scripts.js
var pData = { // pData means permanent Data like saves
"runner": {},
"leveldata": {}
};
if(soundtrack) {
} else {
var soundtrack = function() {};
}
var objects = {};
var data = {
"temp": {}
};
function reset() {
localStorage.clear();
location.reload();
}
if (loadState("initinit")) {
pData.leveldata = JSON.parse(loadState("pData.leveldata"));
} else {
pData.leveldata.temple0 = {
"keys": []
};
for (data.temp.iOfIninLdata1 = 0; data.temp.iOfIninLdata1 < 20; data.temp.iOfIninLdata1++) { //20 means maximum of 20 different keys per level
pData.leveldata.temple0.keys[data.temp.iOfIninLdata1] = 0;
}
pData.leveldata.temple2 = pData.leveldata.temple1 = pData.leveldata.temple0;
for (data.temp.iOfIninLdata = 0; Object.keys(pData.leveldata).length > data.temp.iOfIninLdata; data.temp.iOfIninLdata++) {}
// key 0 means the amount of the keys currently in the inventory in the level
saveState("pData.leveldata", JSON.stringify(pData.leveldata));
saveState("initinit", 1);
// location.reload();
}
if (document.getElementById("developer-true")) {
pData.runner.developer = !0;
}
if (loadState("cLevel")) {
pData.level = loadState("cLevel");
} else {
pData.level = "004";
}
if (loadState("hearts")) {
pData.hearts = loadState("hearts");
} else {
pData.hearts = 3;
saveState("hearts", pData.hearts);
}
function init() {
if (objects.field) {
objects.field.innerHTML = "";
objects.field.outerHTML = "";
}
objects = {
"gameframe": document.getElementsByClassName("gameframe")[0]
};
data = {
"ticktime": 100, //Production Value 120
"temp": {
},
"field": {
"height": 20,
"width": 20,
"oneHeight": 10,
"oneWidth": 10
},
"keypress": {
"up": !1,
"down": !1,
"left": !1,
"right": !1,
"interact": !1
},
"runner": {
"cango": {
"up": !1,
"down": !1,
"left": !1,
"right": !1
},
"position": {
"top": 0,
"left": 0
},
"iframe": 0,
"oldposition": {},
"walkposition": {},
"startposition": {},
"oldotherposition": {}
},
"trigger": [],
"walls": [],
"enemys": [],
"forenemys": [],
"floor": [],
"allthings": [],
"idcount": 1
};
if (pData.runner.developer) {
objects.positionboard = document.getElementsByClassName("positionboard")[0];
}
summonElement("field", objects.gameframe, "", "");
objects.field = document.getElementsByClassName("field")[0];
}
function init2() {
for (data.iOfInit2 = 0; data.walls.length > data.iOfInit2; data.iOfInit2++) {
data.temp.setWalls = [];
data.temp.setWalls[data.iOfInit2] = data.walls[data.iOfInit2].split(",");
summonElement("wall", objects.field, +data.temp.setWalls[data.iOfInit2][1], +data.temp.setWalls[data.iOfInit2][2]);
}
for (data.temp.iOfInit2 = 0; data.walls.length > data.temp.iOfInit2; data.temp.iOfInit2++) {
data.walls[data.temp.iOfInit2] = data.walls[data.temp.iOfInit2].split(",");
data.walls[data.temp.iOfInit2][1] = +data.walls[data.temp.iOfInit2][1];
data.walls[data.temp.iOfInit2][2] = +data.walls[data.temp.iOfInit2][2];
}
for (data.iOfInit2 = 0; data.enemys.length > data.iOfInit2; data.iOfInit2++) {
data.temp.setEnemys = [];
data.temp.setEnemys[data.iOfInit2] = data.enemys[data.iOfInit2].split(",");
if (data.temp.setEnemys[data.iOfInit2][0] == "slicer") {
if (!data.temp.setEnemys[data.iOfInit2][3] && !data.temp.setEnemys[data.iOfInit2][4] && !data.temp.setEnemys[data.iOfInit2][5] && !data.temp.setEnemys[data.iOfInit2][6]) {
data.temp.setEnemys[data.iOfInit2][3] = 0;
data.temp.setEnemys[data.iOfInit2][4] = 0;
data.temp.setEnemys[data.iOfInit2][5] = 1000;
data.temp.setEnemys[data.iOfInit2][6] = 1000;
for (data.temp.iOfInit2_2 = 0; data.walls.length > data.temp.iOfInit2_2; data.temp.iOfInit2_2++) {
if (data.walls[data.temp.iOfInit2_2][2] == data.temp.setEnemys[data.iOfInit2][2]) {
if (data.walls[data.temp.iOfInit2_2][1] > data.temp.setEnemys[data.iOfInit2][1] && data.walls[data.temp.iOfInit2_2][1] < data.temp.setEnemys[data.iOfInit2][5]) {
data.temp.setEnemys[data.iOfInit2][5] = data.walls[data.temp.iOfInit2_2][1];
}
if (data.walls[data.temp.iOfInit2_2][1] < data.temp.setEnemys[data.iOfInit2][1] && data.walls[data.temp.iOfInit2_2][1] > data.temp.setEnemys[data.iOfInit2][3]) {
data.temp.setEnemys[data.iOfInit2][3] = data.walls[data.temp.iOfInit2_2][1];
}
} else if (data.walls[data.temp.iOfInit2_2][1] == data.temp.setEnemys[data.iOfInit2][1]) {
if (data.walls[data.temp.iOfInit2_2][2] > data.temp.setEnemys[data.iOfInit2][2] && data.walls[data.temp.iOfInit2_2][2] < data.temp.setEnemys[data.iOfInit2][6]) {
data.temp.setEnemys[data.iOfInit2][6] = data.walls[data.temp.iOfInit2_2][2];
}
if (data.walls[data.temp.iOfInit2_2][2] < data.temp.setEnemys[data.iOfInit2][2] && data.walls[data.temp.iOfInit2_2][2] > data.temp.setEnemys[data.iOfInit2][4]) {
data.temp.setEnemys[data.iOfInit2][4] = data.walls[data.temp.iOfInit2_2][2];
}
}
}
data.enemys[data.iOfInit2] = data.temp.setEnemys[data.iOfInit2][0] + "," + data.temp.setEnemys[data.iOfInit2][1] + "," + data.temp.setEnemys[data.iOfInit2][2] + "," + data.temp.setEnemys[data.iOfInit2][3] + "," + data.temp.setEnemys[data.iOfInit2][4] + "," + data.temp.setEnemys[data.iOfInit2][5] + "," + data.temp.setEnemys[data.iOfInit2][6];
}
summonElement("slicerbase1", objects.field, data.temp.setEnemys[data.iOfInit2][1], data.temp.setEnemys[data.iOfInit2][2]);
}
summonElement("enemy", objects.field, +data.temp.setEnemys[data.iOfInit2][1], +data.temp.setEnemys[data.iOfInit2][2], +data.temp.setEnemys[data.iOfInit2][3], +data.temp.setEnemys[data.iOfInit2][4], +data.temp.setEnemys[data.iOfInit2][5], +data.temp.setEnemys[data.iOfInit2][6]);
