Function in_check
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
def in_check(self, position, location=None):
"""
Finds if the king is in check or if both kings are touching.
:type: position: Board
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function add_castle
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def add_castle(self, position):
"""
Adds kingside and queenside castling moves if legal
:type: position: Board
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid deeply nested control flow statements. Open
if move.end_loc == location:
return True
else:
Function loc_adjacent_to_opponent_king
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def loc_adjacent_to_opponent_king(self, location, position):
"""
Finds if 2 kings are touching given the position of one of the kings.
:type: location: Location
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"