LoboEvolution/LoboEvolution

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LoboJTattoo/src/main/java/com/jtattoo/plaf/texture/TextureBorders.java

Summary

Maintainability
F
6 days
Test Coverage

File TextureBorders.java has 428 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/*
 * MIT License
 *
 * Copyright (c) 2014 - 2024 LoboEvolution
 *

    Method paintBorder has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring.
    Open

            @Override
            public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
                final Graphics2D g2D = (Graphics2D) g;
                final AbstractButton button = (AbstractButton) c;
                Color frameColor = AbstractLookAndFeel.getTheme().getFrameColor();

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Method paintBorder has 64 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

            @Override
            public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
                boolean isJFrameBorder = false;
                if (c instanceof JRootPane) {
                    final JRootPane jp = (JRootPane) c;

      Method paintBorder has 61 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

              @Override
              public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
                  final Graphics2D g2D = (Graphics2D) g;
                  final AbstractButton button = (AbstractButton) c;
                  Color frameColor = AbstractLookAndFeel.getTheme().getFrameColor();

        Method paintBorder has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring.
        Open

                @Override
                public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
                    boolean isJFrameBorder = false;
                    if (c instanceof JRootPane) {
                        final JRootPane jp = (JRootPane) c;

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method paintBorder has 44 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

                @Override
                public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
                    final Graphics2D g2D = (Graphics2D) g;
                    final Color frameColor = AbstractLookAndFeel.getFrameColor();
                    g.setColor(frameColor);

          Method paintBorder has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
          Open

                  @Override
                  public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
                      final Graphics2D g2D = (Graphics2D) g;
                      final Color frameColor = AbstractLookAndFeel.getFrameColor();
                      g.setColor(frameColor);

          Cognitive Complexity

          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

          A method's cognitive complexity is based on a few simple rules:

          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
          • Code is considered more complex for each "break in the linear flow of the code"
          • Code is considered more complex when "flow breaking structures are nested"

          Further reading

          Method paintBorder has 26 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

                  @Override
                  public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
                      final AbstractButton button = (AbstractButton) c;
                      final ButtonModel model = button.getModel();
                      final Color loColor = ColorHelper.brighter(AbstractLookAndFeel.getFrameColor(), 50);

            Method getBorderInsets has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
            Open

                    @Override
                    public Insets getBorderInsets(final Component c) {
                        final Insets insets = new Insets(2, 2, 2, 2);
                        if (((JToolBar) c).isFloatable()) {
                            if (((JToolBar) c).getOrientation() == HORIZONTAL) {
            Severity: Minor
            Found in LoboJTattoo/src/main/java/com/jtattoo/plaf/texture/TextureBorders.java - About 55 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Method paintBorder has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
            Open

                    @Override
                    public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
                        final JMenuItem b = (JMenuItem) c;
                        final ButtonModel model = b.getModel();
                        final Color frameColor = AbstractLookAndFeel.getFrameColor();
            Severity: Minor
            Found in LoboJTattoo/src/main/java/com/jtattoo/plaf/texture/TextureBorders.java - About 55 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Method paintBorder has 6 arguments (exceeds 4 allowed). Consider refactoring.
            Open

                    public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
            Severity: Minor
            Found in LoboJTattoo/src/main/java/com/jtattoo/plaf/texture/TextureBorders.java - About 45 mins to fix

              Method paintBorder has 6 arguments (exceeds 4 allowed). Consider refactoring.
              Open

                      public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
              Severity: Minor
              Found in LoboJTattoo/src/main/java/com/jtattoo/plaf/texture/TextureBorders.java - About 45 mins to fix

                Method paintBorder has 6 arguments (exceeds 4 allowed). Consider refactoring.
                Open

                        public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
                Severity: Minor
                Found in LoboJTattoo/src/main/java/com/jtattoo/plaf/texture/TextureBorders.java - About 45 mins to fix

                  Method paintBorder has 6 arguments (exceeds 4 allowed). Consider refactoring.
                  Open

                          public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
                  Severity: Minor
                  Found in LoboJTattoo/src/main/java/com/jtattoo/plaf/texture/TextureBorders.java - About 45 mins to fix

                    Method paintBorder has 6 arguments (exceeds 4 allowed). Consider refactoring.
                    Open

                            public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
                    Severity: Minor
                    Found in LoboJTattoo/src/main/java/com/jtattoo/plaf/texture/TextureBorders.java - About 45 mins to fix

                      Method paintBorder has 6 arguments (exceeds 4 allowed). Consider refactoring.
                      Open

                              public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
                      Severity: Minor
                      Found in LoboJTattoo/src/main/java/com/jtattoo/plaf/texture/TextureBorders.java - About 45 mins to fix

                        Method paintBorder has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                        Open