}
for (data.temp.iOfInit2 = 0; data.enemys.length > data.temp.iOfInit2; data.temp.iOfInit2++) {
data.enemys[data.temp.iOfInit2] = data.enemys[data.temp.iOfInit2].split(",");
}
objects.runner = document.getElementsByClassName("runner")[0];
objects.field.style.height = data.field.height * data.field.oneHeight + "px";
objects.field.style.width = data.field.width * data.field.oneWidth + "px";
objects.runner.style.top = data.runner.position.top * data.field.oneHeight + "px";
objects.runner.style.left = data.runner.position.left * data.field.oneWidth + "px";
objects.field.style.top = objects.gameframe.offsetHeight / 2 - data.runner.position.top * data.field.oneHeight - data.field.oneHeight * .5 + "px";
objects.field.style.left = objects.gameframe.offsetWidth / 2 - data.runner.position.left * data.field.oneWidth - data.field.oneWidth * .5 + "px";
if (!data.runner.startposition.top) {
data.runner.startposition.top = data.runner.position.top;
}
if (!data.runner.startposition.left) {
data.runner.startposition.left = data.runner.position.left;
}
if (pData.runner.developer) {
for (data.temp.iOfInit2 = 0; data.enemys.length > data.temp.iOfInit2; data.temp.iOfInit2++) {
if (data.enemys[data.temp.iOfInit2][0] == "slicer") {
if (!data.enemys[data.temp.iOfInit2][3] || !data.enemys[data.temp.iOfInit2][4] || !data.enemys[data.temp.iOfInit2][5] || !data.enemys[data.temp.iOfInit2][6]) {
document.getElementsByClassName("slicer")[data.temp.iOfInit2].style.animationName = "error1";
}
summonElement("slicer-marker1", "", data.enemys[data.temp.iOfInit2][3], data.enemys[data.temp.iOfInit2][2]);
summonElement("slicer-marker3", "", data.enemys[data.temp.iOfInit2][5], data.enemys[data.temp.iOfInit2][2]);
summonElement("slicer-marker2", "", data.enemys[data.temp.iOfInit2][1], data.enemys[data.temp.iOfInit2][4]);
summonElement("slicer-marker4", "", data.enemys[data.temp.iOfInit2][1], data.enemys[data.temp.iOfInit2][6]);
if (+data.enemys[data.temp.iOfInit2][3] > +data.enemys[data.temp.iOfInit2][5]) {
document.getElementsByClassName("slicer-marker1")[data.temp.iOfInit2].style.animationName = "error1";
document.getElementsByClassName("slicer-marker3")[data.temp.iOfInit2].style.animationName = "error1";
}
if (+data.enemys[data.temp.iOfInit2][3] > +data.enemys[data.temp.iOfInit2][1]) {
document.getElementsByClassName("slicer-marker1")[data.temp.iOfInit2].style.animationName = "error1";
document.getElementsByClassName("slicer")[data.temp.iOfInit2].style.borderLeft = "1px solid lime";
}
if (+data.enemys[data.temp.iOfInit2][5] < +data.enemys[data.temp.iOfInit2][1]) {
document.getElementsByClassName("slicer-marker3")[data.temp.iOfInit2].style.animationName = "error1";
document.getElementsByClassName("slicer")[data.temp.iOfInit2].style.borderRight = "1px solid lime";
}
if (+data.enemys[data.temp.iOfInit2][6] < +data.enemys[data.temp.iOfInit2][4]) {
document.getElementsByClassName("slicer-marker2")[data.temp.iOfInit2].style.animationName = "error1";
document.getElementsByClassName("slicer-marker4")[data.temp.iOfInit2].style.animationName = "error1";
}
if (+data.enemys[data.temp.iOfInit2][4] > +data.enemys[data.temp.iOfInit2][2]) {
document.getElementsByClassName("slicer-marker2")[data.temp.iOfInit2].style.animationName = "error1";
document.getElementsByClassName("slicer")[data.temp.iOfInit2].style.borderTop = "1px solid lime";
}
if (+data.enemys[data.temp.iOfInit2][6] < +data.enemys[data.temp.iOfInit2][2]) {
document.getElementsByClassName("slicer-marker4")[data.temp.iOfInit2].style.animationName = "error1";
document.getElementsByClassName("slicer")[data.temp.iOfInit2].style.borderBottom = "1px solid lime";
}
}
}
}
cleanupTiles();
randomizeGraphics();
}
loadLevel();
function makeKeygroup(number, which) {
console.log("Missing Feature:makeKeygroup()");
}
function destroyElement(x, y, type) {
for (var i = 0; i < data.allthings.length; i++) {
if (data.allthings[i][0] == "trigger") {
console.log(data.allthings[i]);
}
if (data.allthings[i][1] == x * data.field.oneWidth) {
if (data.allthings[i][2] == y * data.field.oneHeight) {
console.log(data.allthings[i][0]);
if (type == "key" && data.allthings[i][0] == "key1" || data.allthings[i][0] == "trigger") {
document.getElementById(data.allthings[i][3]).outerHTML = "";
console.log(data.allthings[i]);
data.allthings.splice(i, 1);
console.log("key");
return;
} else {
continue;
}
}
}
}
}
function summonElement(classname, childof, x = 0, y = 0, triggerdo) {
if(classname == "runner") {
if(document.getElementsByClassName("runner")[0]) {
document.getElementsByClassName("runner")[0].outerHTML = "";
}
}
data.idcount++;
if (childof == "") {
childof = objects.field;
}
x = x * data.field.oneHeight;
y = y * data.field.oneWidth;
if (classname == "textbox") {
data.temp.newElement = document.createElement("p");
data.temp.newElement.innerHTML = triggerdo;
} else {
data.temp.newElement = document.createElement("div");
}
data.temp.newElement.classList.add(classname);
if (classname == "wall") {
data.temp.newElement.classList.add(data.temp.setWalls[data.iOfInit2][0]);
}
if (classname == "enemy") {
data.temp.newElement.classList.add(data.temp.setEnemys[data.iOfInit2][0]);
}
childof.appendChild(data.temp.newElement);
// data.temp.newElement.style.left = x;
// data.temp.newElement.style.top = y;
