MTRNord/nordlab-hackerspace-door

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handlers/irc.js

Summary

Maintainability
D
2 days
Test Coverage

Function ircBotCommands has 197 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  ircBotCommands: function() {
    // Will remove all false values: undefined, null, 0, false, NaN and "" (empty string)
    function cleanArray(actual) {
        var newArray = new Array();
        for (var i = 0; i < actual.length; i++) {
Severity: Major
Found in handlers/irc.js - About 7 hrs to fix

    File irc.js has 313 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    /**
     * IRC-ChatBot Module
     *
     * @module Main
     * @class irc
    Severity: Minor
    Found in handlers/irc.js - About 3 hrs to fix

      Function has a complexity of 7.
      Open

                _.find(command_config["commands"], function (key) {
      Severity: Minor
      Found in handlers/irc.js by eslint

      Limit Cyclomatic Complexity (complexity)

      Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

      function a(x) {
          if (true) {
              return x; // 1st path
          } else if (false) {
              return x+1; // 2nd path
          } else {
              return 4; // 3rd path
          }
      }

      Rule Details

      This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

      Examples of incorrect code for a maximum of 2:

      /*eslint complexity: ["error", 2]*/
      
      function a(x) {
          if (true) {
              return x;
          } else if (false) {
              return x+1;
          } else {
              return 4; // 3rd path
          }
      }

      Examples of correct code for a maximum of 2:

      /*eslint complexity: ["error", 2]*/
      
      function a(x) {
          if (true) {
              return x;
          } else {
              return 4;
          }
      }

      Options

      Optionally, you may specify a max object property:

      "complexity": ["error", 2]

      is equivalent to

      "complexity": ["error", { "max": 2 }]

      Deprecated: the object property maximum is deprecated. Please use the property max instead.

      When Not To Use It

      If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

      Further Reading

      Related Rules

      • [max-depth](max-depth.md)
      • [max-len](max-len.md)
      • [max-nested-callbacks](max-nested-callbacks.md)
      • [max-params](max-params.md)
      • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

      Function doorstatusThis has 41 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

              doorstatusThis: function (callback) {
                    if (S(channel[0] + " " + channel[1]).contains("!doorstatus this")) {
                        request.get('http://www.nordlab-ev.de/doorstate/status.txt', function (error, response, body) {
                            if (!error && response.statusCode === 200) {
                                /**
      Severity: Minor
      Found in handlers/irc.js - About 1 hr to fix

        Avoid deeply nested control flow statements.
        Open

                                if (key["name"] === channel[1]) {
                                  join(channel[1]);
                                  say(channel[1], "DoorStatus is: " + door_status);
                                }
        Severity: Major
        Found in handlers/irc.js - About 45 mins to fix

          Expected '===' and instead saw '=='.
          Open

            if (debug == false) {
          Severity: Minor
          Found in handlers/irc.js by eslint

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                              if (channel[2] == undefined) {
          Severity: Minor
          Found in handlers/irc.js by eslint

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Expected '===' and instead saw '=='.
          Open

                        if (!error && response.statusCode == 200) {
          Severity: Minor
          Found in handlers/irc.js by eslint

          Require === and !== (eqeqeq)

          It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

          The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

          • [] == false
          • [] == ![]
          • 3 == "03"

          If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

          Rule Details

          This rule is aimed at eliminating the type-unsafe equality operators.

          Examples of incorrect code for this rule:

          /*eslint eqeqeq: "error"*/
          
          if (x == 42) { }
          
          if ("" == text) { }
          
          if (obj.getStuff() != undefined) { }

          The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

          Options

          always

          The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

          Examples of incorrect code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a == b
          foo == true
          bananas != 1
          value == undefined
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          Examples of correct code for the "always" option:

          /*eslint eqeqeq: ["error", "always"]*/
          
          a === b
          foo === true
          bananas !== 1
          value === undefined
          typeof foo === 'undefined'
          'hello' !== 'world'
          0 === 0
          true === true
          foo === null

          This rule optionally takes a second argument, which should be an object with the following supported properties:

          • "null": Customize how this rule treats null literals. Possible values:
            • always (default) - Always use === or !==.
            • never - Never use === or !== with null.
            • ignore - Do not apply this rule to null.

          smart

          The "smart" option enforces the use of === and !== except for these cases:

          • Comparing two literal values
          • Evaluating the value of typeof
          • Comparing against null

          Examples of incorrect code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          // comparing two variables requires ===
          a == b
          
          // only one side is a literal
          foo == true
          bananas != 1
          
          // comparing to undefined requires ===
          value == undefined

          Examples of correct code for the "smart" option:

          /*eslint eqeqeq: ["error", "smart"]*/
          
          typeof foo == 'undefined'
          'hello' != 'world'
          0 == 0
          true == true
          foo == null

          allow-null

          Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

          ["error", "always", {"null": "ignore"}]