                                @Override
                                public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {
                                    final AbstractButton button = (AbstractButton) c;
                                    final ButtonModel model = button.getModel();
                                    final Color loColor = ColorHelper.brighter(AbstractLookAndFeel.getFrameColor(), 50);
                        Severity: Minor
                        Found in LoboJTattoo/src/main/java/com/jtattoo/plaf/texture/TextureBorders.java - About 25 mins to fix

                        Cognitive Complexity

                        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                        A method's cognitive complexity is based on a few simple rules:

                        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                        • Code is considered more complex for each "break in the linear flow of the code"
                        • Code is considered more complex when "flow breaking structures are nested"

                        Further reading

                        Refactor this method to reduce its Cognitive Complexity from 20 to the 15 allowed.
                        Open

                                public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {

                        Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

                        See

                        Refactor this method to reduce its Cognitive Complexity from 18 to the 15 allowed.
                        Open

                                public void paintBorder(final Component c, final Graphics g, final int x, final int y, final int w, final int h) {

                        Cognitive Complexity is a measure of how hard the control flow of a method is to understand. Methods with high Cognitive Complexity will be difficult to maintain.

                        See

                        Remove this unused method parameter "c".
                        Open

                                public Insets getBorderInsets(final Component c, final Insets borderInsets) {

                        Unused parameters are misleading. Whatever the values passed to such parameters, the behavior will be the same.

                        Noncompliant Code Example

                        void doSomething(int a, int b) {     // "b" is unused
                          compute(a);
                        }
                        

                        Compliant Solution

                        void doSomething(int a) {
                          compute(a);
                        }
                        

                        Exceptions

                        The rule will not raise issues for unused parameters:

                        • that are annotated with @javax.enterprise.event.Observes
                        • in overrides and implementation methods
                        • in interface default methods
                        • in non-private methods that only throw or that have empty bodies
                        • in annotated methods, unless the annotation is @SuppressWarning("unchecked") or @SuppressWarning("rawtypes"), in which case the annotation will be ignored
                        • in overridable methods (non-final, or not member of a final class, non-static, non-private), if the parameter is documented with a proper javadoc.
                        @Override
                        void doSomething(int a, int b) {     // no issue reported on b
                          compute(a);
                        }
                        
                        public void foo(String s) {
                          // designed to be extended but noop in standard case
                        }
                        
                        protected void bar(String s) {
                          //open-closed principle
                        }
                        
                        public void qix(String s) {
                          throw new UnsupportedOperationException("This method should be implemented in subclasses");
                        }
                        
                        /**
                         * @param s This string may be use for further computation in overriding classes
                         */
                        protected void foobar(int a, String s) { // no issue, method is overridable and unused parameter has proper javadoc
                          compute(a);
                        }
                        

                        See

                        • CERT, MSC12-C. - Detect and remove code that has no effect or is never executed

                        Remove this unused method parameter "c".
                        Open

                                public Insets getBorderInsets(final Component c, final Insets borderInsets) {

                        Unused parameters are misleading. Whatever the values passed to such parameters, the behavior will be the same.

                        Noncompliant Code Example

                        void doSomething(int a, int b) {     // "b" is unused
                          compute(a);
                        }
                        

                        Compliant Solution

                        void doSomething(int a) {
                          compute(a);
                        }
                        

                        Exceptions

                        The rule will not raise issues for unused parameters:

                        • that are annotated with @javax.enterprise.event.Observes
                        • in overrides and implementation methods
                        • in interface default methods
                        • in non-private methods that only throw or that have empty bodies
                        • in annotated methods, unless the annotation is @SuppressWarning("unchecked") or @SuppressWarning("rawtypes"), in which case the annotation will be ignored
                        • in overridable methods (non-final, or not member of a final class, non-static, non-private), if the parameter is documented with a proper javadoc.
                        @Override
                        void doSomething(int a, int b) {     // no issue reported on b
                          compute(a);
                        }
                        
                        public void foo(String s) {
                          // designed to be extended but noop in standard case
                        }
                        
                        protected void bar(String s) {
                          //open-closed principle
                        }
                        
                        public void qix(String s) {
                          throw new UnsupportedOperationException("This method should be implemented in subclasses");
                        }
                        
                        /**
                         * @param s This string may be use for further computation in overriding classes
                         */
                        protected void foobar(int a, String s) { // no issue, method is overridable and unused parameter has proper javadoc
                          compute(a);
                        }
                        

                        See

                        • CERT, MSC12-C. - Detect and remove code that has no effect or is never executed

                        This block of commented-out lines of code should be removed.
                        Open

                        //            if (!AbstractLookAndFeel.getTheme().isDarkTexture()) {

                        Programmers should not comment out code as it bloats programs and reduces readability.

                        Unused code should be deleted and can be retrieved from source control history if required.