if (classname != "field") {
data.temp.newElement.style.top = y + "px";
data.temp.newElement.style.left = x + "px";
}
if (classname == "trigger") {
data.trigger.push([triggerdo, x, y]);
}
if (pData.runner.developer) {
data.temp.newElement.title = data.temp.newElement.classList.toString() + "\nx:" + x / 10 + " y:" + y / 10;
}
if (triggerdo) {
data.temp.newElement.title = triggerdo;
}
if (classname != "field" && classname != "runner" && classname != "hearts" && classname != "aHeart" && classname != "halfaHeart") {
data.temp.newElement.id = data.idcount;
data.allthings[data.allthings.length] = [classname, x, y, data.idcount];
}
}
function summonElementKey(classname, levelnr, keynr, x, y) { // Spawn a key
if (pData.leveldata[levelnr].keys[keynr] != 1) {
summonElement(classname, "", x, y);
summonElement("trigger", "", x, y, "keycollect(" + levelnr + "," + keynr + ")");
}
}
window.addEventListener("keydown", function(event) {
var eventkeylowercase = event.key.toLowerCase();
console.log(eventkeylowercase);
if (eventkeylowercase == "w") {
data.keypress.up = !0;
} else if (eventkeylowercase == "s") {
data.keypress.down = !0;
} else if (eventkeylowercase == "arrowup") {
data.keypress.up = !0;
} else if (eventkeylowercase == "arrowdown") {
data.keypress.down = !0;
}
if (eventkeylowercase == "e") {
data.keypress.interact = !0;
}
if (eventkeylowercase == "a") {
data.keypress.left = !0;
} else if (eventkeylowercase == "d") {
data.keypress.right = !0;
} else if (eventkeylowercase == "arrowleft") {
data.keypress.left = !0;
} else if (eventkeylowercase == "arrowright") {
data.keypress.right = !0;
}
if (eventkeylowercase == "escape") {
data.runner.inmenu = !0;
data.runner.walkposition = data.runner.position;
loadLevel("004-3");
}
//developer:
if (eventkeylowercase == "c") {
if (!data.walls2) {
data.walls2 = data.walls;
data.walls = "";
} else {
data.walls = data.walls2;
data.walls2 = undefined;
}
if (!data.enemys2) {
data.enemys2 = data.enemys;
data.enemys = "";
} else {
data.enemys = data.enemys2;
data.enemys2 = undefined;
}
}
});
window.addEventListener("keyup", function (event) {
var eventkeylowercase = event.key.toLowerCase();
if (eventkeylowercase == "w") {
data.keypress.up = !1;
}
if (eventkeylowercase == "s") {
data.keypress.down = !1;
}
if (eventkeylowercase == "a") {
data.keypress.left = !1;
}
if (eventkeylowercase == "d") {
data.keypress.right = !1;
}
if (eventkeylowercase == "arrowup") {
data.keypress.up = !1;
}
if (eventkeylowercase == "arrowdown") {
data.keypress.down = !1;
}
if (eventkeylowercase == "arrowleft") {
data.keypress.left = !1;
}
if (eventkeylowercase == "arrowright") {
data.keypress.right = !1;
}
});
window.setInterval(function () {
doTick();
}, data.ticktime);
window.setInterval(function () {
doTick2();
}, data.ticktime * 3);
function doTick() {
if (!data.runner.inmenu) {
data.runner.oldposition.top = data.runner.position.top;
data.runner.oldposition.left = data.runner.position.left;
}
for (data.temp.iOfTick = 0; data.walls.length > data.temp.iOfTick; data.temp.iOfTick++) {
if (data.runner.position.top == +data.walls[data.temp.iOfTick][2] - 1 && data.runner.position.left == +data.walls[data.temp.iOfTick][1]) {
data.runner.cango.down = 0;
if (data.walls[data.temp.iOfTick][0] == "type2-15") {
data.runner.cango.down = 1;
}
} else if (data.runner.position.top == +data.walls[data.temp.iOfTick][2] && data.runner.position.left == +data.walls[data.temp.iOfTick][1]) {
if (data.walls[data.temp.iOfTick][0] == "type2-15") {
data.keypress.down = 1;
setTimeout(function () {
data.keypress.down = 0;
}, data.ticktime / 2);
}
}
if (data.runner.position.top == data.walls[data.temp.iOfTick][2] + 1 && data.runner.position.left == data.walls[data.temp.iOfTick][1]) {
data.runner.cango.up = 0;
}
if (data.runner.position.left == data.walls[data.temp.iOfTick][1] - 1 && data.runner.position.top == data.walls[data.temp.iOfTick][2]) {
data.runner.cango.right = 0;
}
if (data.runner.position.left == data.walls[data.temp.iOfTick][1] + 1 && data.runner.position.top == data.walls[data.temp.iOfTick][2]) {
data.runner.cango.left = 0;
}
if (data.keypress.down && data.keypress.right) {
if (data.runner.position.left == data.walls[data.temp.iOfTick][1] - 1 && data.runner.position.top == data.walls[data.temp.iOfTick][2] - 1) {
data.runner.cango.right = 0;
}
} else if (data.keypress.down && data.keypress.left) {
if (data.runner.position.left == data.walls[data.temp.iOfTick][1] + 1 && data.runner.position.top == data.walls[data.temp.iOfTick][2] - 1) {
data.runner.cango.left = 0;
}
}
if (data.keypress.up && data.keypress.right) {
if (data.runner.position.left == data.walls[data.temp.iOfTick][1] - 1 && data.runner.position.top == data.walls[data.temp.iOfTick][2] + 1) {
data.runner.cango.right = 0;
}
} else if (data.keypress.up && data.keypress.left) {
if (data.runner.position.left == data.walls[data.temp.iOfTick][1] + 1 && data.runner.position.top == data.walls[data.temp.iOfTick][2] + 1) {
data.runner.cango.left = 0;
}
}
}
for (data.temp.iOfTick = 0; data.trigger.length > data.temp.iOfTick; data.temp.iOfTick++) {
if (data.runner.position.left == data.trigger[data.temp.iOfTick][1] / data.field.oneWidth && data.runner.position.top == data.trigger[data.temp.iOfTick][2] / data.field.oneHeight) {
// soundtrack("start",songs["dev_trigger"]);
if (data.trigger[data.temp.iOfTick][0].indexOf("loadLevel(") >= 0) {
