roles/detective.js
module.exports = function() {
return {
name: "Détective",
desc: "Vous pouvez découvrir le camp d'un joueur <strong>chaque nuit</strong> : innocent ou mafioso. Vous devez aider les villageois à repousser la Mafia...",
side: "village",
night: true,
actions: {
spy: {
isAvailable: function(player) {
return player.room.currentStage === "mafia" && !player.roles.dead && !player.detectHasPlayed;
},
type: "select",
options: require("../lib/actions").getPlayerSelectOptions("Découvrir", {alive: "yes", innocent: "any"}),
execute: function(player, choice) {
choice = player.room.resolveUsername(choice);
if(!choice || player === choice.player)
return;
player.detectHasPlayed = true;
player.sendAvailableActions();
var playerSide = (choice.player.roles.mafia ? "mafioso" : "innocent");
player.message("<span class='mafia-stage-action mafia-role-action'><span class='glyphicon glyphicon-search'></span> " + choice.username + " est " + playerSide + "</span>");
}
}
},
channels: {},
beforeAll: function(room) {
room.gameplay.events.on("afterDusk", function() {
room.players.forEach(function(p) {
p.player.detectHasPlayed = false;
});
});
}
};
};