                        Similar blocks of code found in 3 locations. Consider refactoring.
                        Open

                            public static class RolloverToolButtonBorder implements Border, UIResource {
                        
                                private static final Insets INSETS = new Insets(1, 1, 1, 1);
                        
                                @Override
                        LoboJTattoo/src/main/java/com/jtattoo/plaf/graphite/GraphiteBorders.java on lines 334..386
                        LoboJTattoo/src/main/java/com/jtattoo/plaf/mint/MintBorders.java on lines 171..223

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 429.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Similar blocks of code found in 2 locations. Consider refactoring.
                        Open

                            public static class ToolBarBorder extends AbstractBorder implements UIResource, SwingConstants {
                        
                                /**
                                 *
                                 */
                        LoboJTattoo/src/main/java/com/jtattoo/plaf/hifi/HiFiBorders.java on lines 274..331

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 386.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Similar blocks of code found in 3 locations. Consider refactoring.
                        Open

                                        if (button.getRootPane() != null && button.equals(button.getRootPane().getDefaultButton())
                                                && !button.hasFocus()) {
                                            g2D.setColor(ColorHelper.darker(frameColor, 20));
                                            g2D.drawRect(x, y, w - 1, h - 2);
                                            if (!button.getModel().isRollover()) {
                        LoboJTattoo/src/main/java/com/jtattoo/plaf/graphite/GraphiteBorders.java on lines 103..116
                        LoboJTattoo/src/main/java/com/jtattoo/plaf/smart/SmartBorders.java on lines 97..110

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 188.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Identical blocks of code found in 2 locations. Consider refactoring.
                        Open

                                                && !button.hasFocus()) {
                                            g2D.setColor(ColorHelper.darker(frameColor, 20));
                                            g2D.drawRoundRect(x, y, w - 1, h - 2, 6, 6);
                                            if (!button.getModel().isRollover()) {
                                                g2D.setColor(DEFAULT_COLOR_HI);
                        LoboJTattoo/src/main/java/com/jtattoo/plaf/graphite/GraphiteBorders.java on lines 128..137

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 138.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Identical blocks of code found in 2 locations. Consider refactoring.
                        Open

                                        g.drawLine(x + w - shadowSize + i, y + shadowSize, x + w - shadowSize + i, y + h - shadowSize - 1 + i);
                        LoboJTattoo/src/main/java/com/jtattoo/plaf/BaseBorders.java on lines 411..411

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 58.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Identical blocks of code found in 2 locations. Consider refactoring.
                        Open

                                        g.drawLine(x + shadowSize, y + h - shadowSize + i, x + w - shadowSize + i, y + h - shadowSize + i);
                        LoboJTattoo/src/main/java/com/jtattoo/plaf/BaseBorders.java on lines 412..412

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 54.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Identical blocks of code found in 4 locations. Consider refactoring.
                        Open

                                        g.drawLine(x, y + h - shadowSize - 1, x + w - shadowSize - 1, y + h - shadowSize - 1);
                        LoboJTattoo/src/main/java/com/jtattoo/plaf/BaseBorders.java on lines 395..395
                        LoboJTattoo/src/main/java/com/jtattoo/plaf/BaseBorders.java on lines 371..371
                        LoboJTattoo/src/main/java/com/jtattoo/plaf/texture/TextureBorders.java on lines 370..370

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 50.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Identical blocks of code found in 3 locations. Consider refactoring.
                        Open

                                        g.drawLine(x + w - shadowSize - 1, y, x + w - shadowSize - 1, y + h - shadowSize - 1);
                        LoboJTattoo/src/main/java/com/jtattoo/plaf/BaseBorders.java on lines 397..397
                        LoboJTattoo/src/main/java/com/jtattoo/plaf/texture/TextureBorders.java on lines 372..372

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 50.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Identical blocks of code found in 3 locations. Consider refactoring.
                        Open

                                        g.drawLine(x + w - shadowSize - 1, y, x + w - shadowSize - 1, y + h - shadowSize - 1);
                        LoboJTattoo/src/main/java/com/jtattoo/plaf/BaseBorders.java on lines 397..397
                        LoboJTattoo/src/main/java/com/jtattoo/plaf/texture/TextureBorders.java on lines 393..393

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 50.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

                        Identical blocks of code found in 4 locations. Consider refactoring.
                        Open

                                        g.drawLine(x, y + h - shadowSize - 1, x + w - shadowSize - 1, y + h - shadowSize - 1);
                        LoboJTattoo/src/main/java/com/jtattoo/plaf/BaseBorders.java on lines 395..395
                        LoboJTattoo/src/main/java/com/jtattoo/plaf/BaseBorders.java on lines 371..371
                        LoboJTattoo/src/main/java/com/jtattoo/plaf/texture/TextureBorders.java on lines 391..391

                        Duplicated Code

                        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                        Tuning

                        This issue has a mass of 50.

                        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                        Refactorings

                        Further Reading

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