loadLevel(data.trigger[data.temp.iOfTick][0].split("l(")[1].split(")")[0]);
} else if (data.trigger[data.temp.iOfTick][0].indexOf("saveState(") >= 0) {
saveState(data.trigger[data.temp.iOfTick][0].split("te('")[1].split("',")[0], data.trigger[data.temp.iOfTick][0].split(",")[1].split(")")[0]);
loadOptions2();
} else if (data.trigger[data.temp.iOfTick][0].indexOf("interactWith(") >= 0) {
interactWith(data.trigger[data.temp.iOfTick][0].split("th(")[1].split(")")[0]);
} else if (data.trigger[data.temp.iOfTick][0].indexOf("spring(") >= 0) {
tp((data.trigger[data.temp.iOfTick][0].split("spring(")[1].split(")")[0]).split(",")[0], (data.trigger[data.temp.iOfTick][0].split("spring(")[1].split(")")[0]).split(",")[1]);
} else if (data.trigger[data.temp.iOfTick][0].indexOf("key") >= 0) {
if (data.trigger[data.temp.iOfTick][0].indexOf("keyuse(") >= 0) {
console.log(data.trigger[data.temp.iOfTick]);
console.log("\n\n");
console.log(data.trigger[data.temp.iOfTick][0]);
} else if (data.trigger[data.temp.iOfTick][0].indexOf("keycollect(") >= 0) {
data.temp.triggerKeycollect = [(data.trigger[data.temp.iOfTick][0].split("keycollect(")[1].split(")")[0]).split(",")[0], (data.trigger[data.temp.iOfTick][0].split("keycollect(")[1].split(")")[0]).split(",")[1]];
if (pData.leveldata[data.temp.triggerKeycollect[0]].keys[data.temp.triggerKeycollect[1]] == 0) {
pData.leveldata[data.temp.triggerKeycollect[0]].keys[0]++;
}
pData.leveldata[data.temp.triggerKeycollect[0]].keys[data.temp.triggerKeycollect[1]] = 1;
destroyElement(data.trigger[data.temp.iOfTick][1] / data.field.oneWidth, data.trigger[data.temp.iOfTick][2] / data.field.oneWidth, "key");
}
}
}
}
doMove();
doInMenuTick();
data.runner.cango = {
"up": !0,
"down": !0,
"left": !0,
"right": !0
}
doEnemyTick();
if (data.runner.iframe > 0) {
data.runner.iframe = data.runner.iframe - 20;
}
if (pData.runner.developer) {
if (objects.positionboard) {
objects.positionboard.innerHTML = data.runner.position.left + "; " + data.runner.position.top;
}
}
data.keypress.interact = !1;
if (data.runner.oldposition.left && data.runner.oldposition.top) {
if (data.runner.position.left != data.runner.oldposition.left) {
data.runner.oldotherposition.left = +data.runner.oldposition.left;
data.runner.oldotherposition.top = +data.runner.oldposition.top;
}
if (data.runner.position.top != data.runner.oldposition.top) {
data.runner.oldotherposition.top = +data.runner.oldposition.top;
data.runner.oldotherposition.left = +data.runner.oldposition.left;
}
if (pData.runner.developer) {
if (objects.oldotherposition) {
objects.oldotherposition.style.top = data.runner.oldotherposition.top * data.field.oneHeight + "px";
objects.oldotherposition.style.left = data.runner.oldotherposition.left * data.field.oneWidth + "px";
}
}
}
}
function doTick2() {
data.visibleTilesY = window.innerHeight / (10 * 9) / 2 + 3; // CSS Tile height x Zoom level + Preprocessing
data.visibleTilesX = window.innerWidth / (10 * 9) / 2 + 3; // CSS Tile height x Zoom level + Preprocessing
for (var i = 0; data.allthings.length > i; i++) {
if (data.allthings[i][2] / data.field.oneHeight < data.runner.position.top - data.visibleTilesY) {
document.getElementById(data.allthings[i][3]).style.display = "none";
} else if (data.allthings[i][2] / data.field.oneHeight > data.runner.position.top + data.visibleTilesY) {
document.getElementById(data.allthings[i][3]).style.display = "none";
} else if (data.allthings[i][1] / data.field.oneWidth < data.runner.position.left - data.visibleTilesX) {
document.getElementById(data.allthings[i][3]).style.display = "none";
} else if (data.allthings[i][1] / data.field.oneWidth > data.runner.position.left + data.visibleTilesX) {
document.getElementById(data.allthings[i][3]).style.display = "none";
} else {
document.getElementById(data.allthings[i][3]).style.display = "inline";
}
}
}
function doMove() {
if (data.runner.position.top <= 0) {
data.runner.cango.up = !1;
} else if (data.runner.position.top >= data.field.height - 1) {
data.runner.cango.down = !1;
}
if (data.runner.position.left <= 0) {
data.runner.cango.left = !1;
} else if (data.runner.position.left >= data.field.width - 1) {
data.runner.cango.right = !1;
}
if (data.keypress.up && data.runner.cango.up) {
data.runner.position.top--;
setTimeout(function () {
data.runner.position.anitop = data.runner.position.top * data.field.oneHeight + data.field.oneHeight - data.field.oneHeight / 4;
objects.runner.style.top = data.runner.position.anitop + "px";
objects.field.style.top = objects.gameframe.offsetHeight / 2 - data.runner.position.anitop - data.field.oneHeight * .5 + "px";
if (objects.runner.style.backgroundPositionY != "-20px" && data.keypress.left == 0 && data.keypress.right == 0) {
objects.runner.style.backgroundPositionY = "-20px";
} else if (data.keypress.left == 0 && data.keypress.right == 0) {
objects.runner.style.backgroundPositionY = "-30px";
}
}, data.ticktime / 4);
setTimeout(function () {
data.runner.position.anitop = data.runner.position.anitop - data.field.oneHeight / 4;
objects.runner.style.top = data.runner.position.anitop + "px";
objects.field.style.top = objects.gameframe.offsetHeight / 2 - data.runner.position.anitop - data.field.oneHeight * .5 + "px";
}, data.ticktime / 2);
setTimeout(function () {
data.runner.position.anitop = data.runner.position.anitop - data.field.oneHeight / 4;
