stages/end.js
module.exports = function() {
return {
start: function(room, callback) {
room.gameplay.resetPlayerInfo();
room.closeChannel("dead", "dead");
// Allow everyone to speak
room.players.forEach(function(p) {
p.player.setChannel("general", {r: true, w: true, n: "Général", p: 100});
});
callback(null, -1);
},
};
};