          When Not To Use It

          If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

          Don't use process.exit(); throw an error instead.
          Open

                                  process.exit();
          Severity: Minor
          Found in handlers/irc.js by eslint

          Disallow process.exit() (no-process-exit)

          The process.exit() method in Node.js is used to immediately stop the Node.js process and exit. This is a dangerous operation because it can occur in any method at any point in time, potentially stopping a Node.js application completely when an error occurs. For example:

          if (somethingBadHappened) {
              console.error("Something bad happened!");
              process.exit(1);
          }

          This code could appear in any module and will stop the entire application when somethingBadHappened is truthy. This doesn't give the application any chance to respond to the error. It's usually better to throw an error and allow the application to handle it appropriately:

          if (somethingBadHappened) {
              throw new Error("Something bad happened!");
          }

          By throwing an error in this way, other parts of the application have an opportunity to handle the error rather than stopping the application altogether. If the error bubbles all the way up to the process without being handled, then the process will exit and a non-zero exit code will returned, so the end result is the same.

          Rule Details

          This rule aims to prevent the use of process.exit() in Node.js JavaScript. As such, it warns whenever process.exit() is found in code.

          Examples of incorrect code for this rule:

          /*eslint no-process-exit: "error"*/
          
          process.exit(1);
          process.exit(0);

          Examples of correct code for this rule:

          /*eslint no-process-exit: "error"*/
          
          Process.exit();
          var exit = process.exit;

          When Not To Use It

          There may be a part of a Node.js application that is responsible for determining the correct exit code to return upon exiting. In that case, you should turn this rule off to allow proper handling of the exit code. Source: http://eslint.org/docs/rules/

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                                if (!error && response.statusCode === 200) {
                                    /**
                                  * Content of status_page
                                  *
                                  * @property body
          Severity: Major
          Found in handlers/irc.js and 1 other location - About 1 hr to fix
          handlers/irc.js on lines 339..357

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 61.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                             if (!error && response.statusCode === 200) {
                                /**
                              * Content of status_page
                              *
                              * @property body
          Severity: Major
          Found in handlers/irc.js and 1 other location - About 1 hr to fix
          handlers/irc.js on lines 375..393

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 61.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                                    } else {
                                        if (key["target"] === "from") {
                                            say(from, to + key["message"]);
                                        } else {
                                            say(to, to + key["message"]);
          Severity: Minor
          Found in handlers/irc.js and 1 other location - About 55 mins to fix
          handlers/irc.js on lines 244..250

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 54.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                        if (key["before"] === "from") {
                                    if (key["target"] === "from") {
                                        say(from, from + key["message"]);
                                    } else {
                                        say(to, from + key["message"]);
          Severity: Minor
          Found in handlers/irc.js and 1 other location - About 55 mins to fix
          handlers/irc.js on lines 257..263

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 54.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Read-only global 'console' should not be modified.
          Open

              console = console || {};
          Severity: Minor
          Found in handlers/irc.js by eslint

          Disallow Reassignment of Native Objects (no-native-reassign)

          This rule was deprecated in ESLint v3.3.0 and replaced by the [no-global-assign](no-global-assign.md) rule.

          JavaScript environments contain a number of built-in global variables, such as window in browsers and process in Node.js. In almost all cases, you don't want to assign a value to these global variables as doing so could result in losing access to important functionality. For example, you probably don't want to do this in browser code:

          window = {};

          While examples such as window are obvious, there are often hundreds of built-in global objects provided by JavaScript environments. It can be hard to know if you're assigning to a global variable or not.

          Rule Details

          This rule disallows modifications to read-only global variables.

          ESLint has the capability to configure global variables as read-only.

          • [Specifying Environments](../user-guide/configuring#specifying-environments)
          • [Specifying Globals](../user-guide/configuring#specifying-globals)

          Examples of incorrect code for this rule:

          /*eslint no-native-reassign: "error"*/
          
          Object = null
          undefined = 1
          /*eslint no-native-reassign: "error"*/
          /*eslint-env browser*/
          
          window = {}
          length = 1
          top = 1
          /*eslint no-native-reassign: "error"*/
          /*globals a:false*/
          
          a = 1

          Examples of correct code for this rule:

          /*eslint no-native-reassign: "error"*/
          
          a = 1
          var b = 1
          b = 2
          /*eslint no-native-reassign: "error"*/
          /*eslint-env browser*/
          
          onload = function() {}
          /*eslint no-native-reassign: "error"*/
          /*globals a:true*/
          
          a = 1

          Options

          This rule accepts an exceptions option, which can be used to specify a list of builtins for which reassignments will be allowed:

          {
              "rules": {
                  "no-native-reassign": ["error", {"exceptions": ["Object"]}]
              }
          }

          When Not To Use It

          If you are trying to override one of the native objects.

          Related Rules

          There are no issues that match your filters.

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