objects.runner.style.top = data.runner.position.anitop + "px";
objects.field.style.top = objects.gameframe.offsetHeight / 2 - data.runner.position.anitop - data.field.oneHeight * .5 + "px";
}, 3 * data.ticktime / 4);
setTimeout(function () {
data.runner.position.anitop = data.runner.position.anitop - data.field.oneHeight / 4;
objects.runner.style.top = data.runner.position.anitop + "px";
objects.field.style.top = objects.gameframe.offsetHeight / 2 - data.runner.position.anitop - data.field.oneHeight * .5 + "px";
}, data.ticktime);
} else if (data.keypress.down && data.runner.cango.down) {
data.runner.position.top++;
setTimeout(function () {
data.runner.position.anitop = data.runner.position.top * data.field.oneHeight - data.field.oneHeight + data.field.oneHeight / 4;
objects.runner.style.top = data.runner.position.anitop + "px";
objects.field.style.top = objects.gameframe.offsetHeight / 2 - data.runner.position.anitop - data.field.oneHeight * .5 + "px";
if (objects.runner.style.backgroundPositionY != "-10px" && data.keypress.left == 0 && data.keypress.right == 0) {
objects.runner.style.backgroundPositionY = "-10px";
} else if (data.keypress.left == 0 && data.keypress.right == 0) {
objects.runner.style.backgroundPositionY = "0";
}
}, data.ticktime / 4);
setTimeout(function () {
data.runner.position.anitop = data.runner.position.anitop + data.field.oneHeight / 4;
objects.runner.style.top = data.runner.position.anitop + "px";
objects.field.style.top = objects.gameframe.offsetHeight / 2 - data.runner.position.anitop - data.field.oneHeight * .5 + "px";
}, data.ticktime / 2);
setTimeout(function () {
data.runner.position.anitop = data.runner.position.anitop + data.field.oneHeight / 4;
objects.runner.style.top = data.runner.position.anitop + "px";
objects.field.style.top = objects.gameframe.offsetHeight / 2 - data.runner.position.anitop - data.field.oneHeight * .5 + "px";
}, 3 * data.ticktime / 4);
setTimeout(function () {
data.runner.position.anitop = data.runner.position.anitop + data.field.oneHeight / 4;
objects.runner.style.top = data.runner.position.anitop + "px";
objects.field.style.top = objects.gameframe.offsetHeight / 2 - data.runner.position.anitop - data.field.oneHeight * .5 + "px";
}, data.ticktime);
} else {
setTimeout(function () { // Update Playerposition occasionally (up-down)
data.runner.position.anitop = +data.runner.position.top * data.field.oneHeight;
objects.runner.style.top = data.runner.position.anitop + "px";
objects.field.style.top = objects.gameframe.offsetHeight / 2 - data.runner.position.anitop - data.field.oneHeight * .5 + "px";
}, data.ticktime / 2);
}
if (data.keypress.left && data.runner.cango.left) {
data.runner.position.left--;
setTimeout(function () {
data.runner.position.anileft = data.runner.position.left * data.field.oneWidth + data.field.oneWidth - data.field.oneWidth / 4;
objects.runner.style.left = data.runner.position.anileft + "px";
objects.field.style.left = objects.gameframe.offsetWidth / 2 - data.runner.position.anileft - data.field.oneWidth * .5 + "px";
if (objects.runner.style.backgroundPositionY != "-40px") {
objects.runner.style.backgroundPositionY = "-40px";
} else {
objects.runner.style.backgroundPositionY = "-50px";
}
}, data.ticktime / 4);
setTimeout(function () {
data.runner.position.anileft = data.runner.position.anileft - data.field.oneWidth / 4;
objects.runner.style.left = data.runner.position.anileft + "px";
objects.field.style.left = objects.gameframe.offsetWidth / 2 - data.runner.position.anileft - data.field.oneWidth * .5 + "px";
}, data.ticktime / 2);
setTimeout(function () {
data.runner.position.anileft = data.runner.position.anileft - data.field.oneWidth / 4;
objects.runner.style.left = data.runner.position.anileft + "px";
objects.field.style.left = objects.gameframe.offsetWidth / 2 - data.runner.position.anileft - data.field.oneWidth * .5 + "px";
}, 3 * data.ticktime / 4);
setTimeout(function () {
data.runner.position.anileft = data.runner.position.anileft - data.field.oneWidth / 4;
objects.runner.style.left = data.runner.position.anileft + "px";
objects.field.style.left = objects.gameframe.offsetWidth / 2 - data.runner.position.anileft - data.field.oneWidth * .5 + "px";
}, data.ticktime);
} else if (data.keypress.right && data.runner.cango.right) {
data.runner.position.left++;
setTimeout(function () {
data.runner.position.anileft = data.runner.position.left * data.field.oneWidth - data.field.oneWidth + data.field.oneWidth / 4;
objects.runner.style.left = data.runner.position.anileft + "px";
objects.field.style.left = objects.gameframe.offsetWidth / 2 - data.runner.position.anileft - data.field.oneWidth * .5 + "px";
if (objects.runner.style.backgroundPositionY != "-60px") {
objects.runner.style.backgroundPositionY = "-60px";
} else {
objects.runner.style.backgroundPositionY = "-70px";
}
}, data.ticktime / 4);
setTimeout(function () {
data.runner.position.anileft = data.runner.position.anileft + data.field.oneWidth / 4;
objects.runner.style.left = data.runner.position.anileft + "px";
objects.field.style.left = objects.gameframe.offsetWidth / 2 - data.runner.position.anileft - data.field.oneWidth * .5 + "px";
}, data.ticktime / 2);
setTimeout(function () {
data.runner.position.anileft = data.runner.position.anileft + data.field.oneWidth / 4;
objects.runner.style.left = data.runner.position.anileft + "px";
