MTRNord/nordlab-hackerspace-door

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Function ircBotCommands has 197 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  ircBotCommands: function() {
    // Will remove all false values: undefined, null, 0, false, NaN and "" (empty string)
    function cleanArray(actual) {
        var newArray = new Array();
        for (var i = 0; i < actual.length; i++) {
Severity: Major
Found in handlers/irc.js - About 7 hrs to fix

    File irc.js has 313 lines of code (exceeds 250 allowed). Consider refactoring.
    Open

    /**
     * IRC-ChatBot Module
     *
     * @module Main
     * @class irc
    Severity: Minor
    Found in handlers/irc.js - About 3 hrs to fix

      Function start has 67 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        start: function () {
          async.auto({
            nodes: function (callback) {
              bot.onText(/\/nodes (.+)/, function (msg, match) {
                var fromId = msg.chat.id;
      Severity: Major
      Found in handlers/telegram.js - About 2 hrs to fix

        Function NodeInfo has 60 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

          NodeInfo: function (ccode_func, askedNode, handler, TfromId, Tmsg, channel, bot, botan, IRCto) {
            jsonfile.readFile('handlers/tmp/communities.json', 'utf8', function (err,obj) {
              if (err) {
                throw new Error(err);
              }
        Severity: Major
        Found in handlers/parseNodes.js - About 2 hrs to fix

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                            if(handler == "telegram"){
                              output = "<b>Name: </b>" + name + "\n<b>Router Model: </b>" + router + "\n<b>Firmware Version: </b>" + version + "\n<b>Autoupdater Status: </b>" + autoupdate + "\n<b>Autoupdater Branch: </b>" + autoupdateBranch + "\n<b>Clients Connected: </b>" + clients + "\n<b>Online Status: </b>" + status + "\n<b>First Seen: </b>" + since
                            }
          Severity: Major
          Found in handlers/parseNodes.js and 1 other location - About 1 hr to fix
          handlers/parseNodes.js on lines 161..163

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 71.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Similar blocks of code found in 2 locations. Consider refactoring.
          Open

                            if(handler == "irc"){
                              output = "Name: " + name + "\nRouter Model: " + router + "\nFirmware Version: " + version + "\nAutoupdater Status: " + autoupdate + "\nAutoupdater Branch: " + autoupdateBranch + "\nClients Connected: " + clients + "\nOnline Status: " + status + "\nFirst Seen: " + since
                            }
          Severity: Major
          Found in handlers/parseNodes.js and 1 other location - About 1 hr to fix
          handlers/parseNodes.js on lines 158..160

          Duplicated Code

          Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

          Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

          When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

          Tuning

          This issue has a mass of 71.

          We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

          The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

          If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

          See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

          Refactorings

          Further Reading

          Function has a complexity of 7.
          Open

                    _.find(command_config["commands"], function (key) {
          Severity: Minor
          Found in handlers/irc.js by eslint

          Limit Cyclomatic Complexity (complexity)

          Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

          function a(x) {
              if (true) {
                  return x; // 1st path
              } else if (false) {
                  return x+1; // 2nd path
              } else {
                  return 4; // 3rd path
              }
          }

          Rule Details

          This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

          Examples of incorrect code for a maximum of 2:

          /*eslint complexity: ["error", 2]*/
          
          function a(x) {
              if (true) {
                  return x;
              } else if (false) {
                  return x+1;
              } else {
                  return 4; // 3rd path
              }
          }

          Examples of correct code for a maximum of 2:

          /*eslint complexity: ["error", 2]*/
          
          function a(x) {
              if (true) {
                  return x;
              } else {
                  return 4;
              }
          }

          Options

          Optionally, you may specify a max object property:

          "complexity": ["error", 2]

          is equivalent to

          "complexity": ["error", { "max": 2 }]

          Deprecated: the object property maximum is deprecated. Please use the property max instead.

          When Not To Use It

          If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

          Further Reading

          Related Rules

          • [max-depth](max-depth.md)
          • [max-len](max-len.md)
          • [max-nested-callbacks](max-nested-callbacks.md)
          • [max-params](max-params.md)
          • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

          Function countNodes has 42 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

            countNodes: function (ccode_func, handler, TfromId, Tmsg, channel, bot, botan, IRCto) {
              jsonfile.readFile('handlers/tmp/communities.json', 'utf8', function (err,obj) {
                if (err) {
                  return console.log(err);
                }
          Severity: Minor
          Found in handlers/parseNodes.js - About 1 hr to fix

