Method instantiate
has a Cognitive Complexity of 35 (exceeds 11 allowed). Consider refactoring. Open
def instantiate(uri, user, root = nil)
@ae_user = user
@dom_search.ae_user = user
scheme, _userinfo, _host, _port, _registry, path, _opaque, query, fragment = MiqAeUri.split(uri, "miqaedb")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for instantiate is too high. [25/11] Open
def instantiate(uri, user, root = nil)
@ae_user = user
@dom_search.ae_user = user
scheme, _userinfo, _host, _port, _registry, path, _opaque, query, fragment = MiqAeUri.split(uri, "miqaedb")
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Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method get_obj_from_path
has a Cognitive Complexity of 21 (exceeds 11 allowed). Consider refactoring. Open
def get_obj_from_path(path)
obj = current_object
return obj if path.nil? || path.blank?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for get_obj_from_path is too high. [13/11] Open
def get_obj_from_path(path)
obj = current_object
return obj if path.nil? || path.blank?
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method find_named_ancestor
has a Cognitive Complexity of 15 (exceeds 11 allowed). Consider refactoring. Open
def find_named_ancestor(path)
path = path[1..-1] if path[0] == '/'
plist = path.split("/")
raise MiqAeException::InvalidPathFormat, "Unsupported Path [#{path}]" if plist[0].blank?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Use filter_map
instead. Open
result = objs.collect { |obj| to_hash(obj) }.compact
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- Exclude checks
Prefer using YAML.safe_load
over YAML.load
. Open
@persist_state_hash.merge!(YAML.load(ae_state_data))
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Checks for the use of YAML class methods which have potential security issues leading to remote code execution when loading from an untrusted source.
NOTE: Ruby 3.1+ (Psych 4) uses Psych.load
as Psych.safe_load
by default.
Safety:
The behavior of the code might change depending on what was
in the YAML payload, since YAML.safe_load
is more restrictive.
Example:
# bad
YAML.load("--- !ruby/object:Foo {}") # Psych 3 is unsafe by default
# good
YAML.safe_load("--- !ruby/object:Foo {}", [Foo]) # Ruby 2.5 (Psych 3)
YAML.safe_load("--- !ruby/object:Foo {}", permitted_classes: [Foo]) # Ruby 3.0- (Psych 3)
YAML.load("--- !ruby/object:Foo {}", permitted_classes: [Foo]) # Ruby 3.1+ (Psych 4)
YAML.dump(foo)