objects.field.style.left = objects.gameframe.offsetWidth / 2 - data.runner.position.anileft - data.field.oneWidth * .5 + "px";
}, 3 * data.ticktime / 4);
setTimeout(function () {
data.runner.position.anileft = data.runner.position.anileft + data.field.oneWidth / 4;
objects.runner.style.left = data.runner.position.anileft + "px";
objects.field.style.left = objects.gameframe.offsetWidth / 2 - data.runner.position.anileft - data.field.oneWidth * .5 + "px";
}, data.ticktime);
} else {
setTimeout(function () { // Update Playerposition occasionally (left-right)
data.runner.position.anileft = data.runner.position.left * data.field.oneWidth;
objects.runner.style.left = data.runner.position.anileft + "px";
objects.field.style.left = objects.gameframe.offsetWidth / 2 - data.runner.position.anileft - data.field.oneWidth * .5 + "px";
}, data.ticktime / 2);
}
setTimeout(function () {
objects.runner.style.top = data.runner.position.anitop + "px";
objects.runner.style.left = data.runner.position.anileft + "px";
}, data.ticktime);
}
function doEnemyTick() {
data.temp.slicernr = 0;
for (data.temp.iOfEnemyTick = 0; data.enemys.length > data.temp.iOfEnemyTick; data.temp.iOfEnemyTick++) {
if (data.enemys[data.temp.iOfEnemyTick][0] == "spikes") {
if (data.runner.position.top == data.enemys[data.temp.iOfEnemyTick][2] && data.runner.position.left == data.enemys[data.temp.iOfEnemyTick][1]) {
doHurt(.5);
}
} else if (data.enemys[data.temp.iOfEnemyTick][0] == "hole") {
if (data.runner.position.top == data.enemys[data.temp.iOfEnemyTick][2] && data.runner.position.left == data.enemys[data.temp.iOfEnemyTick][1]) {
for (var i=0; i <= 4; i++) { // Stop player from moving
setTimeout(function () {
data.runner.cango = {};
}, data.ticktime * i);
}
data.runner.position.top = data.runner.oldposition.top;
data.runner.position.left = data.runner.oldposition.left;
}
} else if (data.enemys[data.temp.iOfEnemyTick][0] == "slicer") {
if (data.runner.position.top == data.enemys[data.temp.iOfEnemyTick][2] && data.runner.position.left == data.enemys[data.temp.iOfEnemyTick][1]) {
doHurt(1);
data.runner.position.top = +data.runner.oldotherposition.top;
data.runner.position.left = +data.runner.oldotherposition.left;
} else if (data.runner.position.left == data.enemys[data.temp.iOfEnemyTick][1]) { //If above or below slicer
if (data.runner.position.top > data.enemys[data.temp.iOfEnemyTick][2] && data.runner.position.top < data.enemys[data.temp.iOfEnemyTick][6]) {
data.temp.iOfSlicer = 0;
if (data.enemys[data.temp.iOfEnemyTick][7] == data.enemys[data.temp.iOfEnemyTick][1] && data.enemys[data.temp.iOfEnemyTick][8] == data.enemys[data.temp.iOfEnemyTick][2]) {} else {
if (data.enemys[data.temp.iOfEnemyTick][9] == "" || !data.enemys[data.temp.iOfEnemyTick][9]) {
data.enemys[data.temp.iOfEnemyTick][7] = data.enemys[data.temp.iOfEnemyTick][1];
data.enemys[data.temp.iOfEnemyTick][8] = data.enemys[data.temp.iOfEnemyTick][2];
data.enemys[data.temp.iOfEnemyTick][9] = "down";
data.forenemys.push(data.temp.iOfEnemyTick);
}
}
} else if (data.runner.position.top < data.enemys[data.temp.iOfEnemyTick][2] && data.runner.position.top > data.enemys[data.temp.iOfEnemyTick][4]) {
data.temp.iOfSlicer = 0;
if (data.enemys[data.temp.iOfEnemyTick][7] == data.enemys[data.temp.iOfEnemyTick][1] && data.enemys[data.temp.iOfEnemyTick][8] == data.enemys[data.temp.iOfEnemyTick][2]) {} else {
if (data.enemys[data.temp.iOfEnemyTick][9] == "" || !data.enemys[data.temp.iOfEnemyTick][9]) {
data.enemys[data.temp.iOfEnemyTick][7] = data.enemys[data.temp.iOfEnemyTick][1];
data.enemys[data.temp.iOfEnemyTick][8] = data.enemys[data.temp.iOfEnemyTick][2];
data.enemys[data.temp.iOfEnemyTick][9] = "up";
data.forenemys.push(data.temp.iOfEnemyTick);
}
}
}
} else if (data.runner.position.top == data.enemys[data.temp.iOfEnemyTick][2]) { //If left or right from slicer
if (data.runner.position.left > data.enemys[data.temp.iOfEnemyTick][1] && data.runner.position.left < data.enemys[data.temp.iOfEnemyTick][5]) {
data.temp.iOfSlicer = 0;
if (data.enemys[data.temp.iOfEnemyTick][8] == data.enemys[data.temp.iOfEnemyTick][2] && data.enemys[data.temp.iOfEnemyTick][7] == data.enemys[data.temp.iOfEnemyTick][1]) {} else {
if (data.enemys[data.temp.iOfEnemyTick][9] == "" || !data.enemys[data.temp.iOfEnemyTick][9]) {
data.enemys[data.temp.iOfEnemyTick][7] = data.enemys[data.temp.iOfEnemyTick][1];
data.enemys[data.temp.iOfEnemyTick][8] = data.enemys[data.temp.iOfEnemyTick][2];
data.enemys[data.temp.iOfEnemyTick][9] = "right";
data.forenemys.push(data.temp.iOfEnemyTick);
}
}
} else if (data.runner.position.left < data.enemys[data.temp.iOfEnemyTick][1] && data.runner.position.left > data.enemys[data.temp.iOfEnemyTick][3]) {
data.temp.iOfSlicer = 0;
if (data.enemys[data.temp.iOfEnemyTick][8] == data.enemys[data.temp.iOfEnemyTick][2] && data.enemys[data.temp.iOfEnemyTick][7] == data.enemys[data.temp.iOfEnemyTick][1]) {} else {
if (data.enemys[data.temp.iOfEnemyTick][9] == "" || !data.enemys[data.temp.iOfEnemyTick][9]) {
data.enemys[data.temp.iOfEnemyTick][7] = data.enemys[data.temp.iOfEnemyTick][1];
data.enemys[data.temp.iOfEnemyTick][8] = data.enemys[data.temp.iOfEnemyTick][2];
data.enemys[data.temp.iOfEnemyTick][9] = "left";
data.forenemys.push(data.temp.iOfEnemyTick);
}
}
}
}
