String propName, OResource resource, String value) {
              OURI propURI = null;
              try {
                try {
                  propURI = currentOntology.createOURI(propName);

            Method addPropertyValue has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
            Open

              private void addPropertyValue(Ontology currentOntology, String propName, OResource resource, String value) {
                OURI propURI = null;
                try {
                  try {
                    propURI = currentOntology.createOURI(propName);

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Method traverseThroughPath has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
            Open

              private Object[] traverseThroughPath(IFolder currentNode, IFolder nodeToFind,
                Object[] path) {
                if(currentNode.equals(nodeToFind)) { return path; }
                if(currentNode.getChildCount() > 0) {
                  Object[] tempPath = new Object[path.length + 1];

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Avoid deeply nested control flow statements.
            Open

                            for(OInstance ai : instances) {
                              classNames.add(ai.getName());
                            }

              Avoid deeply nested control flow statements.
              Open

                              for(OClass ac : classes) {
                                classNames.add(ac.getName());
                              }

                Avoid deeply nested control flow statements.
                Open

                                for(OClass ac : classes) {
                                  classNames.add(ac.getName());
                                }

                  Avoid deeply nested control flow statements.
                  Open

                                  for(OInstance ai : instances) {
                                    classNames.add(ai.getName());
                                  }

                    Avoid deeply nested control flow statements.
                    Open

                                    for(OClass ac : classes) {
                                      classNames.add(ac.getName());
                                    }

                      Avoid deeply nested control flow statements.
                      Open

                                      for(OClass ac : classes) {
                                        classNames.add(ac.getName());
                                      }

                        Avoid deeply nested control flow statements.
                        Open

                                        for(OInstance ai : instances) {
                                          classNames.add(ai.getName());
                                        }

                          Avoid deeply nested control flow statements.
                          Open

                                          for(OInstance ai : instances) {
                                            classNames.add(ai.getName());
                                          }

                            Method addNewAnnotation has 5 arguments (exceeds 4 allowed). Consider refactoring.
                            Open

                              public ArrayList<Annotation> addNewAnnotation(ClassNode node, boolean all,
                                FeatureMap map, boolean isClassFeature, boolean shouldCreateInstance) {

                              Method expandChildren has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                              Open

                                private void expandChildren(Object[] paths, IFolder node) {
                                  Object[] newPath = new Object[paths.length + 1];
                                  System.arraycopy(paths, 0, newPath, 0, paths.length);
                              
                                  if(node.getChildCount() > 0) {

                              Cognitive Complexity

                              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                              A method's cognitive complexity is based on a few simple rules:

                              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                              • Code is considered more complex for each "break in the linear flow of the code"
                              • Code is considered more complex when "flow breaking structures are nested"

                              Further reading

                              Similar blocks of code found in 4 locations. Consider refactoring.
                              Open

                                      addToClassesToHide.addActionListener(new ActionListener() {
                                        public void actionPerformed(ActionEvent ae) {
                                          boolean disabled =
                                            ontologyTreePanel.ontologyViewerOptions.isChildFeatureDisabled();
                                          HashSet<String> classNames = new HashSet<String>();
                              lp-ontology-recommender/src/main/resources/gate/plugins/Ontology_Tools/src/gate/creole/ontology/ocat/OntologyTreeListener.java on lines 232..266
                              lp-ontology-recommender/src/main/resources/gate/plugins/Ontology_Tools/src/gate/creole/ontology/ocat/OntologyTreeListener.java on lines 268..302
                              lp-ontology-recommender/src/main/resources/gate/plugins/Ontology_Tools/src/gate/creole/ontology/ocat/OntologyTreeListener.java on lines 304..338

                              Duplicated Code

                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                              Tuning

                              This issue has a mass of 196.