            Function doorstatusThis has 41 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                    doorstatusThis: function (callback) {
                          if (S(channel[0] + " " + channel[1]).contains("!doorstatus this")) {
                              request.get('http://www.nordlab-ev.de/doorstate/status.txt', function (error, response, body) {
                                  if (!error && response.statusCode === 200) {
                                      /**
            Severity: Minor
            Found in handlers/irc.js - About 1 hr to fix

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                                    if (!error && response.statusCode === 200) {
                                        /**
                                      * Content of status_page
                                      *
                                      * @property body
              Severity: Major
              Found in handlers/irc.js and 1 other location - About 1 hr to fix
              handlers/irc.js on lines 339..357

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 61.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Similar blocks of code found in 2 locations. Consider refactoring.
              Open

                                 if (!error && response.statusCode === 200) {
                                    /**
                                  * Content of status_page
                                  *
                                  * @property body
              Severity: Major
              Found in handlers/irc.js and 1 other location - About 1 hr to fix
              handlers/irc.js on lines 375..393

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 61.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Function NodeInfo has 9 arguments (exceeds 4 allowed). Consider refactoring.
              Open

                NodeInfo: function (ccode_func, askedNode, handler, TfromId, Tmsg, channel, bot, botan, IRCto) {
              Severity: Major
              Found in handlers/parseNodes.js - About 1 hr to fix

                Function GetData has 26 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                function GetData(){
                  /**
                   * Actual pulled Door Status
                   *
                   * @property door_status
                Severity: Minor
                Found in main.js - About 1 hr to fix

                  Function countNodes has 8 arguments (exceeds 4 allowed). Consider refactoring.
                  Open

                    countNodes: function (ccode_func, handler, TfromId, Tmsg, channel, bot, botan, IRCto) {
                  Severity: Major
                  Found in handlers/parseNodes.js - About 1 hr to fix

                    Similar blocks of code found in 2 locations. Consider refactoring.
                    Open

                                              } else {
                                                  if (key["target"] === "from") {
                                                      say(from, to + key["message"]);
                                                  } else {
                                                      say(to, to + key["message"]);
                    Severity: Minor
                    Found in handlers/irc.js and 1 other location - About 55 mins to fix
                    handlers/irc.js on lines 244..250

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 54.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 2 locations. Consider refactoring.
                    Open

                                  if (key["before"] === "from") {
                                              if (key["target"] === "from") {
                                                  say(from, from + key["message"]);
                                              } else {
                                                  say(to, from + key["message"]);
                    Severity: Minor
                    Found in handlers/irc.js and 1 other location - About 55 mins to fix
                    handlers/irc.js on lines 257..263

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 54.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Avoid deeply nested control flow statements.
                    Open

                                            if (key["name"] === channel[1]) {
                                              join(channel[1]);
                                              say(channel[1], "DoorStatus is: " + door_status);
                                            }
                    Severity: Major
                    Found in handlers/irc.js - About 45 mins to fix

                      Function saveNodes has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
                      Open

                        saveNodes: function () {
                          request.get('https://cdn.rawgit.com/MTRNord/gluon-web-remote/00a5511119dbb817528d5e1cde91b42640296143/configs/communities.json', function (err, res, body) {
                            if (!err && res.statusCode === 200) {
                              /**
                                * Content of communities
                      Severity: Minor
                      Found in handlers/parseNodes.js - About 35 mins to fix

                      Cognitive Complexity

                      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                      A method's cognitive complexity is based on a few simple rules:

                      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                      • Code is considered more complex for each "break in the linear flow of the code"
                      • Code is considered more complex when "flow breaking structures are nested"

                      Further reading

                      Expected '===' and instead saw '=='.
                      Open

                                    if(handler == "telegram"){
                      Severity: Minor
                      Found in handlers/parseNodes.js by eslint

                      Require === and !== (eqeqeq)

                      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                      • [] == false
                      • [] == ![]
                      • 3 == "03"

                      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                      Rule Details

                      This rule is aimed at eliminating the type-unsafe equality operators.

                      Examples of incorrect code for this rule:

                      /*eslint eqeqeq: "error"*/
                      
                      if (x == 42) { }
                      
                      if ("" == text) { }
                      
                      if (obj.getStuff() != undefined) { }

                      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                      Options

                      always

                      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                      Examples of incorrect code for the "always" option:

                      /*eslint eqeqeq: ["error", "always"]*/
                      
                      a == b
                      foo == true
                      bananas != 1
                      value == undefined
                      typeof foo == 'undefined'
                      'hello' != 'world'
                      0 == 0
                      true == true
                      foo == null

                      Examples of correct code for the "always" option:

