File TextureBorders.java
has 428 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
* MIT License
*
* Copyright (c) 2014 - 2024 LoboEvolution
*
Method paintBorder
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
final Graphics2D g2D = (Graphics2D) g;
final AbstractButton button = (AbstractButton) c;
Color frameColor = AbstractLookAndFeel.getTheme().getFrameColor();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method paintBorder
has 64 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
boolean isJFrameBorder = false;
if (c instanceof JRootPane) {
final JRootPane jp = (JRootPane) c;
Method paintBorder
has 61 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
final Graphics2D g2D = (Graphics2D) g;
final AbstractButton button = (AbstractButton) c;
Color frameColor = AbstractLookAndFeel.getTheme().getFrameColor();
Method paintBorder
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
boolean isJFrameBorder = false;
if (c instanceof JRootPane) {
final JRootPane jp = (JRootPane) c;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method paintBorder
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
final Graphics2D g2D = (Graphics2D) g;
final Color frameColor = AbstractLookAndFeel.getFrameColor();
g.setColor(frameColor);
Method paintBorder
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
final Graphics2D g2D = (Graphics2D) g;
final Color frameColor = AbstractLookAndFeel.getFrameColor();
g.setColor(frameColor);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method paintBorder
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
final AbstractButton button = (AbstractButton) c;
final ButtonModel model = button.getModel();
final Color loColor = ColorHelper.brighter(AbstractLookAndFeel.getFrameColor(), 50);
Method getBorderInsets
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
@Override
public Insets getBorderInsets(final Component c) {
final Insets insets = new Insets(2, 2, 2, 2);
if (((JToolBar) c).isFloatable()) {
if (((JToolBar) c).getOrientation() == HORIZONTAL) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method paintBorder
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
final JMenuItem b = (JMenuItem) c;
final ButtonModel model = b.getModel();
final Color frameColor = AbstractLookAndFeel.getFrameColor();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method paintBorder
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
Method paintBorder
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
Method paintBorder
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
Method paintBorder
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
Method paintBorder
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
Method paintBorder
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
Method paintBorder
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
final AbstractButton button = (AbstractButton) c;
final ButtonModel model = button.getModel();
final Color loColor = ColorHelper.brighter(AbstractLookAndFeel.getFrameColor(), 50);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Refactor this method to reduce its Cognitive Complexity from 20 to the 15 allowed. Open
public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
- Read upRead up
- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Refactor this method to reduce its Cognitive Complexity from 18 to the 15 allowed. Open
public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
- Read upRead up
- Exclude checks
Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.
See
Remove this unused method parameter "c". Open
public Insets getBorderInsets(final Component c, final Insets borderInsets) {
- Read upRead up
- Exclude checks
Unused parameters are misleading. Whatever the values passed to such parameters, the behavior will be the same.
Noncompliant Code Example
void doSomething(int a, int b) { // "b" is unused compute(a); }
Compliant Solution
void doSomething(int a) { compute(a); }
Exceptions
The rule will not raise issues for unused parameters:
- that are annotated with
@javax.enterprise.event.Observes
- in overrides and implementation methods
- in interface
default
methods - in non-private methods that only
throw
or that have empty bodies - in annotated methods, unless the annotation is
@SuppressWarning("unchecked")
or@SuppressWarning("rawtypes")
, in which case the annotation will be ignored - in overridable methods (non-final, or not member of a final class, non-static, non-private), if the parameter is documented with a proper javadoc.
@Override void doSomething(int a, int b) { // no issue reported on b compute(a); } public void foo(String s) { // designed to be extended but noop in standard case } protected void bar(String s) { //open-closed principle } public void qix(String s) { throw new UnsupportedOperationException("This method should be implemented in subclasses"); } /** * @param s This string may be use for further computation in overriding classes */ protected void foobar(int a, String s) { // no issue, method is overridable and unused parameter has proper javadoc compute(a); }
See
- CERT, MSC12-C. - Detect and remove code that has no effect or is never executed
Remove this unused method parameter "c". Open
public Insets getBorderInsets(final Component c, final Insets borderInsets) {
- Read upRead up
- Exclude checks
Unused parameters are misleading. Whatever the values passed to such parameters, the behavior will be the same.
Noncompliant Code Example
void doSomething(int a, int b) { // "b" is unused compute(a); }
Compliant Solution
void doSomething(int a) { compute(a); }
Exceptions
The rule will not raise issues for unused parameters:
- that are annotated with
@javax.enterprise.event.Observes
- in overrides and implementation methods
- in interface
default
methods - in non-private methods that only
throw
or that have empty bodies - in annotated methods, unless the annotation is
@SuppressWarning("unchecked")
or@SuppressWarning("rawtypes")
, in which case the annotation will be ignored - in overridable methods (non-final, or not member of a final class, non-static, non-private), if the parameter is documented with a proper javadoc.
@Override void doSomething(int a, int b) { // no issue reported on b compute(a); } public void foo(String s) { // designed to be extended but noop in standard case } protected void bar(String s) { //open-closed principle } public void qix(String s) { throw new UnsupportedOperationException("This method should be implemented in subclasses"); } /** * @param s This string may be use for further computation in overriding classes */ protected void foobar(int a, String s) { // no issue, method is overridable and unused parameter has proper javadoc compute(a); }
See
- CERT, MSC12-C. - Detect and remove code that has no effect or is never executed
This block of commented-out lines of code should be removed. Open
// if (!AbstractLookAndFeel.getTheme().isDarkTexture()) {
- Read upRead up
- Exclude checks
Programmers should not comment out code as it bloats programs and reduces readability.
Unused code should be deleted and can be retrieved from source control history if required.
Similar blocks of code found in 3 locations. Consider refactoring. Open
public static class RolloverToolButtonBorder implements Border, UIResource {
private static final Insets INSETS = new Insets(1, 1, 1, 1);
@Override
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 429.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
public static class ToolBarBorder extends AbstractBorder implements UIResource, SwingConstants {
/**
*
*/
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 386.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
if (button.getRootPane() != null && button.equals(button.getRootPane().getDefaultButton())
&& !button.hasFocus()) {
g2D.setColor(ColorHelper.darker(frameColor, 20));
g2D.drawRect(x, y, w - 1, h - 2);
if (!button.getModel().isRollover()) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 188.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
&& !button.hasFocus()) {
g2D.setColor(ColorHelper.darker(frameColor, 20));
g2D.drawRoundRect(x, y, w - 1, h - 2, 6, 6);
if (!button.getModel().isRollover()) {
g2D.setColor(DEFAULT_COLOR_HI);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 138.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
g.drawLine(x + w - shadowSize + i, y + shadowSize, x + w - shadowSize + i, y + h - shadowSize - 1 + i);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 58.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
g.drawLine(x + shadowSize, y + h - shadowSize + i, x + w - shadowSize + i, y + h - shadowSize + i);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 54.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 4 locations. Consider refactoring. Open
g.drawLine(x, y + h - shadowSize - 1, x + w - shadowSize - 1, y + h - shadowSize - 1);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
g.drawLine(x + w - shadowSize - 1, y, x + w - shadowSize - 1, y + h - shadowSize - 1);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
g.drawLine(x + w - shadowSize - 1, y, x + w - shadowSize - 1, y + h - shadowSize - 1);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 4 locations. Consider refactoring. Open
g.drawLine(x, y + h - shadowSize - 1, x + w - shadowSize - 1, y + h - shadowSize - 1);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 50.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76