                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                              Refactorings

                              Further Reading

                              Similar blocks of code found in 4 locations. Consider refactoring.
                              Open

                                      removeFromClassesToHide.addActionListener(new ActionListener() {
                                        public void actionPerformed(ActionEvent ae) {
                                          boolean disabled =
                                            ontologyTreePanel.ontologyViewerOptions.isChildFeatureDisabled();
                                          HashSet<String> classNames = new HashSet<String>();
                              lp-ontology-recommender/src/main/resources/gate/plugins/Ontology_Tools/src/gate/creole/ontology/ocat/OntologyTreeListener.java on lines 196..230
                              lp-ontology-recommender/src/main/resources/gate/plugins/Ontology_Tools/src/gate/creole/ontology/ocat/OntologyTreeListener.java on lines 268..302
                              lp-ontology-recommender/src/main/resources/gate/plugins/Ontology_Tools/src/gate/creole/ontology/ocat/OntologyTreeListener.java on lines 304..338

                              Duplicated Code

                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                              Tuning

                              This issue has a mass of 196.

                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                              Refactorings

                              Further Reading

                              Similar blocks of code found in 4 locations. Consider refactoring.
                              Open

                                      addToClassesToShow.addActionListener(new ActionListener() {
                                        public void actionPerformed(ActionEvent ae) {
                                          boolean disabled =
                                            ontologyTreePanel.ontologyViewerOptions.isChildFeatureDisabled();
                                          HashSet<String> classNames = new HashSet<String>();
                              lp-ontology-recommender/src/main/resources/gate/plugins/Ontology_Tools/src/gate/creole/ontology/ocat/OntologyTreeListener.java on lines 196..230
                              lp-ontology-recommender/src/main/resources/gate/plugins/Ontology_Tools/src/gate/creole/ontology/ocat/OntologyTreeListener.java on lines 232..266
                              lp-ontology-recommender/src/main/resources/gate/plugins/Ontology_Tools/src/gate/creole/ontology/ocat/OntologyTreeListener.java on lines 304..338

                              Duplicated Code

                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                              Tuning

                              This issue has a mass of 196.

                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                              Refactorings

                              Further Reading

                              Similar blocks of code found in 4 locations. Consider refactoring.
                              Open

                                      removeFromClassesToShow.addActionListener(new ActionListener() {
                                        public void actionPerformed(ActionEvent ae) {
                                          boolean disabled =
                                            ontologyTreePanel.ontologyViewerOptions.isChildFeatureDisabled();
                                          HashSet<String> classNames = new HashSet<String>();
                              lp-ontology-recommender/src/main/resources/gate/plugins/Ontology_Tools/src/gate/creole/ontology/ocat/OntologyTreeListener.java on lines 196..230
                              lp-ontology-recommender/src/main/resources/gate/plugins/Ontology_Tools/src/gate/creole/ontology/ocat/OntologyTreeListener.java on lines 232..266
                              lp-ontology-recommender/src/main/resources/gate/plugins/Ontology_Tools/src/gate/creole/ontology/ocat/OntologyTreeListener.java on lines 268..302

                              Duplicated Code

                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                              Tuning

                              This issue has a mass of 196.

                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                              Refactorings

                              Further Reading

                              Identical blocks of code found in 2 locations. Consider refactoring.
                              Open

                                  if(highlightedTags != null) {
                                    for(int i = 0; i < highlightedTags.size(); i++) {
                                      highlighter.removeHighlight(highlightedTags.get(i));
                                    }
                                  }
                              lp-ontology-recommender/src/main/resources/gate/plugins/Ontology_Tools/src/gate/creole/ontology/ocat/OntologyTreeListener.java on lines 739..743

                              Duplicated Code

                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                              Tuning

                              This issue has a mass of 44.

                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                              Refactorings

                              Further Reading

                              Identical blocks of code found in 2 locations. Consider refactoring.
                              Open

                                  if(highlightedTags != null) {
                                    for(int i = 0; i < highlightedTags.size(); i++) {
                                      highlighter.removeHighlight(highlightedTags.get(i));
                                    }
                                  }
                              lp-ontology-recommender/src/main/resources/gate/plugins/Ontology_Tools/src/gate/creole/ontology/ocat/OntologyTreeListener.java on lines 755..759

                              Duplicated Code

                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                              Tuning

                              This issue has a mass of 44.

                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                              Refactorings

                              Further Reading

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