document.getElementsByClassName("slicer")[data.temp.slicernr].style.left = data.enemys[data.temp.iOfEnemyTick][1] * data.field.oneWidth + "px";
document.getElementsByClassName("slicer")[data.temp.slicernr].style.top = data.enemys[data.temp.iOfEnemyTick][2] * data.field.oneHeight + "px";
data.temp.slicernr++;
}
}
for (data.temp.iOfEnemyTick = 0; data.forenemys.length > data.temp.iOfEnemyTick; data.temp.iOfEnemyTick++) {
if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][0] == "slicer") {
if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] == "down") {
if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][2] < +data.enemys[data.forenemys[data.temp.iOfEnemyTick]][6] - 1) {
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][2]++;
} else {
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] = "cooldown12";
}
} else if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] == "up") {
if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][2] > +data.enemys[data.forenemys[data.temp.iOfEnemyTick]][4] + 1) {
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][2]--;
} else {
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] = "cooldown12";
}
} else if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] == "right") {
if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][1] < +data.enemys[data.forenemys[data.temp.iOfEnemyTick]][5] - 1) {
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][1]++;
} else {
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] = "cooldown12";
}
} else if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] == "left") {
if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][1] > +data.enemys[data.forenemys[data.temp.iOfEnemyTick]][3] + 1) {
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][1]--;
} else {
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] = "cooldown12";
}
}
if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] == "retract") {
if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][2] > data.enemys[data.forenemys[data.temp.iOfEnemyTick]][8]) {
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][2]--;
} else if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][2] < data.enemys[data.forenemys[data.temp.iOfEnemyTick]][8]) {
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][2]++;
} else if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][1] > data.enemys[data.forenemys[data.temp.iOfEnemyTick]][7]) {
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][1]--;
} else if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][1] < data.enemys[data.forenemys[data.temp.iOfEnemyTick]][7]) {
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][1]++;
}
if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][1] == data.enemys[data.forenemys[data.temp.iOfEnemyTick]][7] && data.enemys[data.forenemys[data.temp.iOfEnemyTick]][2] == data.enemys[data.forenemys[data.temp.iOfEnemyTick]][8]) {
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] = "cooldown4";
}
}
if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] == "cooldown12") {
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] = "cooldown11";
} else if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] == "cooldown11") {
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] = "cooldown10";
} else if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] == "cooldown10") {
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] = "retract";
} else if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] == "cooldown4") {
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] = "cooldown3";
} else if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] == "cooldown3") {
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] = "cooldown2";
} else if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] == "cooldown2") {
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] = "cooldown1";
} else if (data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] == "cooldown1") {
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][9] = "";
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][8] = "";
data.enemys[data.forenemys[data.temp.iOfEnemyTick]][7] = "";
data.forenemys.splice(data.temp.iOfEnemyTick, 1);
}
}
}
}
function saveState(name, content) {
if (content == "t") {
if (loadState(name) == 1) {
content = 0;
} else {
content = 1;
}
} else if (content == "music") {
if(loadState(name) != "false") {
content = false;
} else {
content = "true";
}
var reloadaftersetting = true;
}
localStorage.setItem(name, content);
if(reloadaftersetting) {
window.location.reload();
}
}
function loadState(name) {
return (localStorage.getItem(name));
}
function generateGui() {
data.temp.hearts = pData.hearts;
if (!objects.hearts) {
summonElement("hearts", document.body, 0, 0);
objects.hearts = document.getElementsByClassName("hearts")[0];
}
returnHearts()
}
function returnHearts() {
if (!objects.hearts) {
objects.hearts = document.getElementsByClassName("hearts")[0];
}
if (objects.hearts) {
objects.hearts.innerHTML = "";
}
data.temp.hearts = pData.hearts;
data.temp.hearts = data.temp.hearts.toString();
if (data.temp.hearts.indexOf(".") >= 0) {
summonElement("halfaHeart", objects.hearts, 0, 0);
data.temp.hearts = Math.floor(data.temp.hearts);
}
for (data.temp.iOfGui = 0; data.temp.hearts > data.temp.iOfGui; data.temp.iOfGui++) {
summonElement("aHeart", objects.hearts, 0, 0);
}
}