                      /*eslint eqeqeq: ["error", "always"]*/
                      
                      a === b
                      foo === true
                      bananas !== 1
                      value === undefined
                      typeof foo === 'undefined'
                      'hello' !== 'world'
                      0 === 0
                      true === true
                      foo === null

                      This rule optionally takes a second argument, which should be an object with the following supported properties:

                      • "null": Customize how this rule treats null literals. Possible values:
                        • always (default) - Always use === or !==.
                        • never - Never use === or !== with null.
                        • ignore - Do not apply this rule to null.

                      smart

                      The "smart" option enforces the use of === and !== except for these cases:

                      • Comparing two literal values
                      • Evaluating the value of typeof
                      • Comparing against null

                      Examples of incorrect code for the "smart" option:

                      /*eslint eqeqeq: ["error", "smart"]*/
                      
                      // comparing two variables requires ===
                      a == b
                      
                      // only one side is a literal
                      foo == true
                      bananas != 1
                      
                      // comparing to undefined requires ===
                      value == undefined

                      Examples of correct code for the "smart" option:

                      /*eslint eqeqeq: ["error", "smart"]*/
                      
                      typeof foo == 'undefined'
                      'hello' != 'world'
                      0 == 0
                      true == true
                      foo == null

                      allow-null

                      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                      ["error", "always", {"null": "ignore"}]

                      When Not To Use It

                      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                      Expected '===' and instead saw '=='.
                      Open

                                      if(handler == "irc"){
                      Severity: Minor
                      Found in handlers/parseNodes.js by eslint

                      Require === and !== (eqeqeq)

                      It is considered good practice to use the type-safe equality operators === and !== instead of their regular counterparts == and !=.

                      The reason for this is that == and != do type coercion which follows the rather obscure Abstract Equality Comparison Algorithm. For instance, the following statements are all considered true:

                      • [] == false
                      • [] == ![]
                      • 3 == "03"

                      If one of those occurs in an innocent-looking statement such as a == b the actual problem is very difficult to spot.

                      Rule Details

                      This rule is aimed at eliminating the type-unsafe equality operators.

                      Examples of incorrect code for this rule:

                      /*eslint eqeqeq: "error"*/
                      
                      if (x == 42) { }
                      
                      if ("" == text) { }
                      
                      if (obj.getStuff() != undefined) { }

                      The --fix option on the command line automatically fixes some problems reported by this rule. A problem is only fixed if one of the operands is a typeof expression, or if both operands are literals with the same type.

                      Options

                      always

                      The "always" option (default) enforces the use of === and !== in every situation (except when you opt-in to more specific handling of null [see below]).

                      Examples of incorrect code for the "always" option:

                      /*eslint eqeqeq: ["error", "always"]*/
                      
                      a == b
                      foo == true
                      bananas != 1
                      value == undefined
                      typeof foo == 'undefined'
                      'hello' != 'world'
                      0 == 0
                      true == true
                      foo == null

                      Examples of correct code for the "always" option:

                      /*eslint eqeqeq: ["error", "always"]*/
                      
                      a === b
                      foo === true
                      bananas !== 1
                      value === undefined
                      typeof foo === 'undefined'
                      'hello' !== 'world'
                      0 === 0
                      true === true
                      foo === null

                      This rule optionally takes a second argument, which should be an object with the following supported properties:

                      • "null": Customize how this rule treats null literals. Possible values:
                        • always (default) - Always use === or !==.
                        • never - Never use === or !== with null.
                        • ignore - Do not apply this rule to null.

                      smart

                      The "smart" option enforces the use of === and !== except for these cases:

                      • Comparing two literal values
                      • Evaluating the value of typeof
                      • Comparing against null

                      Examples of incorrect code for the "smart" option:

                      /*eslint eqeqeq: ["error", "smart"]*/
                      
                      // comparing two variables requires ===
                      a == b
                      
                      // only one side is a literal
                      foo == true
                      bananas != 1
                      
                      // comparing to undefined requires ===
                      value == undefined

                      Examples of correct code for the "smart" option:

                      /*eslint eqeqeq: ["error", "smart"]*/
                      
                      typeof foo == 'undefined'
                      'hello' != 'world'
                      0 == 0
                      true == true
                      foo == null

                      allow-null

                      Deprecated: Instead of using this option use "always" and pass a "null" option property with value "ignore". This will tell eslint to always enforce strict equality except when comparing with the null literal.

                      ["error", "always", {"null": "ignore"}]

                      When Not To Use It

                      If you don't want to enforce a style for using equality operators, then it's safe to disable this rule. Source: http://eslint.org/docs/rules/

                      Severity
                      Category
                      Status
                      Source
                      Language