generateGui();
function doHurt(count) {
if (data.runner.iframe == 0) {
pData.hearts = +pData.hearts - count;
saveState("hearts", pData.hearts);
data.runner.iframe = 200;
}
// data.runner.position.top = data.runner.oldposition.top;
// data.runner.position.left = data.runner.oldposition.left;
data.runner.cango = {};
returnHearts();
}
function loadOptions2() {
if (loadState("colormode") == "1") {
document.body.style.filter = "grayscale(1) brightness(1)";
} else {
document.body.style.filter = "grayscale(0) brightness(1)";
}
}
loadOptions2();
function doInMenuTick() {
if (data.runner.inmenu == true) {
data.temp.menuGoBack = 0;
data.runner.cango.down = 0;
data.runner.cango.up = 0;
if (data.runner.position.left == 3) {
data.runner.cango.left = 1;
data.runner.cango.right = 1;
} else if (data.runner.position.left == 4) {
setTimeout(function () {
if (data.runner.inmenu) {
data.runner.position.left = 3;
data.runner.cango.right = 0;
}
}, data.ticktime);
} else if (data.runner.position.left == 2) {
data.temp.menuGoBack = 1;
data.runner.position.left = 3;
} else {
data.runner.position.left = 3;
}
if (!data.menuitem) {
data.menuitem = 1;
}
if (data.runner.iframe <= 0) {
} else if (data.runner.inmenu == 0) {
data.menuitem = 1;
}
if (data.temp.menuGoBack && pData.level != "004") {
loadLevel("004");
}
if (pData.level == "004") {
} else if (pData.level == "004-2") {
}
} else if (!data.runner.inmenu) {
if (data.runner.oldposition.top && data.runner.walkposition.top) {
data.runner.oldposition.top = data.runner.walkposition.top;
data.runner.oldposition.left = data.runner.walkposition.left;
data.runner.position.top = data.runner.oldposition.top;
data.runner.position.left = data.runner.oldposition.left;
}
}
}
if (document.getElementById("developer-true")) {
pData.runner.developer = !0;
summonElement("positionboard", document.body, 0, 0);
objects.positionboard = document.getElementsByClassName("positionboard")[0];
}
function interactWith(which) {
if (data.keypress.interact == !0) {
window.alert("Interacting with: " + which);
}
}
function tp(x, y) { // Teleport
data.runner.position.top = y;
data.runner.position.left = x;
objects.runner.style.top = data.runner.position.top * data.field.oneHeight + "px";
objects.runner.style.left = data.runner.position.left * data.field.oneWidth + "px";
objects.field.style.top = objects.gameframe.offsetHeight / 2 - data.runner.position.top * data.field.oneHeight - data.field.oneHeight * .5 + "px";
objects.field.style.left = objects.gameframe.offsetWidth / 2 - data.runner.position.left * data.field.oneWidth - data.field.oneWidth * .5 + "px";
}
function randomizeGraphics() {
// for(data.temp.iOfRandom1 = 0; document.getElementsByClassName("path1").length > data.temp.iOfRandom1; data.temp.iOfRandom1++) {
// randomizeGraphicsSub1(document.getElementsByClassName("path1"));
// }
for (data.temp.iOfRandom1 = 0; document.getElementsByClassName("floor3-1").length > data.temp.iOfRandom1; data.temp.iOfRandom1++) {
data.temp.randomnumber1 = Math.floor(Math.random() * 5);
if (data.temp.randomnumber1 == 1) {
document.getElementsByClassName("floor3-1")[data.temp.iOfRandom1].classList.add("floor3-2");
document.getElementsByClassName("floor3-1")[data.temp.iOfRandom1].classList.remove("floor3-1");
} else if (data.temp.randomnumber1 == 2) {
document.getElementsByClassName("floor3-1")[data.temp.iOfRandom1].classList.add("floor3-3");
document.getElementsByClassName("floor3-1")[data.temp.iOfRandom1].classList.remove("floor3-1");
} else if (data.temp.randomnumber1 == 3) {
document.getElementsByClassName("floor3-1")[data.temp.iOfRandom1].classList.add("floor3-4");
document.getElementsByClassName("floor3-1")[data.temp.iOfRandom1].classList.remove("floor3-1");
}
// randomizeGraphicsSub1(document.getElementsByClassName("floor3-1"));
}
for (data.temp.iOfRandom1 = 0; document.getElementsByClassName("floor3-5").length > data.temp.iOfRandom1; data.temp.iOfRandom1++) {
randomizeGraphicsSub1(document.getElementsByClassName("floor3-5"));
}
for (data.temp.iOfRandom1 = 0; document.getElementsByClassName("floor1-1").length > data.temp.iOfRandom1; data.temp.iOfRandom1++) {
data.temp.randomnumber1 = Math.floor(Math.random() * 3);
if (data.temp.randomnumber1 == 1) {
document.getElementsByClassName("floor1-1")[data.temp.iOfRandom1].classList.add("floor1-3");
}
}
// for(data.temp.iOfRandom1 = 0; document.getElementsByClassName("hole").length > data.temp.iOfRandom1; data.temp.iOfRandom1++) {
// randomizeGraphicsSub1(document.getElementsByClassName("hole"));
// }
function randomizeGraphicsSub1(which) {
data.temp.randomnumber1 = Math.floor(Math.random() * 4);
if (data.temp.randomnumber1 == 1) {
which[data.temp.iOfRandom1].style.transform = "rotate(90deg)";
} else if (data.temp.randomnumber1 == 2) {
which[data.temp.iOfRandom1].style.transform = "rotate(180deg)";
} else if (data.temp.randomnumber1 == 3) {
which[data.temp.iOfRandom1].style.transform = "rotate(-90deg)";
}
}
}
function cleanupTiles() {
// for(data.temp.iOfCleanupTiles = 0; data.walls.length > data.temp.iOfCleanupTiles; data.temp.iOfCleanupTiles++) {
// // console.log(data.walls[data.temp.iOfCleanupTiles]);
// // remove background tiles under blocks
// }
// console.log(data.floor);
}
function doSave() {
saveState("pData.leveldata", JSON.stringify(pData.leveldata));
}
if(loadState("music") == null) {
saveState("music", "true");
}